jtrek

joined 6 months ago
[–] jtrek@startrek.website 6 points 8 hours ago

Don't buy it. Tell your friends not to buy it. Don't engage with it. But better stuff.

That's about all you can do unless you're secretly very wealthy and/or connected.

[–] jtrek@startrek.website 7 points 8 hours ago

Match group should be broken up and its leadership held responsible for any harms we can find from their prioritizing profits over happiness.

[–] jtrek@startrek.website 14 points 8 hours ago (1 children)

Also people who say "don't just write hey!" and then have absolutely no hooks in their profile.

Put a hook. Not a cliché or pickup line. Something you want them to talk to you about. You set the starting conditions. Use that advantage.

[–] jtrek@startrek.website 27 points 12 hours ago

Conservatives are bad people. That's it.

[–] jtrek@startrek.website 10 points 14 hours ago

Resignation is not enough. Imprisonment for social murder.

[–] jtrek@startrek.website 28 points 14 hours ago

I was just told today that ai usage is a factor in hiring and promotion. They didn't say the AI usage had to be smart.

My boss, to his credit, reportedly said something like "well, if someone is already good at python they might not need as much AI to do a task than someone who isn't". I don't think management cared.

[–] jtrek@startrek.website 3 points 15 hours ago

I read a fictional book about the fall of capitalism, and it included a part about the rich people who had tried to settle in orbit. When the people took over, they sent up a message saying no more supplies would be sent up, and then closed the channel. The rich got what they deserved.

[–] jtrek@startrek.website 7 points 17 hours ago

The us, and maybe most of the world, the laws are just suggestions. The police and their masters do what they want. Maybe beat the rap but not the ride.

[–] jtrek@startrek.website 57 points 19 hours ago (5 children)

Conservatives want small government when it's stuff they want to do, and big government when they don't. In-groups to protect, out-groups to bind. Bad people. Cartoon villains.

Glad this judge seems sensible.

[–] jtrek@startrek.website 1 points 19 hours ago

People are stupid emotional creatures. They don't calmly evaluate if the thing is useful or practical. They see the in-group doing it and don't want to be left out.

This was probably an advantage in pre-history. Our brains haven't kept up with our changing environment.

[–] jtrek@startrek.website 6 points 22 hours ago

did not make contact with more than 555,000 locations for reasons such as “private property” signs or safety concerns.

But one crew skipped 11 homes “due to the presence of political signage” supporting Trump

Trumpets seem like a safety concern to me. Much more likely to believe FEMA is responsible for spreading 5g cancer and react violently.

[–] jtrek@startrek.website 5 points 23 hours ago

Usually they have

  • multiple approaches
  • reactive world and NPCs
  • the world is more interactive than decorative

So the game might say "get the laptop from the 2nd floor office". An immersive sim will try to allow as many things as you could imagine doing in real life to achieve this

  • talk your way in. Convince them you work there or something
    • maybe forge or steal some ID
    • or hack their network to give yourself creds!
  • find a back entrance
  • find a back entrance directly to the 2nd story
  • just shoot everyone
  • sneak in and take people out like a ghost
  • sneak in and don't get seen
  • set off a fire alarm and go in when people are outside
  • do any of the above after hours

Contrast this with a more traditional game like Mass Effect. There's typically going to be like one path, with maybe like one choice. You go in where they want, shoot the baddies, and get the thing.

 

I'm a simple man. I do a lot of rice and beans with random spices for dinner, and oatmeal with peanut butter and sometimes fruit for lunch.

Sometimes I get fake-burgers, which are tasty and super easy in the air fryer, but aren't nearly as cheap.

There's lots of other stuff out there. What do you like that's the best intersection of fast, easy, cheap?

 

As the title says, how often do you admit you're wrong? Is it different when it's a factual dispute versus something more subjective?

I make an effort to concede early if I'm in error. I think because my mother almost never admits fault. She'll fall back to "that's not what I meant" or similar deflections first, and that's really annoying.

The last big factual error I made was about the distance of walking, and that's where I learned about Taxicab Geometry ( https://en.wikipedia.org/wiki/Taxicab_geometry ).

I think some people believe admitting fault is a sign of weakness, but I find it's more of a power move. It takes strength to do it, and people can tell when you're sweating and desperate. Usually it leads to resolving the conflict faster and cheaper, too.

(I expect some people will feel the urge to reply they're never wrong. I'll file that under never admits fault.)

 

This is the bad place.

It's fucking toilet paper. I don't need a summary.

Not only are they wasting time, energy, and screen space with this slop, it seems to have come with a bug preventing me from adding anything to my cart. I just get 403s when trying.

I can only assume management demanded engineering maximize their AI usage at the expense of boring things like testing and stability.

I hate this.

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