The Batman Arkham series. The series ended a while ago and the subreddit "devolved" into a giant meme, but if anyone has a serious question about something in the game they get the most helpful answers all the time.
Games

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
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- !gaming@Lemmy.world: Our sister community, focused on PC and console gaming. Meme are allowed.
- !photomode@feddit.uk: For all your screenshots needs, to share your love for games graphics.
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i wish we had our own alsume on lemmy. i never even played the games but that subreddit is so fun
I played Undertale and was kind of underwhelmed. The fandom would have you thinking it was the greatest game ever made
DOTA 2 players might be the meanest. The game includes a reminder at the beginning of the match just for regular players to be nice with new players. That tells you a lot about the community (and, of course, the reminder is mostly useless). The match-accepting button gives some information and tells you the way your allies and enemies (in a single grade) normally behave, and pretty often they are in a red color that says "disruptive". It's bad. Unhinged chat and sometimes voice chat.
Ooh, the weirdest goes to Helldivers 2's fanbase without a doubt. It's so fucking toxic. But I say weird and not mean because they're the friendliest bunch around as long as you don't make your opinion of the game's balance clear. But once you do... the fandom is split into two halves, and they fucking hate each other. So as to not take sides I'll explain each side from the other's view point:
On one side you have the "cry-divers", who complain about literally everything the devs do. They bitch and moan all day long about balance and how the devs' vision for the game isn't the same as theirs. The devs could give them everything they wanted but also include a tiny little nerf, and the only thing you'd hear from them is endless crying about how PvE games should never have nerfs.
On the other side, you have the "glaze-divers". They will defend the devs no matter what they do. Devs just nerfed the weakest gun in the game? Devs just blatantly lied to their community in their patch notes? Devs just shot your dog? Call the glaze divers.
Now obviously its more nuanced than this. But they sure don't know this. It's gotten so bad that someone in the first camp offered the devs an innocent challenge to demonstrate the poor balance of the game. And then someone (multiple people?) in the latter camp doxxed them, and then got them kicked out of the place they volunteer at for safety reasons because they got sent too many death threats. They might have gotten fired from their job too, but I don't remember. It's wild.
I think the fighting game community tends to be one of the nicest (some game specific communities can be toxic tho). It's usually very inclusive and generally friendly to newer players.
Undertale's fandom makes 10x more sense when you realize it started off with the same people from the Homestuck fandom (Toby fox used to do Homestuck stuff before Undertale).
Deep Rock Galactic has a great fandom since everything about the game is about cooperating with others. Risk of Rain's fandom is also pretty chill.
Every fandom that gets popular enough will eventually become kinda toxic and have gatekeepers and people who take the game way too seriously. I wouldn't put too much stock into fanbases unless it's a multiplayer only game.
Deep rocks is half genuinely nice redditors, and half of the worst human beings you've ever seen. Both spam "rock and stone" under every coop game
Nicest: Factorio. No matter what you build, people will applaud you for it. Someone comes in, excusing their design for neither being efficient nor pretty. "If you had fun building it, it's already great."
Worst: War Thunder. So much toxicity in the chat it's impressive. Plus a fair bit of edgy kids dabbling in racism and neo nazism. I guess that's a side effect of being Free to Play
EDIT: Downvoted by war thunder players.
The only way to play Factorio wrong is to play in a way where you're not having fun and the community kinda embodies that spirit. That said, I have seen a lot of things that made me go "hmm..." in the FactoriOhNo subreddit over the years.
I clicked on this post to say something about Factorio. Great community. Super helpful.
One of the weirdest must be Final Fantasy XIV community.
On the one hand, they are a bunch of the nicest people you'll find. I've seen several wow refugees coming and getting surprised because there's actual etiquette in dungeons: You don't vote-kick a disconnected player unless 10-15 minutes have passed because they could come back. And people take care of sprouts (newbies), like, really. If there's a dungeon with a new player (a popup says there's a newbie but doesn't say who is it), people give tips about bosses and how to tackle everything. And if there's a plot twist (there's a HUGE ONE in Endwalker's final boss battle), nobody will spoil it.
They have also... Limsa. A city you have to experience to understand. It's weird, but in the cool sense of the word.
But... on the other hand... The hardcore raider subcommunity has to be one of the worst gang of crybabies ever. JFC they whine about everything. Never satisfied, extremely elitist...
I was doing the latest raid series with some friends this weekend who were catching up with the content, and they didn't know the fights.
The first battle has new mechanics, and some people died to them. There was one guy who piped up, "This has been out for two years! How are people still dying to [mechanic]???" We beat the boss so it didn't matter, but several people chimed in to say "hey, there are some new people here; it's new to them." Everyone was defending the people who died.
THEN, oh boy, this guy - would you believe it - DIED in the next fight. And the crowd then... oooo did we make fun of that guy.
What I'm getting at is that one guy out of 24 tried to be a bit of a jerk, but then everyone else was like, "No. That's not this game, bro." It's a community. It's great.
At the end of the raid when we were all waiting on rolls for items, someone disconnected. "Hey, [another player] DC'd. That's why the rolls are taking long." Everyone was like, "no worries." I said, "That's fine. DC is better than Marvel right now anyway..." and then the group got to talking about movies and super heroes for a couple of minutes while we all waited for this one person to restart the game.
WoW could never.
I think that's just the hardcore raiding crowd everywhere. I've seen it across multiple MMOs. When you're that highly invested in something, any changes are going to get under your skin. Especially so if competition for seats is involved.
What I wish was more universal was the dungeon etiquette. It's been a few years since I was in World of Warcraft, but the pick-up group dungeon experience there had the most toxic people I've ever seen in gaming by a long way. And I've solo queued in League of Legends!
I play old school runescape. the community is either the nicest queer people you've ever met or absolute incels and there really not any in between.
Smash Brothers
Find your local tournament, get accepted by them. They will teach you new tech, be super friendly and accept you as one of their own. Then one of the TO's will sexually harass and/or attempt to rape you. If it's not a TO, it's another member of the community.
Really weird and consistent shit.
Linux?
Weird, nice, or mean?
My experience with the desktop Linux crowd has been pretty crappy honestly. Lemmy is a perfect microcosm of that. Guys I just want my computer to get out of the way and let me do what I need to do. I don't want to have to sacrifice a goat to the fickle Bluetooth gods just to get my headphones to pair.
But My experience with Linux on the server side has been amazing, both as an admin and interacting with other admins. The platform is so wonderfully versatile, and the RTFM crowd has mellowed out considerably.
I can't say the same for Windows server. I took MCSA courses in college and the books were horribly written. I was one and a half courses deep before I knew what a "forest" was in context (a bunch of domains), and I only learned that from asking my supervisor at work. The textbooks had been using the term left and right without defining it the entire time. When I went online to ask for guidence or clarification, all I'd get was "You should really know this already." No, I shouldn't I'm paying for these classes precisely because I don't know and I want to learn. MS advertises the MCSA as the foot in the door for windows server admins, which means they shouldn't assume you've been a sysadmin for five years already.
They also don't play to the strengths of the GUI, namely discoverability and less cognitive burden. A GUI should make administration easier by making it easy to find out what you can do and how you can do it, and not require you to remember how to do it. But the courses had you memorizing which buttons to click in which order. It was so stupid. And for what? What runs on Windows server? Just other stuff made by Microsoft? And it costs how much? No thanks.
Warframe has all three. Late-game players will gladly carry new players through some of the early farms and often foist upon them a crapton of important items that are difficult to get in the early game (we remember and nobody should have to go through the early game alone).
There are some who call the game woke trash and trying to boycot it because the latest female warframe has a larger body type and they can't goon to it, or because of a relationship between two male characters that is hinted at being romantic, or because there are two nonbinary characters (both of whom are far better executed than most in media)... and some who sent the developers death threats for making a particular farm easier for new players.
Based on years of experience moderating a public Discord server:
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Weirdest - Trails. Unfortunately, this is weird in the problematic way; think Pragmata. Some of the most well-known names in the fandom are that kind of weird. The series doesn't do itself any favors leaning into it a bit, too. Adding to it is the perception that series fans are gatekeeping when they tell you to play the series in order when in reality, yes, the developers are insane enough to keep building a continuous narrative that's gone 20 years, One Piece-style. Hard to convince people of that when video game series just don't do that.
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Nicest - Stardew Valley. I agree with the others here on that.
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Meanest - Fire Emblem. I've seen some wars, holy hell. Aside from general fandom insularity from out-groups, there are intense, internecine wars going on within the fandom over the newer parasocial elements in the series. And then there are waifu wars on top of that within the part of the fandom that's embraced the parasocial stuff. It's a fandom crucible.
I hate that in Sky 1 and 2, Agate and Tita develop a nice, positive, younger sister and older sibling dynamic; and then in future games, the fan-standins in the world push this needlessly, uh…”mature” relationship.
She just wanted a sibling because she was an only child, dudes. Some people just cannot feel out dad/daughter or brother/sister relationships without the standard anime incest crowd.
At least the first instance of that unfortunate trend in the game had some reasonable basis for it (same age, no relation, meeting just before puberty)
When I played (before I kicked the addiction), Warframe had the nicest community ever. Everyone was always happy to help out
I'll never forget how after DE accidentally added an extra zero onto the research cost of a middling clan-only weapon (the Hema, I think it was?) and refused to fix it, players made a bunch of freely joinable clans just to share the blueprint with others so they could avoid the weeks of grinding it could otherwise take to unlock it. And they kept this up for years despite it costing them their only clan slot.
Yeah the good old Hema. There's now "adversary" version of it in the game that you can get in an hour or two. it's significantly stronger than the original, but I believe the original Hema research has not changed. Warframe is full of silliness like that, and to some extent I think it's fine. It creates stories and gives the player base something to bitch about together.
The Outer Wilds hint community is very nearly an extension of the game. They're very good about providing hints based on what you already know without giving things away, so you still feel good about figuring it out.
Nicest has got to be Stardew Valley.
Unfortunately I play Rocket League... this game is ridden with bad actors. I keep the text chat on because when you encounter good faith players it's the nicest thing to be able to converse, but the price is really high. Almost constant abuse, under all its forms : racism, insults, etc. I think it's mostly unattended teenagers, but boy do they ruin stuff.
My friend keeps chat on, but refuses to say anything. His reasoning is that you can't get banned for any quick chat messages, but everything typed is fair game. If you can get the other team to say something though... report time!
Me? I change my name to mess with the other players. I've made quite a few friends from casuals through that method. Plus if you can toe the line on what's acceptable to type, you can catch the other guys typing out diatribes as you score.
Kerbal Space Program had a super nice community. Well, until KSP2's cancellation, that brought a ton of haters seemingly out of nowhere. Fortunately I think that's blown over and all the kind and creative people are moving over to Kitten Space Agency, which seems like a way better project.
Those of us left playing Titanfall 2 are generally a pretty great bunch. Most of the people who still play actually engage with the movement system and my word, that game has aged well. I love the community; it's small enough to recognize people, but large enough to maintain an active base at all times of day. As for the meanest, definitely Rust. That community is such a cesspool. It's not even funny. Nowhere else will you find such a wretched hive of bigotry and ideological subservience. Weirdest to my mind is probably the Batman Arkham one. From what I understand they have splintered, with one side developing an internally perpetuating sort of humor that focuses on making no sense, or being intentionally absurd in some way. The other side has remained largely a normal game community, but harbor an intense hatred for the splinter cell fandom insanity.
Team Fortress 2 players are kind of the three at the same time ?
Silly and weird, fairly chill and nice overall. But the bot crisis showed an AWFUL side of this game too...
I have at this point roughly 1.6k hours in a bunch of Monster Hunter games, though by and large the vast majority of them are in Generations and Generations Ultimate. I've never liked concerning myself with meta builds, certainly not in a cooperative PvE game that I regularly would play solo.
Now I'll preface this by saying I've made some lifelong friends in the community, one of which I traveled halfway across the US to visit a few years ago. I don't think the community is all bad, but I've found so many people who will do very little other than try to minmax DPS build via the current meta and shame others for not doing the same.
One not so bad instance I had was when I was trying to break into some higher tier armors. I was going into a fight that I figured would take a long time, knew was going to deal a decent bit of burst damage, could easily knock someone out after that burst was dealt, and most importantly had 3 people joining. Because of these factors, I went with a build where I would primarily support everyone else, then try to keep myself alive, then any time in between those priorities I would try to deal some damage. A large portion of my armor was kitted out to increase the effectiveness of my items, have them affect my teammates, make my items have chances to be reused, then I set up my inventory so I was carrying a lot of healing items and could craft more when necessary.
One of the players in that 4 man squad I remember specifically trying to shame me for bringing a lower damage weapon (chosen because it had more skill slots), having significantly lower armor rating than the others (because I only had mid game support armor, not late game), and for not dealing much damage (because I was trying to keep him and the others alive). I say this one wasn't too bad because I also remember specifically that others in that very party pointing out that although I may not have had much armor it didn't matter much since I didn't engage much and they had noticed how much I was keeping them alive which would have otherwise failed us all the mission.
The worse situation I remember was getting sent DMs about how my build was bad, I was using awful skills, I had one particular armor set that was "a trap for new players", and to "please just use [x] armor set". They didn't like I was using three skills each decided upon because they would fix reasons I kept getting combos interrupted then killed and told me none of them were necessary because "if you're in the right spots then you won't need any of those",aka "git gud". I could somewhat understand this mentality if we were in a PvP competitive setting, or if we were in a group together actively working to speedrun this monster, or if I had asked for feedback on my armor. This entire discussion came about because I was trying to share with the wider community: "hey I just found about this neat skill exclusive to this armor set!"
I think the Ark Raider community is a little weird in so far as it is an extraction shooter, but the majority of players are opposed to PvP.
Dwarf Fortress has a community like a think tank of scientists all fucking around in game to find out new and novel ways that mechanics synergize with each other.
Ark's developers wanted it to be an extraction shooter, they tried like hell to make it one. Ark's players had very different ideas, and to this day still refuse to participate in the extraction shooter mechanics. The two have never coexisted peacefully. Despite the developer's best attempts, Ark is not an extraction shooter. It is a survival crafting dinosaur-pokemon, and nothing the developer does will ever change that. They have even tried to use Aquatica to destroy the modding community. It didn't take. The game belongs to the players now. We will never give up. We want survival crafting dinosaur-pokemon, and we will continue along those lines whether the developer likes it or not (they do not like it, to be clear).
I try to stay away from most fandoms. Any group of people given sufficient time tends to turn sour. I'll say as someone not affiliated with the Undertale fandom, it's a really great story with good combat mechanics and very basic RPG elements. Just my 2 cents.
The helldivers community seems to constantly be one patch away from burning down arrowhead studios, so there's that.
Yeah, because Arrowhead just cant help themselves with trying to kill their game with every patch.
The No Man's Sky people are generally super chill and welcoming! It's really nice.
It's kinda funny, you see the occasional person come in and go "okay but wouldn't it be BETTER if it were combat focused??" (you know, like almost every other game out there). Everyone politely tells them nah, let us have our weird little chill game in peace please, and then they leave. But as long as you're not trying to turn the game into yet another FPS, or going around griefing people, you're cool!
-- Frost
My Summer Car has weird fans, but you need to be weird to enjoy that game.
Meanest: The Deceit fandom has a high concentration of assholes. The devs have attempted to crack down on the numbers of racists and misogynists with limited success. The fandom is part of the reason half the lobby tends to die in a shootout before the first night arrives.
Weirdest: Snowbreak Containment Zone. The people from China who disagreed with a fictional character cheating on them with another fictional character migrated to this game. Here, the female cast wastes no time in expressing their undying love for the player every chance they get. Regrettably, the Containment Zone could be leaking because the CCP wants to toss the developers in jail for degeneracy.
Nicest: Honestly? The fandoms around small time visual novels. Controversy doesn't really appear, so they're quite nice, if rather vacant.
The Satisfactory community is very encouraging and helpful.
The Animal Crossing fandom is all three at once.
Some players are super nice and helpful. They do things like giveaways, share when they have high turnip prices, and let others in their town to recruit moving villagers.
Then you also have people who literally charge entry fees for their island. They'll use this to sell items and villagers to other players. I've even heard of people running scams this way. Even worse is the people who charge real money (this is generally frowned upon in most communities, but pretty lucrative on eBay and Etsy).
A lot of indie games have amazing communities. Stardew Valley, Kerbal Space Program and Deep Rock Galactic, to name a few. Non-competitive games with active and friendly developers tend to have good fanbases.
On the other hand, a lot of indie games have incredibly toxic and user-hostile communities. Competitive games especially, though you'll also see it when the community becomes upset with the developer (such as 7 Days to Die and pre-redemption No Man's Sky).
And then there are the external factors. A game could become a meme or get covered by a pure cinnamon roll of a streamer and gather a wholesome fanbase despite its content (Doom 2016 comes to mind), or an existing friendly community could get overshadowed by a bunch of 4chan rejects if the wrong YouTuber covers the game (see any semi-obscure game reviewed by SsethTzeentach - I'm still upset about Starsector).