this post was submitted on 18 Jul 2026
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[–] devilish666@lemmy.world 23 points 3 days ago (4 children)

In era of hundreds of GB game, to see someone make game less than 2 MB is very surprising. it's like we going back to NES era where every game fit in one single cartridge, no update, no DLC, and no resources hogging, everything was smooth

[–] AnUnusualRelic@lemmy.world 3 points 2 days ago

I used to copy Apple II games, and they ran in 48k and often shared a floppy. Some even did vector graphics, which was kind of like deep black magic back then. The Amiga (which could actually do graphics properly) people will tell you similar stories.

[–] Goodlucksil@lemmy.dbzer0.com 20 points 3 days ago* (last edited 3 days ago) (2 children)

Many of the earlier SNES games were below 2 MB too, for example, Super Mario World is around half a MB, and A Link to the Past is around 1 MB.

[–] toxicbubble@lemmy.world 2 points 2 days ago

can confirm i used to burn snes roms on floppy

[–] Prathas@lemmy.zip 6 points 3 days ago

I think the original Cave Story is between 5-6 MB.

[–] prole@lemmy.blahaj.zone 17 points 3 days ago* (last edited 3 days ago)

Not less than 2MB, but Animal Well is only 33MB in total. That's including any updates, etc.

That's so insanely impressive to me. One of the best games this decade, and it's way under 100 MB

[–] BlaestEgnen@feddit.dk 6 points 3 days ago

This is more like a competition than anything, GameJams is an integral part of the indie games communities and something a fair share of developers likes doing.

It's a way to try to come up with new concepts and get feedback on it. Often with one or more constraints/themes from the specific jam you're participating in