Morrowind with OpenMW engine and Tamriel Rebuild mod and you should be good for some time.
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Cyberpunk would fit apart fantasy setting.
There's a video essay that covers this topic: Where are all the Skyrim Killers
The big takeaway is that it's really expensive to do, and it's only gotten more expensive since Morrowind with the expectation of fully voice acted dialogue and complex schedules. Not even Skyrim has full schedules for all NPC's tbh.
Ok, tangent time: I have to wonder if another factor is public perception. Look at discussions on Starfield that pop up and you inevitably get people with... interesting takes.
I've seem people argue that Bethesda's formula is outdated, which is ridiculous. There's plenty of people who still enjoy going back to old games or renewing old formulas. Just look at boomer shooters, which also rely on an "antiquated formula".
Then there's people that haven't picked up a Bethesda game since Skyrim, and complain about how the Creation Engine is outdated. They don't realize that it's gotten a lot of improvements over the years, such as updating it to a 64-bit instruction set for Fallout 4 and Skyrim Special Edition, which has drastically increased stability. Or creating ESL and ESP-FE plugins that effectively add 4095 plugin slots since the original 255 was too restrictive. Or the improvements in gunplay with Fallout 4 and Starfield. Or all the modifications they did to make Starfield even possible.
That being said, I think Bethesda should look into releasing the Creation Engine into open source. There's some impressive work the modding community has done to add in features they care about using SKSE plugins or Community Shaders
i'v never heard anyone complain about the technical side of starfield (beyond...you know...every door is a loading screen), the overwhelming problem with starfield is it being boring as shit.
don't matter how fancy/modern an engine you got when you have zero inspiration
beyond...you know...every door is a loading screen
What's even weirder is that it's not even required by Creation Engine. You can get everywhere in New Alexandria without loading screens, the level designers just fucked up
I'm pretty sure Creation Engine is a middleware relicensing nightmare. SpeedTree's SDKs are in there, Havok, the core NetImmerse libraries from the early 2000s that they forked... It's unlikely to ever see the light of day as a compilable source release, this century or probably ever. At least there's OpenMW, sloooowly catching up.
Why aren't there more competitors in the Single Player, Open World, Fantasy, RPG niche?
Because it is hard to make them. They require a lot of assets, a lot of development time, a lot of writing, etc. Bethesda dominates the genre because nobody else wants to take the risk to pay developers to try for something that might be really expensive and bring back little return. And this particular genre is a nightmare for solo and indie developer teams.
Indie and solo developers want to make a game in this genre, but its unrealistic to expect any will be successful. Even I had deslusions of developing my own before I decided to switch to a slightly smaller genre for my own game project. I think all indie and solo developers at one point have had to come to the realization that its not realistic. Its just too much work.
Bethesda's game engine, Creation Engine, actually helps them in this case, because it is purpose built for this genre. It is significantly easier for them to make another one because they already have most of the systems already in place. Compared to using generalist engines like Unity or Unreal, Creation Engine (I used to know it as NetImmerse) gives a huge leg up on creating that type of game, significantly reducing the time and money investment required.
Tainted Grail honestly would probably be the closest feeling to a Bethesda game. I've played it, and it's really fun. The magic feels good, but the two-handed fighting feels best imo, super beefy. It's not quite as open as a Bethesda game, but there are plenty of choices, things to do and collect/craft, all kinds of little side quests to give you a good view into what life is like on the island.
Another person brought up Lantern of the Laughless Saint, which is currently in development and I don't think there's a demo yet or if there will be. It does look pretty fun though.
There's also Sword Hero which is also in development by a single dev, but there's a playable demo on steam and it's looking like it's gonna be pretty big. There's directional physics-based combat, where if you turn your camera into the swing of your weapon you'll do more damage, and you can target individual limbs; I believe it'll have a semi-persistent world where people will remember if you've pissed them off before; it has Kenshi-like lore, where they live on a ringworld that has advanced technology around the place like automated medics and prosthetic limbs (there is dismemberment and you can lose your limbs); dragons and other fantasy monsters. Honestly it looks like it might be my next most anticipated game.
Edit: there's also GreedFall by Spiders (which just went under, so who knows how long their games will stay listed) and I really liked it. It's third-person, and it plays a bit more like a mix between Dragon Age: Inquisition and a third-person hack-n-slash, but I got really drawn into the world and story as imo it just felt incredibly unique and something I hadn't really experienced before.
Tainted Grail was fun. I was playing it on the high seas and deleted it so I could buy a copy instead. Fun gane
Great comment. I heard of Tainted Grail and plan to buy eventual. The other 2 are new to me and look intriguing
Kingdoms of Amalur: Reckoning is a 3rd person game that ticks all the boxes.
I strongly prefer games with fixed character(s). The biggest problem with open character creation is that it necessitates a narritive full of generic dialogue and events to accommodate every possibility the player might choose. Fixed characters live in a world where they belong, and that world regards them as developed and known individuals, rather than rudimentary flavor dialogue that may account for species, gender, faction, or class.
Roleplaying Geralt, Aloy, Arthur Morgan, and Cal Kestis means pathos, story, and character development. Vault dweller, Dragon-born, and the Tarnished One are coat-racks that you hang armor sets on.
You can have both. V in Cyberpunk 2077, for instance.
If Crimson Desert is akin to a modern Skyrim, Tainted Grail Fall of Avalon would be akin to a modern Oblivion. Very unique quests and characters. You do have somewhat of a main quest requirement but it’s not required that you do it first or all at once.
Crazy nobody mentioned dragon's dogma dark arisen yet
I would love an online offline mmo where you character can be a hireling thing the way dragons dogma does with your main companion. I think that mechanic is neat. Also would be nice for busy folk to be able to get some passive leveling. Especially the way you can request like certain things you need your character to do.
I love Dragon's Dogma but I don't think it quite fulfills the spirit of 4 and 6. The map is open to a degree, but there's certainly elements of the game that encourage you to progress a certain way. Hard as hell enemies in certain zones, being one of them.
Also for 6, there's not much like that in Dragon's Dogma. Most things that I would consider close are progress gated by the main story most of the time, or what "state" the game world is in, again based on game progress.
Dragon's dogma has a ton of 4. Yes the start is a bit fixed but after getting to the major city you can (and most likely will) forget about the main quest for several hours and just explore and do side quests. There is like, only one dungeon truly gated by story progress and you can skip it and go to the isle if you want.
A ton of 6 too in form of random encounters while travelling around, not much finding NPCs to be fair.
There's very little out there that will check all of those boxes. Never Knows Best did a great video on it. Lots of imitators have decided to hone in on a few of those aspects that make Bethesda games tick without spreading their focus like Bethesda games do, because one can easily argue that in a Bethesda game, no one part of the formula is every truly great on its own. That said, other than KCD2, which you've acknowledged as non-fantasy, there are two other options that I know of.
There's Tainted Grail: The Fall of Avalon that came out last year. I haven't gotten around to it yet, but I hear good things. Never Knows Best had his own issues with things that it did worse than Bethesda, but I think that was while the game was in early access or something. The other is called The Lantern of the Laughless Saint that I first heard about on the Computer RPG community here on Lemmy; it isn't out yet, but has a release date listed as 2026, which might be early access for all I know. They put together a somewhat funny stereotypical TikTok trailer for the game where they're really honing in on the systemic nature that people romanticize about Bethesda games, touting that you can use magic to make yourself jump so high that you won't survive the fall.
I had missed Lantern of the Laughless Fool but it does look somewhat interesting. Didn't really find the brainrot trailer too funny though except for the line
Everybody's making a Soulslike? We're making a Scrolls-like!
which I thought was pretty good. But at the same time I understand you gotta stand out in today's climate and that trailer will probably get them more attention than a regular bland reveal trailer.
I'm not a fan of meme trailers either (unless it's actually a meme game, like Crab Game), so I think it really helped that I first saw the trailer without sound, so all I had were the captions and gameplay clips.
Palworld comes close to what you want. There's not a ton of story and you can skip all of it if you want, there's not much gated behind what the main quests are. There's several different types of random events, you can configure the frequency of some of them as well. It is third person and the tech is more gun focused though.
If you give up the single player part, FF 14 is basically what you want.
There's not a ton of options because it's a tough type of game to make, and you have to be better than someone's experience of yet another Skyrim run.
A streamers I like played through Avowed, and didn’t feel it had nearly as many problems as the internet claimed.
Yeah, it's a great game. It'll check every box for the OP except #6.
EDIT: Actually, thinking about it, there might be some asterisks on #2 and #4 too, as they're only partially satisfied the way OP wants.
I really enjoyed Avowed. Played all the way through it. Sure, it’s not as open as a Bethesda game - it takes place in large zones. But it was a lot of fun and I enjoyed the story.
This isn't what you're asking for, but Skyrim rp has really breathed new life into the game. Running around with hundreds of other people in a simulated feudal bureaucracy in the middle of a civil war is wild. I constantly forget I'm actually playing Skyrim.
What
We have multiplayer Skyrim in 2026
We have whole ass multiplayer Skyrim roleplay with 500+ people on servers simultaneously in 2026. No NPCs, all people. The world feels full. Like, it has as many people as it should to feel alive. The voice acting is impressive. I've met many people that feel exactly like running into a character in the game. I've also met a talking mudcrab that sold me mazte at a feast of St Veloth.
Public servers are predictably extremely goofy, but whitelist servers are really good. Right now the only English speaking server that's currently up that I'm aware of is Keizaal, but Mereth will be launching their beta soon. Mereth seems to have cracked the NPC sync issue, so they should be able to fill the world with roaming creatures where Keizaal currently has spawn zones that trigger when you enter them (thus spawning NPCs in the same location for everyone), which then have a cooldown.
WHY HAVE I NOT BEEN INFORMED OF THIS PRIOR TO YOUR DIVINE SHARING OF KNOWLEDGE!
Thank you this seems so fun
It's pretty new and incredibly fun. YouTube and Twitch are bursting with streams and clips lately.
I'm not very far in at all, but Dread Delusion is reminding me a lot of Morrowind, though you don't have a visible character and I don't know if there's random events.
Nice I've been eyeing that one.
I hear a lot of good things about Tainted Grail: The Fall of Avalon. I have yet to really play it but it does have that feel to it form what little I played.
Currently playing Windrose which is early access, ticks most of those boxes except for the alive world. There are communities you can go to for quests but most NPCs you can't interact with.
It's also a survival craft so you build your base.
It's a fantasy pirate setting rather than old knights and wizards setting.
Character creation is somewhat limited but you can tailor it to be more ranged/agile or beefy/heavy hitter etc.
Still early access though so could be improved
I think it's worth to have a look at either the Gothic or Risen games, both made by the same people. They are quite old and janky, but they check a lot of your boxes.
There's also a remake comming up for Gothic 1.
It's very expensive to make good content that a player can miss is why.
Crimson desert feels like a fun combo of skyrim and modern zelda though some might no like it I'm enjoying the lack of choices and I didn't know I wanted that from an RPGish game
Ultima 1-9.
Though 4 is arguably the best. 9 is the only one that has 1st person, tho, IIRC. It was, arguably, the worst Ultima game.
Dragon age: Origins, 2 and Inquisition? I think it fits all, although it is squad based and can be played in turns, at lower difficulty it is entirely viable to play as a 1st person action game where AI squad members assist. The story is somewhat scripted but it does feel kind of open world if I remember correctly. Haven’t played for a long time, but I remember I liked it and it wasn’t too different from Elder Scrolls as the overall experience.
Origins is more cRPG than action.
Not 2. Hawke is a premade in personality and premade looks.
Hawke is like Shepard; you can customize them, but the pre-made face model has more detail than what you can make in the character creator.
you should play the enderal saga , it's the closest to what you are looking for. It's a collection of total conversion mods for the tes games. Enderal is widely known since it relseaded for Skyrim but there's also Nehrim for oblivokn and arkwend and myar aranath for Morrowind.
8 personally love Nehrim so much I have over 300 hours played on gog and haven't even finished the main story yet
I liked "The Legend of Zelda: Breath of the Wild" but it's system dependent.
Avowed
What about Black Desert 🤔 has been around since forever and sorta checks the boxes. I got 500h in that game and didn't even finish the main story lol
The Quest for Glory series from Sierra fits your niche. Too bad it's MS-DOS for 1-4 and Windows XP for 5. It's an adventure game but it also has significant role playing elements. Especially numbers 3, 4, and 5.
Quest for Glory 1 - So you want to be a hero (Medieval Germany)
Quest for Glory 2 - Trial by Fire (Ancient Persia); this one kinda fails as it's on a 30 day timer and if you miss specific things, you lose.
Quest for Glory 3 - Wages of War (Ancient Egypt and ancient tribal Africa)
Quest for Glory 4 - Shadows of Darkness (Medieval Russia)
Quest for Glory 5 - Dragon Fire (Ancient Greece)
Seconded. Especially QFG5. Fun exploit. Spam block and attack to reset the attack animation. Become death