Now the real challenge - try failing the segment while controlling him.
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People will play this like "Fucking hey! I aced that bike segment first time!" all proud of their gaming skills when the reality is you did absolutely nothing, my brother.
One way of thinking says maybe that's okay. Maybe people just want to have a chill time and win and not struggle. Maybe that's fine.
But on the other hand, it's utterly deceptive.
To me, this is a reflection of the entirety of modern capitalism. Appeal to everyone. Don't exclude anyone. Provide an illusion of choice while giving everyone the exact same homogenised experience. Provide the appearance of agency while removing all actual control.
I don't like it.
But on the other hand, it's utterly deceptive.
Many video games have a lot of tricks to make the player feel skilled, despite cards being stacked heavily in their favour. Take Uncharted: enemies in those games can't shoot you for a second after you poke out of cover, so you can take a few shots without being immediately gunned down. The player is never informed of this. Or in the new Doom games, the lower end of the health bar is worth more than the upper end, so you'll feel like you're barely holding on even though you've still got some buffer room.
Doesn't mean taking things to this level of absurdity is great or anything, but being "utterly deceptive" is what makes a lot of games fun.
People will play this like “Fucking hey! I aced that bike segment first time!” all proud of their gaming skills when the reality is you did absolutely nothing, my brother.
I remember a little indie game predicated on this once. You were shown upcoming game state the player was in, and had to make choices so they'd get the maximum score without doing anything. I was a like Columns or Tetris like game, so you'd have to arrange the board so if they just dropped the pieces they'd get a combo.
Weirdly fun, interesting commentary.
You know, when people said "Modern games are like movies that you can play," I don't think they meant to emphasize the optional meaning of the word "can."
This is what happens when you design games by quantifying everything into a number for a spreadsheet so a manager can read a report. Bet they did a playtest with their “target” audience aka non-gamers Sony wants to convince to buy a PlayStation for this game remember execs and shareholders only care about growing the player base. And some manager looked at the playstest numbers, noticed that many people couldn’t finish the section. And then ordered the team to make sure 90% of non-gamer playtesters can finish the game.
Did this start because of the Cuphead gaming journalist memes, where the person literally couldn't even finish the tutorial because their hand-eye-coordination was just absolute shit and they couldn't jump over literally the first obstacle?
These devs clearly played the train mission in San Andreas and were left emotionally scarred.
I don't understand why anyone would be scarred by that. All we had to do was follow the damn train.
Who or what is DSP and what game is this?
DarkSydePhil and the game is literally just "Wolverine". DSP is notorious for being kind of a miserable person who, in the nearly 20 years he's been making gaming content, has never learned how to play a video game.
Thank you.
I saw VideoganeDunkey’s video where supposedly you can press any of the buttons during QuickTime events, even wrong ones and they complete anyway.
At this point I can’t tell if that was a gag or for real
Probably for real considering you literally cannot fail those QTEs. Much like the motorcycle scene you can just put the controller down and the QTE completes on its own.
I am one of the people who stubbornly select the hardest difficulty on any game after getting the basics out of the way. I still can see the value of offering a "difficulty level" that lets you simply enjoy the story without being bothered by anything that is considered "hardcore gaming", such as the God Mode in the Hades games or similar things. That's valid! Not everyone is playing games since their childhood.
But this is simply garbage. If it finishes without me using any input, then i could just watch it on youtube and not pay $$$ for it. It is a deceptive tactic to get you to pay for something that should be inherently interactive, while your decisions don't matter in the slightest. It is like selling a movie as a game - a movie is fine if i want it, but gaming as a medium lives from the interactivity.
Here's the same from a not shit person:
These about DSP are recommend:
https://youtu.be/cKG7EXgOoTg
https://youtu.be/6dgOUqXqvLo
https://youtu.be/So7wLuuDiHA
(In order of video age and length, newer and longer at the top).
this game has been the best thing that has happened to this idiots career in years.
He's kind of a pile, so I'd never support him by watching him, but he's one of those where every few years I check in on the drama. The man has: Masturbated on stream Gotten a girl in a relationship to travel across the country to fuck him, without abandoning that relationship Got that girl to move in with him, at which point she dropped her old guy Declared bankruptcy, due to spending 5 figures a month on a pay to win mobile game Steadily alienated his viewers to the point that he does more begging for money than playing games. Last I heard, he was down to one whale of a paypig keeping him afloat.
Depending on the time this happens in the game it could make a good pee break for speedrunners
You should see the driving in 007 First Light. You just hold the accelerator and when you're about to hit something "steer assist active" comes up on the screen and it just steers away from it automatically.
Wow, I didn't know that. Those sections are just supposed to be moments that feel cool and stitch together other parts of the game, so they help pacing, but that game's use of vehicles in general was pretty underwhelming.
spoiler
Like how they build up the entire game that you get to use this really fancy car in Q branch, and then it's only used for a glorified turret sequence. It smelled a whole lot like the scene they wanted to make wouldn't run well and had to be cut.
What's a DSP?
A self-absorbed streamer who sucks at every game he plays. Nearly all of the "This is how you don't play" compilations are about him. The TIHYDP videos of his MGS playthroughs are particularly famous.
"Gameover is a failure of the game designer."
In his next video DSP clears the motorcycle section while masturbating