jjjalljs

joined 2 years ago
[–] jjjalljs@ttrpg.network 2 points 3 hours ago (1 children)

Sounds reasonable.

Now if only they'd build more protected bike lanes here (NYC) instead of on street parking. I would bike a lot more if it felt safe.

[–] jjjalljs@ttrpg.network 3 points 6 hours ago

Not the point but I'd kind of rather be in times square than some remote mountain. That's a short walk or middling train ride to less crowded but very fun spots.

Also in no way does my day to day life feel like I'm being constantly bumped into. Try turning off notifications.

[–] jjjalljs@ttrpg.network 10 points 6 hours ago (1 children)

Under the proposed settlement agreement, RealPage admitted to no wrongdoing and faced no financial penalties.

What a fucking joke.

And as always, Ars has a significant number of boot lickers in the comments. At least they're mostly down voted to oblivion.

[–] jjjalljs@ttrpg.network 0 points 7 hours ago (1 children)

Linux is free, for a trivial counter example.

[–] jjjalljs@ttrpg.network 1 points 8 hours ago

Difficulty settings are, first and foremost, accessibility settings.

I'm not opposed to more options but I think this tactic is distracting and generates more pushback than it wins converts.

Are games art? I'd say so, usually. Some are more like toys than art, but many have creative expression

If they are are, must all art be accessible to all people? Well, what does accessible mean exactly? To understand it completely? Then I'd say trivially no, because there are many books that are incomprehensible to many people. No one is going to say "House of Leaves" is inaccessible and the author did a gatekeeping by writing it as such. No one is going to say Finnegans Wake is ableist because it's hard to understand.

Must all aspects of all art be completable by all people? I'd also say trivially no. You might have a segment in French that doesn't translate well. You can dub it or subtitle it, but the original experience will remain inaccessible unless the audience spends years mastering French.

I bring that up because some games will have within the game, not a metagame menu setting, easier or harder routes. For example, Elden Ring with a big shield and spirit ashes is significantly easier than a naked parry build. Is the expectation that everyone should be able to finish in both styles? If there's a hard mode, must everyone be able to finish it?

Should everyone be able to trivially 100% every game?

Personally I think the floor is everyone should be able to interface with the game. Change inputs. Add subtitles.

I don't really think "I can't party this spear guy" is an accessibility problem the same way "I'm color blind and can't read the text" is.

But again, I don't care if someone wants a god-mode with auto-parry. It just feels like it's bundling some unrelated ideas together. You're not necessarily disabled if you're bad at parrying in dark souls.

[–] jjjalljs@ttrpg.network 3 points 9 hours ago (2 children)

My therapist tells me everyone is doing their best, even the housemate that leaves dirty dishes all over the house and never flushes the toilet. I grapple with this on the regular.

[–] jjjalljs@ttrpg.network 9 points 9 hours ago (1 children)

I get my clothes from the thrift store. Sadly, even that's getting more expensive. Used to be could get jeans for $5 and now it's more like $20

[–] jjjalljs@ttrpg.network 2 points 10 hours ago

It's debt in the sense of obligation, not literal finance. If we get more volume, we're going to be obligated to change this so it does something smarter than dumping output to a csv on disk. For now it's fine, even if it's annoying to scp and parse the files every time you want to see something.

[–] jjjalljs@ttrpg.network 2 points 12 hours ago (3 children)

I don't think there's less stuff. I think there's more slop and trash, so the percent of good stuff is lower.

[–] jjjalljs@ttrpg.network 3 points 12 hours ago

When we’re constantly ‘killing time’ on our phones/screens

Reminded me of that quote from House of Leaves

Who has never killed an hour? Not casually or without thought, but carefully: a premeditated murder of minutes. The violence comes from a combination of giving up, not caring, and a resignation that getting past it is all you can hope to accomplish. So you kill the hour. You do not work, you do not read, you do not daydream. If you sleep it is not because you need to sleep. And when at last it is over, there is no evidence: no weapon, no blood, and no body. The only clue might be the shadows beneath your eyes or a terribly thin line near the corner of your mouth indicating something has been suffered, that in the privacy of your life you have lost something and the loss is too empty to share.

[–] jjjalljs@ttrpg.network 4 points 12 hours ago

After a particularly potent evening of farts, someone whose identity I will protect had their ass dubbed "the gates of hell". I can imagine this hanging in their bathroom.

[–] jjjalljs@ttrpg.network 26 points 12 hours ago

I remember 20 years ago an adult friend of mine (I'm getting old) told me "you can only start a business in the US", and that's why she wanted to stay here. Showing her businesses based from elsewhere was not persuasive.

People believe weird things about the US.

 

Anyone else playing with the new fractal incursion bonus event stuff? I did a bunch of quickplay fractals this afternoon, and it was pretty okay. The rewards look nice, though. Bought the omnipotion right away.

The wiki as of this writing is still pretty sparse, though: https://wiki.guildwars2.com/wiki/Fractal_Incursion

Hopefully someone will put up timers for the open world incursion events.

 

Do you remember your first character death? Was it memorable?

I usually GM, and NPC deaths don't hit as hard. I don't even remember my first. I lost a warlock in a D&D 5e game, but we were high level so raise dead was just right there. Not very impactful.

Last night, I had a player's first character death ever in a game I've been running. It's sort of Shadowrun + World of Darkness, using Fate for the rules. The player had learned a kind of magic I stole from Unknown Armies: If you take big risks now, you can do more powerful magic later. Blindly crossing a busy street might be a mild charge, but russian roulette would be a major charge.

The players were trying to investigate a warehouse for plot reasons. This player ends up by himself in the basement while the ground level is on fire (for player reasons). He finds an armed goon, a guy dressed like a doctor, and several unconscious people wired up to a machine.

The player goes, "I'm going to russian roulette for a charge."

I go, "Are you sure? It's all or nothing. No take backs. You get a major charge, or you die. You'd roll 1d6, and on a 6 you lose."

They go, "Hmm okay." The player tries to threaten the goon, but the dice don't favor them. Now they're in a slightly worse position, mechanically.

The player goes, "I'm going to roulette" and just rolls the die. No more discussion. It came up 6.

The rest of us are like, "Wait, what? You just..? Right then? That's so... anti-climactic."

I wasn't sure what to do. I hadn't expected them to so casually go for the big score! I thought it'd come up in a big climax scene, not a fully escapable conflict with an unarmed goon!

We talked a little about ways forward that keep the character but don't cheapen the mechanic, but the player was like, "No, I rolled the dice on it and lost. His brains are all over the floor now."

The player had to go sit on their own for a little while. They're thinking of rejoining as an NPC they'd worked with, but said they absolutely do not want to use magic again.

This is one I'm going to remember for a while.

 

I tried it a bit with my reaper in pve and it seemed okay, but I wasn't doing anything challenging that really put it to the test. I haven't tried the others classes yet.

 

I'm looking for players for a weekly game of Fate. I'm thinking something like a mix of Shadowrun and World of Darkness, where the players are vigilantes looking to make the world better. It would start (and maybe stay) at the street level, rather than global or cosmic.

I've been playing and running games for 20+ years.

LGBT friendly. New players okay. Unreliable players less so.

Message me if you're interested. Include a blurb about yourself, your experience with games, with fate specifically, and a joke of your choosing.

 

Like I saw one that was titled "I wonder why rule" and had a picture about overpaid CEOs or something.

Why "rule"? What's the origin of this format?

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