Whoever designed the poster didn't see a floppy disk on their lives.
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Maybe it's a regurgitate essence of a floppy disk by AI.
That AI ought to be stuck on a floppy for a few years to teach it some manners.
I remember installing "PowerBuilder" onto my machine back in the day. It was 22 floppy discs to get the complete enterprise edition installed.
MS Teams just had a panic attack.
As a result of this panic attack, MS Teams will use 30MB more RAM on the next startup. You should know better than to frighten poor MS Teams, when you know it's got poor self-esteem!
In era of hundreds of GB game, to see someone make game less than 2 MB is very surprising. it's like we going back to NES era where every game fit in one single cartridge, no update, no DLC, and no resources hogging, everything was smooth
I used to copy Apple II games, and they ran in 48k and often shared a floppy. Some even did vector graphics, which was kind of like deep black magic back then. The Amiga (which could actually do graphics properly) people will tell you similar stories.
Many of the earlier SNES games were below 2 MB too, for example, Super Mario World is around half a MB, and A Link to the Past is around 1 MB.
can confirm i used to burn snes roms on floppy
I think the original Cave Story is between 5-6 MB.
Not less than 2MB, but Animal Well is only 33MB in total. That's including any updates, etc.
That's so insanely impressive to me. One of the best games this decade, and it's way under 100 MB
Just think how much more breathing room people coding for boot sector games would have
Procedural generation.
Procedural generation everywhere.
Yeah .kkrieger a 3d FPS is only 96 KB and it achieved that with procedural generation.
I'd love to see a basic Minecraft clone clock in under 1.44 MB
Probably possible with no textures, or procgen'd ones.
a lot of the textures in minecraft are already based on each other, so i'd be curious how efficient you can make that
I think I can hear .kkrieger laughing scornfully.
I can hear QUOD laughing at .kkrieger's pitifullly large filesize
To be fair, .kkrieger came out in 2004 :)
That's enough for at least 22 copies of QUOD
Minimum specs
Intel i5 or equivalent
GTX 770 or equivalent
8 GB RAM
64 KB disk space
That makes me laugh. 64kb space. But still needs 8gb of RAM and an i5.
you might already know, but this is because the game has a small executable but basically spends minutes at startup generating all the possible textures the game will need procedurally.
I do find it funny how they were nice enough to compress this executable, with the uncompressed version coming at a whopping 108kb. Meanwhile, the screenshots are each about 2MB
Best I can do is 60GB of AI generated assets for my farming/life simulator
Wait, are entrants allowed to spread their game across multiple floppy disks, as was commonplace in the 90s?
Bonus points for saves being written to the floppy without checking if there is important files there already, leading to a broken game if the save file is put on the wrong floppy.
I remember getting excited by games with multiple disks. I think Wing Commander was six.
the freshly prepared game must be able to squeeze onto a single HD floppy disk - that’s just 1.44MB
Literally in the first paragraph of the article.
WASM-4 would good engine for this. Assuming you don't also have to ship the runtime.
Games are at most 64kb.
It seems they're including the runtime in the size, and have prohibited web based games for this reason (unless you can find a browser that fits in 1.44MB). Submissions must be a native executable (I'm assuming for x86)
I actually had 5 and a quarter inch floppies as a kid and apparently they cap out at 1.2MB. They had pretty rad games, although I barely remember why we had like, hundreds of them, obtained second hand I guess.
We had hundreds with pirated games for our C64. Alongside miles of printouts to see which game is on which disk.
Boxes with floppies of pirated games.
Good times ☺️
IIRC they were more like 170kb? Single sided (single density). I had the C64 ones.
My family's IBM compatible had 5¼" double sided double density disks that held 360KB.
But there was a lot of variations between platforms: