this post was submitted on 18 Jul 2026
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[–] RightHandOfIkaros@lemmy.world 19 points 3 days ago* (last edited 3 days ago) (3 children)

Wait, are entrants allowed to spread their game across multiple floppy disks, as was commonplace in the 90s?

Bonus points for saves being written to the floppy without checking if there is important files there already, leading to a broken game if the save file is put on the wrong floppy.

[–] Doomsider@lemmy.world 1 points 1 day ago

I remember getting excited by games with multiple disks. I think Wing Commander was six.

[–] MurrayL@lemmy.world 30 points 3 days ago* (last edited 3 days ago)

the freshly prepared game must be able to squeeze onto a single HD floppy disk - that’s just 1.44MB

Literally in the first paragraph of the article.

[–] Valmond@lemmy.dbzer0.com 2 points 3 days ago (1 children)

Just don't remove the write protection.

[–] RightHandOfIkaros@lemmy.world 3 points 3 days ago* (last edited 3 days ago) (1 children)

Good idea, but then you cannot write the save to the floppy. Some older games would disable write protection to every disk instead of just the one you should store saves on. Lead to a lot of problems, you can imagine.

[–] Boe@lemmy.blahaj.zone 2 points 3 days ago (1 children)

What? Floppy disks have physical write protection tabs

[–] RightHandOfIkaros@lemmy.world 4 points 3 days ago

Yes. Most floppies had a write protect tab you would slide to set whether writing was protected or not. However, when buying games some floppies didn't have that tab exposed because the write protection was supposed to be set by the manufacturers when they created them for sale. On some games, they messed up and set the disk write protect to the unprotected setting (thus disabling write protection) on ALL of the disks and not just the disk they intended you to use for saves. If you didn't read carefully, forgot, or were playing a foreign imported game in a language you don't quite understand, you might accidentally write a save onto a disk you weren't supposed to, and the games with this problem usually didn't check to see if there were important files it was overwriting before just writing the save file.