Guess this sucks for little Timmy who never played video games before and wants a Switch 2.
This has signs of the classic Nintendo artificially manufactured shortage.
Honestly, games need some form of SBMM. Otherwise you just get pub-stompers every lobby that make the game unfun for everyone but the best players.
PC players like this too because controller players get pretty atrocious aim assist, meaning that playing on controller basically gives them cheats compared to mouse users. Not sure if controller users on PC get the aim assist as well, or if it can be disabled or if you can queue into matches with only the same input method.
Either way, I dont see why this.would be bad unless the player population on one device is too low to find matches in a reasonable amount of time.
Thats true, but art and code are almost completely different. Nobody puts in their personal emotions into the code they write. Nobody feels personally attached to that code, as there is no personal connection to it other than "I wrote it."
That's not true of art. The parts of a game that are not mechanical (mechanical being code, gameplay design, the "ugly" stuff, if you will) are often created by people that put their own personal emotions, feelings, and other such things into the art. It has a part of them, often deeply personal that perhaps nobody else could understand except for them, and thus having to let that go can be incredibly challenging. Though a professional artist accepts that this may happen someday with their work, when push comes to shove it is generally not easy for them to completely walk away from it. It becomes effectively, from an emotional standpoint, like their child.
I am not saying it hurts more or less than no longer working with someone else, only that the artists that created the art are definitely not feeling good about having to walk away from it and never being able to work on it again.
Creatives absolutely care about art they spend years making, professional or not. They definitely don't feel happy about wasting all that time for something they can no longer work on.
Sounds basically what gacha games in Asia already do with pull rate percentages, no? But with the monetary value of their ingame currencies.
Problem with that is that WB likely owns the IP that they were working on and creating while they were owned or working under a studio owned by WB. WB owns all that work that these developers could have kept for their new studio if they had formed one. Now they have to start over again, meaning all that time they worked on it was wasted. They can't use it, and WB sure isn't going to.
If they knew that WB wouldn't like it but still did it anyway, thats honestly on them. They were under WB, they gotta follow their rules. If you want to.make your own thing, dont be owned by a parent company. Leave and make your own studio. Don't waste your time for years just to leave in the end, thats stupid.
As a fan of all those games, Monoliths only really good legacy game is FEAR. While NOLF and Shogo are fun, they're extremely buggy, and the jank is not easy to ignore.
FEAR is still buggy, but its got way less than their other legacy titles.
PCIE Card
Can't artificially increase prices without artificially increasing demand by manufacturing an artificial shortage.
So these physical copies will only cost $5, right? Lol.
"We want to kill physical game sales forever and we aren't hiding it anymore." - Nintendo, 2025