this post was submitted on 18 Jul 2026
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[–] ChanchoManco@lemmy.zip 20 points 2 days ago (1 children)

Whoever designed the poster didn't see a floppy disk on their lives.

[–] Vex_Detrause@lemmy.ca 11 points 2 days ago (1 children)

Maybe it's a regurgitate essence of a floppy disk by AI.

[–] AnUnusualRelic@lemmy.world 4 points 2 days ago

That AI ought to be stuck on a floppy for a few years to teach it some manners.

[–] melsaskca@lemmy.ca 6 points 2 days ago

I remember installing "PowerBuilder" onto my machine back in the day. It was 22 floppy discs to get the complete enterprise edition installed.

[–] unknownuserunknownlocation@kbin.earth 53 points 3 days ago (2 children)

MS Teams just had a panic attack.

[–] tanisnikana@lemmy.world 26 points 3 days ago (1 children)

Teams does that even when running entirely unconstrained.

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[–] rustydrd@sh.itjust.works 7 points 3 days ago

As a result of this panic attack, MS Teams will use 30MB more RAM on the next startup. You should know better than to frighten poor MS Teams, when you know it's got poor self-esteem!

[–] devilish666@lemmy.world 23 points 3 days ago (4 children)

In era of hundreds of GB game, to see someone make game less than 2 MB is very surprising. it's like we going back to NES era where every game fit in one single cartridge, no update, no DLC, and no resources hogging, everything was smooth

[–] AnUnusualRelic@lemmy.world 3 points 2 days ago

I used to copy Apple II games, and they ran in 48k and often shared a floppy. Some even did vector graphics, which was kind of like deep black magic back then. The Amiga (which could actually do graphics properly) people will tell you similar stories.

[–] Goodlucksil@lemmy.dbzer0.com 20 points 3 days ago* (last edited 3 days ago) (2 children)

Many of the earlier SNES games were below 2 MB too, for example, Super Mario World is around half a MB, and A Link to the Past is around 1 MB.

[–] toxicbubble@lemmy.world 2 points 2 days ago

can confirm i used to burn snes roms on floppy

[–] Prathas@lemmy.zip 6 points 3 days ago

I think the original Cave Story is between 5-6 MB.

[–] prole@lemmy.blahaj.zone 17 points 3 days ago* (last edited 3 days ago)

Not less than 2MB, but Animal Well is only 33MB in total. That's including any updates, etc.

That's so insanely impressive to me. One of the best games this decade, and it's way under 100 MB

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[–] tigeruppercut@lemmy.zip 6 points 2 days ago

Just think how much more breathing room people coding for boot sector games would have

https://ish.works/bootsector/bootsector.html

[–] Kolanaki@pawb.social 19 points 3 days ago (2 children)

Procedural generation.

Procedural generation everywhere.

[–] OtakuAllTheWay@sh.itjust.works 7 points 2 days ago (1 children)

Yeah .kkrieger a 3d FPS is only 96 KB and it achieved that with procedural generation.

https://youtu.be/2NBG-sKFaB0

[–] unit327@lemmy.zip 3 points 2 days ago

quod is even more impressive at 64kb https://daivuk.itch.io/quod

[–] fubbernuckin@lemmy.dbzer0.com 6 points 3 days ago (1 children)

I'd love to see a basic Minecraft clone clock in under 1.44 MB

[–] RightHandOfIkaros@lemmy.world 5 points 3 days ago (1 children)

Probably possible with no textures, or procgen'd ones.

[–] Swedneck@discuss.tchncs.de 1 points 2 days ago

a lot of the textures in minecraft are already based on each other, so i'd be curious how efficient you can make that

[–] Sludgehammer@lemmy.world 32 points 3 days ago (2 children)

I think I can hear .kkrieger laughing scornfully.

[–] unit327@lemmy.zip 7 points 2 days ago (2 children)

I can hear QUOD laughing at .kkrieger's pitifullly large filesize

[–] ICastFist@programming.dev 3 points 2 days ago

To be fair, .kkrieger came out in 2004 :)

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[–] unit327@lemmy.zip 6 points 2 days ago (1 children)

That's enough for at least 22 copies of QUOD

[–] titanicx@lemmy.zip 2 points 2 days ago (1 children)

Minimum specs

Intel i5 or equivalent

GTX 770 or equivalent

8 GB RAM

64 KB disk space

That makes me laugh. 64kb space. But still needs 8gb of RAM and an i5.

[–] raze2012@lemmy.world 3 points 1 day ago

you might already know, but this is because the game has a small executable but basically spends minutes at startup generating all the possible textures the game will need procedurally.

I do find it funny how they were nice enough to compress this executable, with the uncompressed version coming at a whopping 108kb. Meanwhile, the screenshots are each about 2MB

Best I can do is 60GB of AI generated assets for my farming/life simulator

[–] RightHandOfIkaros@lemmy.world 19 points 3 days ago* (last edited 3 days ago) (6 children)

Wait, are entrants allowed to spread their game across multiple floppy disks, as was commonplace in the 90s?

Bonus points for saves being written to the floppy without checking if there is important files there already, leading to a broken game if the save file is put on the wrong floppy.

[–] Doomsider@lemmy.world 1 points 1 day ago

I remember getting excited by games with multiple disks. I think Wing Commander was six.

[–] MurrayL@lemmy.world 30 points 3 days ago* (last edited 3 days ago)

the freshly prepared game must be able to squeeze onto a single HD floppy disk - that’s just 1.44MB

Literally in the first paragraph of the article.

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[–] vala@lemmy.dbzer0.com 5 points 3 days ago (1 children)

WASM-4 would good engine for this. Assuming you don't also have to ship the runtime.

https://wasm4.org/

Games are at most 64kb.

[–] xthexder@l.sw0.com 7 points 3 days ago (3 children)

It seems they're including the runtime in the size, and have prohibited web based games for this reason (unless you can find a browser that fits in 1.44MB). Submissions must be a native executable (I'm assuming for x86)

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[–] HumanOnEarth@lemmy.ca 16 points 3 days ago (4 children)
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[–] HexesofVexes@lemmy.world 8 points 3 days ago (6 children)
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[–] taiyang@lemmy.world 9 points 3 days ago (2 children)

I actually had 5 and a quarter inch floppies as a kid and apparently they cap out at 1.2MB. They had pretty rad games, although I barely remember why we had like, hundreds of them, obtained second hand I guess.

[–] bjoern_tantau@swg-empire.de 8 points 3 days ago (1 children)

We had hundreds with pirated games for our C64. Alongside miles of printouts to see which game is on which disk.

[–] Valmond@lemmy.dbzer0.com 5 points 3 days ago

Boxes with floppies of pirated games.

Good times ☺️

[–] Valmond@lemmy.dbzer0.com 7 points 3 days ago (1 children)

IIRC they were more like 170kb? Single sided (single density). I had the C64 ones.

[–] Kelly@lemmy.world 6 points 3 days ago* (last edited 3 days ago)

My family's IBM compatible had 5¼" double sided double density disks that held 360KB.

But there was a lot of variations between platforms:

https://en.wikipedia.org/wiki/List_of_floppy_disk_formats

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