this post was submitted on 18 Jul 2026
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Game Development

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[–] Kolanaki@pawb.social 19 points 3 days ago (2 children)

Procedural generation.

Procedural generation everywhere.

[–] OtakuAllTheWay@sh.itjust.works 7 points 3 days ago (1 children)

Yeah .kkrieger a 3d FPS is only 96 KB and it achieved that with procedural generation.

https://youtu.be/2NBG-sKFaB0

[–] unit327@lemmy.zip 3 points 2 days ago

quod is even more impressive at 64kb https://daivuk.itch.io/quod

[–] fubbernuckin@lemmy.dbzer0.com 6 points 3 days ago (1 children)

I'd love to see a basic Minecraft clone clock in under 1.44 MB

[–] RightHandOfIkaros@lemmy.world 5 points 3 days ago (1 children)

Probably possible with no textures, or procgen'd ones.

[–] Swedneck@discuss.tchncs.de 1 points 2 days ago

a lot of the textures in minecraft are already based on each other, so i'd be curious how efficient you can make that