this post was submitted on 19 May 2026
666 points (98.4% liked)

Fuck AI

7070 readers
1462 users here now

"We did it, Patrick! We made a technological breakthrough!"

A place for all those who loathe AI to discuss things, post articles, and ridicule the AI hype. Proud supporter of working people. And proud booer of SXSW 2024.

AI, in this case, refers to LLMs, GPT technology, and anything listed as "AI" meant to increase market valuations.

founded 2 years ago
MODERATORS
666
No good outcome here (media.piefed.zip)
submitted 11 hours ago* (last edited 11 hours ago) by inari@piefed.zip to c/fuck_ai@lemmy.world
 
you are viewing a single comment's thread
view the rest of the comments
[–] RushLana@lemmy.blahaj.zone 26 points 10 hours ago (3 children)

Sadly no. AI hardware does not relies on the same fundamentals as consumer hardware.

Long story short AI stuff use Float 4 or 8 because accuracy is not a factor. Games or physics simulation use Float 32 or 64.

[–] merc@sh.itjust.works 3 points 6 hours ago

The "GPUs" used in these AI datacentres can't even do graphics anymore. They're now sloppy approximate matrix math machines.

[–] Valmond@lemmy.dbzer0.com 3 points 6 hours ago

SAS hard drives and server ECC ram incoming!

[–] midribbon_action@lemmy.blahaj.zone 6 points 9 hours ago* (last edited 9 hours ago) (1 children)

I'm pretty sure the thing about datatypes is wrong. From experience programming shaders the most typical float values were 4 bytes. The physics simulations are run on cpus typically, not gpus, but for graphics processing of all kinds, smaller floats are used. The conclusion is right though.

[–] Gobbel2000@programming.dev 11 points 9 hours ago (3 children)

4 bytes not 4 bits, so 32 bits. You can't do graphics on 4 bits, that's way too small.

[–] wonderingwanderer@sopuli.xyz 2 points 7 hours ago

Yeah, even the Game&Watch was 8-bit

[–] Valmond@lemmy.dbzer0.com 1 points 6 hours ago

But you can use 4bits neural networks.

Good catch, thanks