ampersandrew

joined 1 year ago
[–] [email protected] 2 points 5 hours ago

I'm definitely keeping an eye on Selaco, but I'll wait until it leaves early access.

[–] [email protected] 1 points 15 hours ago

Consoles won't go away, but they're in the process of transforming. Peak spending on consoles was all the way back in 2009 and has dropped ever since. There are perhaps dozens of reasons for the change, but one of them might be that the average consumer picked up on the air quotes around the ways consoles are cheaper. As for non-DRM, as long as piracy remains better than the official option, there's money being left on the table, and I have confidence that a lot of that will change too, though it will be far slower than I'd like.

[–] [email protected] 1 points 15 hours ago (2 children)

I agree, but it'll be the only way they get my money. Everyone can see that PC line going up and that console line going down, so we'll see how long they hold their ground; probably one generation longer than Sony does.

[–] [email protected] 1 points 16 hours ago (4 children)

There is, if the money is there. Nintendo's also under new management these days, and if the old strategies don't work, they could pivot, just like Microsoft and Sony have.

[–] [email protected] 1 points 16 hours ago* (last edited 16 hours ago) (6 children)

You know, I just checked the ones I was confident on, and it turns out they each had an obscure Windows port back in the day that I never heard of. Still, the other popular trend going on right now for porting old console games like Tomba and Mega Man is to run them through tools that emulate the game and then output native code, and I wouldn't consider it a waste of time to show where the demand is. For old sports games, it may be difficult or impossible to acquire the old rights, but if it's at all possible, and these are customers that aren't making them money on the modern iterations, that's still worth it too.

[–] [email protected] 22 points 16 hours ago

I think that's the name of Nintendo's legal department.

[–] [email protected] 2 points 16 hours ago (12 children)

With regards to the Dreamlist, this is so that they have ammunition to bring to rights holders. They just started bringing previously console exclusive games to GOG as well, so that barrier has been broken down. If there's money in it, any game could be done.

[–] [email protected] 5 points 16 hours ago (2 children)

I was talking about this with some friends. Anecdotally, almost everyone we know who plays games has a Switch, but very few of them seem to care about a Switch 2, for one reason or another. What will undoubtedly still move units are their marquis franchises, not the least of which is expected to be a new 3D Super Mario game. Mario Kart does extremely well for them, but I'll bet some amount of its success is tied to very cheap console hardware, which the Switch 2 will not be out of the gate, so that parents can buy each of their kids a handheld to play with each other in the car, at the laundromat, at their siblings' soccer practice, etc., and as the hardware gets cheaper, that probably contributes to its "long tail" of sales.

But yeah, for people who live and breathe video games, consoles have lost their luster. Games take longer to make now, which means there are fewer first party titles, which means we have fewer reasons to buy another machine that plays the same games as some other piece of hardware we already own. That will be especially true for the Switch 2, since they don't have a Wii U library to plunder for titles that they can port cheaply for people who've never played them.

All that to say, my expectations as an armchair analyst whose word isn't worth anything on the matter and whose predictions may as well be a dice roll are that the Switch 2 will do very well, but I'd be surprised if it did better than the first Switch, and I don't know that we'll ever see a console do as well as the Switch, or the PS2 for that matter, ever again.

[–] [email protected] 45 points 17 hours ago (15 children)

It's the successor to one of the most successful consoles ever, and word is Nintendo's had a lot of games that were done for some time now, but they've been holding them back to better position this launch. An hour-long Direct is about twice the usual length, and basically the entire industry is basing its plans around the Switch 2 and GTA6 right now.

[–] [email protected] 3 points 18 hours ago

I haven't found a source for this number when I looked for it. The best I got was a finance blog saying "experts say" without saying that they were progenitors of the reporting or not. Valhalla had a budget about half of this, so it would surprise me if Shadows was that much more expensive.

[–] [email protected] 24 points 19 hours ago

The industry is full of dead studios that made good games. Marketing does work and is necessary, but I'm not sure much you can say this marketing campaign was successful given the heavy lifting Assassin's Creed as a brand was already doing.

[–] [email protected] 3 points 20 hours ago (2 children)

I've been playing another lap through the old Baldur's Gate: Enhanced Edition and just got my party kitted out with +1/+2 weapons and better armor, so this ought to be the point where the rest of the game gets way easier.

I'm coming up on the end of the base game of Borderlands 2, as I try to make my way through the series before the fourth game launches this fall. There's a lot of Borderlands 2 DLC to get through after this, but it's scratching an itch that the FPS genre hasn't really been doing for me with new releases in years.

And I've also been making my way through the first Kingdom Come: Deliverance (this one on GOG). It's sort of flip flopping on how important the simulation aspects of the game are to its whole deal. I too found them frustrating, but I know from Red Dead Redemption II that, when done right, they're there to make you make choices that that character would make in that setting. However, sometimes the game hops over them in the interest of time, and other times it makes you go through them to the point of tedium. It's still early going in the grand scheme of things, and the political intrigue has surely grabbed me if nothing else.

With a name like Perfect Dark, what are your expectations for the new one? The demo they showed was vague enough that it could be just about anything, and I get the sense that it won't launch with split screen multiplayer or even a deathmatch mode, because no one does those anymore.

 

The link is a livestream, and it was just announced during the Arc World Tour finals. In case you aren't familiar, the stand-in for ranked mode in the game for the past four years has been this awful tower system that more or less everyone hated since we saw it in the beta, but ArcSys dug their heels in and said it's staying. It's now going to be replaced by (exist alongside, as a legacy feature) a proper ranked mode like any other competitive game. And if you don't know what frame data is in fighting games, it's the information that competitive players use to answer questions in training mode. This has existed as a mod for the PC version for some time, that frustratingly goes out of date every time a new patch for the game comes out, so it's great to finally have it in the game. Strive has been successful sort of despite these things.

 

From Jez Corden. Further supporting the idea that the next Xbox is just a PC with a custom shell, which is about the only way a new Xbox makes sense anyway.

EDIT: Also from Jez Corden, Xbox handheld coming later this year.

 

I'm not well versed in C&C, but it's always good to see more games open sourced.

 

Warner Bros. is also canceling the Wonder Woman game.

This is maybe the biggest bloodbath we've seen in this industry? What a damn shame.

 

#StopKillingGames

A bit poetic for it to coincide with the next big Monster Hunter, as I liked it better than Monster Hunter.

 

Interesting that in the title, stated in absolute terms in the text, and from the designers they interviewed, they cite getting lost as crucial for the genre. Personally, I disagree. Getting lost has tended to be why I didn't care for certain games in this genre, like Axiom Verge, and it soured my otherwise higher opinion of games like Hollow Knight and Symphony of the Night. Still, I think this is a good exploration of the genre and what makes it tick.

 

We used to get so many games like this that we were sick of them. Then Grand Theft Auto V happened, and everyone else gave up. I'm really looking forward to this. Should come out sometime this summer.

 

You can listen at 1.5x speed and not miss a thing, with the speed this guy speaks. Probably none of this is new information to many of us here, but I thought the way it was collated was good analysis.

 

Live service taking its toll on yet another studio.

 

A NYTimes piece on Will Wright, as well as talking about some of the themes in the Sims that got overlooked or lost in its massive success.

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