- Compositor Effects And You: Unlocking Godot's Potential For Advanced Graphics Techniques - Acerola
- Events Are The Way To Go(dot) - Eric Peterson
- Building cross-platform non-game applications with Godot - HP van Braam - GodotCon2025
- Making Stylized 3D Games In Godot - Shane Denhardt & Kiril Pashev
- Improving Your UI in Godot - Rawb Herb
- Introducing 3D Tiles For Godot -Leonidas NeftalÃ
- Narrative Design for Solo Devs - Nicholas O'Brien
- HolyOS - making a fake operating system in Godot - Davide Di Staso
- I Make Games On My Phone (And They Actually Work) - Chad Stewart
- State of Godot and the Web - Adam Scott
- The Youtube Crash Course for Game Devs - @stayathomedev
- Adding new Script Languages to Godot - Jeff Ward
- LibGodot - Embed Godot Engine Everywhere - Gergely Kis
- Xogot - Miguel de Icaza
- Enjoyable Game Architecture with Godot & C# - Mark Wilson
- Unit Testing Games - TDD/Godot/GUT - Butch Wesley
- Keeper to Keepers: Adding Multiplayer to Dome Keeper - Chris Ridenour
- Introducing Aspire - Local dev for your full stack made easy - Maddy Montaquila
- Building a Godot Plugin with GDExtension - Scott Doxey
- I Work For Godot, AMA - Emilio Coppola, David Snopek, Adam Scott
- Multiplayer Basics in Godot - Travis Hunter
- Markov Chain with a Shotgun: Open Language Models in Godot - Simon
- Embedding Godot: spicing up your app with SwiftGodotKit and more - Miguel de Icaza
- Lessons from 25+ Game Jams with Godot - Marek Belski
- From Local Networking to Scalable Solutions - JamesClancey
- Custom Resources for global state management - Sam Szuflita
- Time Management in Game Development - Matthew Ponder
- Going Mobile with Godot - Joseph Hill
- Log.gd, a Godot pretty-printer - Russell Matney
- Synths and Sound Design in Godot with Csound - Werner Mendizabal
- Preparing Anime-Style 3D Characters for Godot Using Blender - Jesse (CoderNunk)
- Cross-Disciplinary Collaboration in Godot -Casey Dahlgren, Sarah Nuse
- Using Godot for mixed-reality livestreaming - badcop
- Profiling Godot Engine Games on Android with Arm Performance Studio - Ian Bolton
- Making Operation Outbreak - Andrés Colubri & Harmony Honey Monroe
- The Player to Contributor Pathway - Heather Drolet, Justin Borque
- What's new in XR & Android - David, Fredia, Logan
- Bringing the Arcade to the Museum with Godot - Annalivia, Tyler
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They put a lot of care into that announcement page and showing the major features visually. Great job!

I am aware of classifications and content descriptions. I'm not in US so the ESRB are not directly relevant but my local body does something similar.
I find the actual classifications to be a bit conservative so treat them all as advisory and make my own decisions. For example my son beat these (on easy) at four years old, I don't think we would have enjoyed them as much if we waited until fifteen:
On the other end of the scale I can use these descriptions to see that while Saints Row (2022) is tamer than GTA5 it is still going to have content thats a bit rough for an eight year old:
Parental controls are another question but I use then for time limits on his tablet and content restrictions on consoles and streaming services.
The way I have parental controls set up he has access to everything M or lower but MA15+ or higher requires a conversation.
They help inform my decisions but at the end of the day we are making our own choices within our household.