this post was submitted on 10 Apr 2025
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[–] [email protected] 13 points 1 day ago (1 children)

Can we get elon to fund this? Might distract him from politics for a while and stop him breaking something else

[–] [email protected] 8 points 1 day ago

Honestly not a bad idea. He could slap SpaceX on half the ships, and the timelines of star citizen releasing are about the same as SpaceX getting to Mars

[–] [email protected] 3 points 1 day ago

Wow graphic look sick. Is that luke skywalker?

[–] [email protected] 9 points 1 day ago (2 children)

We might get gta 6 before star citizen.

[–] [email protected] 7 points 1 day ago

I'm sure we will

[–] [email protected] 3 points 1 day ago (1 children)
[–] [email protected] 2 points 1 day ago

Half-Life 3, maybe?

[–] [email protected] 110 points 2 days ago (12 children)

10 years ago I wrote a report on scope creep and used Star Citizen as the subject. I'm glad I never gave this project even a penny.

[–] [email protected] 46 points 2 days ago (1 children)

That's amazing that 10 years ago it was obvious... and here we are...

[–] [email protected] 5 points 1 day ago (1 children)

Anyone who knew Chris Roberts previous projects knew it was going to go this way. That man doesn't know the meaning of scope.

[–] [email protected] 5 points 1 day ago (2 children)

We all knew. We gave him money anyway because WHEN (or better: if) he delivers, he always delivered good stuff. Wingco, wingco 2, strike commander, wingco3, 4, prophecy, starlancer and freelancer. That last one mostly.

I gambled with money i could lose. Still doesn't think it was a wrong decision. Is my money gone? Yeah. It cost me, in those12 years, like 1 restaurant visit.

I also gambled the same amount with elite dangerous. That one delivered. So 1 out of 2 ain't bad.

[–] [email protected] 1 points 1 day ago

Given what happened to freelancer, I think the only way you should give Chris Roberts your money is if he agrees to lead the project for two years, then quit and hand it over to someone who can actually finish it.

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[–] [email protected] 75 points 2 days ago (4 children)

Humanity will have warp-capable spacecraft before Star Citizen gets a release candidate.

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[–] [email protected] 23 points 2 days ago (3 children)

$800 million doesn't even seem that high at this stage (I had assumed they broke a billion by now).

Whatever this ends up being when it's all said and done is never going to justify the production costs. If you developed a helmet that could trigger the hardest orgasm your body can muster at the push of a button, it would not justify $800 million.

[–] [email protected] 18 points 2 days ago* (last edited 1 day ago) (1 children)

Idk I imagine that machine could bring in way more than 800M

[–] [email protected] 1 points 1 day ago

I've got a helmet like that, only works on women though...

[–] [email protected] 10 points 2 days ago (1 children)

That’s your example for 800mil…?

[–] [email protected] 9 points 1 day ago

Their username is calculator boobs, what did you expect?

[–] [email protected] 49 points 2 days ago (5 children)

This has to be some psychology loophole they stumbled upon. It's like religion or something.

[–] [email protected] 2 points 1 day ago (1 children)

Why do people freak out so much about this 800million game when there are more than one 200 or 300million dollar games out there that are literally assets flim scams for crypto bros?

[–] [email protected] 1 points 1 day ago

I think this just had a larger community and more of a "Play the alpha! It's awesome!" userbase that's persisted in defiance of any kind of common sense. Like, there's something resembling a game in there, it's just a buggy piece of shit.

The pump-and-dump crypto scams don't tend to last ten months much less ten years. They're vaporware from day one, so there's no mediocre sandbox of broken hopes and dreams to play around in.

[–] [email protected] 5 points 1 day ago* (last edited 1 day ago)

It's often middle aged men with lots of money planning to run fleets of tens or hundreds of future players that will never arrive in the number they plan for. The few who do drop by won't accept their terms, so the middle aged man with lots of money will have to either play alone or play nice to get enough people to fully crew his second most expensive capital ship. He won't be able to crew his most expensive one because he can't convince the crew to fill the roles of 3 necessary "engineers" who run around the ship during combat starting on top of changing blown fuses and maybe a shield generator if it blows.

Sometimes it's not middle aged men, sometimes they don't have lots of money, there are definitely a lot of backers who are financially exploited and respond to a lot of the bullshit SC's marketing regularly does.

I've played SC a lot. It's got some cool shit but it's absolutely unstable and fundamentally broken in a hundred ways, and the design is kinda stupid and incredibly naive in terms of attracting and retaining players.

I liked piracy and PvP dogfighting. I also liked having a medium large gunship with a little Fury in it. (TIE fighter) I used to stuff the gunship full of drugs (cargorunning but supposedly cool) and jump in the Fury I'd hidden (powered off) if a ship arrived, and chase them off or kill them. I got really used to that little shit, it was incredibly satisfying to barely keep my shields up while G forces were almost blacking my guy out, and whittling down larger ships. I fucking miss that patch. 3.21 was kinda sweet, despite it's Star Citizen-ness. Tbh in some circumstances it plays a bit like an even slower Tarkov.

Don't play Star Citizen, unless some time down the line there's a Free Fly where you see reports of good stability. I think that's very unlikely, but I'd like to see it.

I'm personally $90 in. For a long time I stuck to the $45 starter. You shouldn't buy either of them.

Maybe wait and see if the single player spinoff "Squadron 42" comes out and is well reviewed.

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[–] [email protected] 13 points 2 days ago* (last edited 2 days ago) (1 children)

Roberts probably hasn't finished taking a shit in his life. I just know he holds in a turd for later.

[–] [email protected] 5 points 1 day ago

He lets it poke out to give bystanders a whiff if they pester him about release dates and bug fixing and stability, then he promptly sucks it back in.

[–] [email protected] 33 points 2 days ago (15 children)

All that being said, it's a pretty fun game, kinda cool that it's always evolving, and I'm not upset that I paid $45 to enjoy the gameplay I've had. The people who regularly play it seem a little skeezy, though, so that part kinda sucks...

[–] [email protected] 3 points 1 day ago (1 children)

It's not really even a game yet. It's a bunch of disconnected half broken gameplay prototypes that happen to exist within the same environment.

[–] [email protected] 1 points 1 day ago (1 children)

You've described every great physics sim

[–] [email protected] 1 points 1 day ago

And every bad one.

None of which I would call games.

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[–] [email protected] 31 points 2 days ago (3 children)

man im in the wrong business.

guys, i'm making a new game with samurais, lasers, pizza, and master chief might be in it who knows. i just need 500 million dollars and you can play it probably.

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[–] [email protected] 21 points 2 days ago* (last edited 2 days ago) (1 children)

The Duke Nukem 4ever of the new generation

[–] [email protected] 21 points 2 days ago (2 children)

But Duke Nukem Forever was released. Star Citizen is more like Beyond Good & Evil 2.

[–] [email protected] 2 points 1 day ago

DNF was only released after the original studio went bankrupt, has it's IP and assets bought up, and the new owners spent 6 months cobbling together whatever was there to just push out the door to recoup some of the cost.

[–] [email protected] 17 points 2 days ago (2 children)

DN4 was a joke until it got released, is my point.

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[–] [email protected] 3 points 1 day ago

The scope of the game is a $3b project, i'll be seriously impressed if they get it half done for 800m.

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