this post was submitted on 03 May 2026
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I'm a casual Half Life enjoyer. Spent some time on the subreddit and man is it off the wall.

Tunic has an interesting fandom. That writing system has inspired a lot of cool stuff. The subreddit is censored six ways from Sunday because of how spoiler-sensitive the game is, but I have to wonder what random passers-by must think.

The Undertale fandom has permanently put me off trying the game. It's not really my kind of game anyway, but I enjoy the soundtrack.

Minecraft has to have had the biggest demographic shift in its player base I've ever seen. I bought the game when it was in beta. Most fans were adults who were able to give a random Swede 20 bucks via PayPal. After the game's release, and especially after the console ports and eventual MS buyout, the average age got younger and younger. I miss the old Minecraft forums.

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[–] forestbeasts@pawb.social 16 points 4 days ago (2 children)

The No Man's Sky people are generally super chill and welcoming! It's really nice.

It's kinda funny, you see the occasional person come in and go "okay but wouldn't it be BETTER if it were combat focused??" (you know, like almost every other game out there). Everyone politely tells them nah, let us have our weird little chill game in peace please, and then they leave. But as long as you're not trying to turn the game into yet another FPS, or going around griefing people, you're cool!

-- Frost

[–] Cethin@lemmy.zip 3 points 3 days ago

I don't wish it were more combat focused, but it did more to be engaging. I don't want to take the chill game away from people, but one example of this is I think flying is boring and tedious, and it doesn't need to be. The fact you literally can't hit the ground, or anything else, means you don't even need to look at your screen. If you can close your eyes and be fine, it can't be engaging.

That's my biggest complaint. It's a game about farming a bunch of things, but they seemingly do everything they can to make sure you don't have to be engaged whole doing it. Ideally, it could do both of these things. Either it'd be a toggle for "turn your brain on" mode, or the more engaging activity would be more rewarding, so you're encouraged to do that but can do mindless stuff as an alternative if you want.

[–] janewaydidnothingwrong@lemmy.world 3 points 4 days ago (4 children)

I'm just still unwilling to retry the game after the bs state it was in at release. I was a lot younger and less informed back then though, so was it a publisher pushing release too early type deal or did the devs just shit the bed? (or neither)

[–] Doc_Crankenstein@slrpnk.net 9 points 4 days ago* (last edited 4 days ago)

It is almost an entirely different game now from the state it was on release.

It's an indie dev team of a few dozen people and almost self-published if not for some assistance from Sony. They bit off more than they chew with their ambitions and made the mistake of teasing the game too early in the dev cycle while failing to manage the hype build up. They released what they could because development was taking too long and they needed something released or else the doors were gonna close but what was released had some key missing features from what they originally promised and, combined with the game becoming over hyped beyond Hello Games' expectations, resulted in a lot of backlash.

Even with this massive stumble, they never stopped working on the game and have continued to regularly release massive, game changing content updates (seriously, with the most recent one being released like a few weeks ago adding creature battling) entirely for free and making the game into what they promised it would be.

Did they shit the bed on release? Yes. That said, did they own up to it and do everything in their power to make up for their mistakes? Also yes.

[–] forestbeasts@pawb.social 6 points 4 days ago

From what we hear, sounds like it was a publisher pushing release too early thing, stacked with the lead dev not really being good at PR and going like "oh it'd be cool to have this, and this, and this..." and then everyone just ran with it and assumed he meant "it will have this". It was apparently a huge shitstorm at launch.

Then the devs actually buckled down and added all that stuff in. We came in much later, after that was already underway.

And then they just KEPT ADDING SHIT. There's so much stuff in the game now, it's ridiculous.

-- Frost

[–] DireTech@sh.itjust.works 5 points 4 days ago

Give it a try now. I held off for 9 years because of the bad release before a friend convinced me to try it. Immediately sunk all my playtime into it for 2 months.

Now they’ve got the Pokémon thing and I’ve got another reason to explore worlds again.

[–] tetrachromacy@lemmy.world 3 points 4 days ago

NMS was pushed out way too early. They had a lot of really big dreams about how they wanted the game to look and they ended up falling short of what they wanted before the game was released. A lot of people who bought NMS on release day felt like they'd been sold a bill of goods that Hello Games didn't fulfill, and IMO their feelings were justified at that time. Launch NMS was buggy and had very basic functionality problems, and many players left it after a short time.

That was ten years ago. NMS has been developed and worked on for all ten of those years, with multiple huge content patches released every few months. NMS now is almost nothing like NMS at launch. There's a whole lot more to do now. Hello Games has produced and added nearly everything that they promised during initial development of the game like player bases, player freighters that you can customize, a player hub where you can group up and do quests together, and more. They also massively revamped the inventory and storage system so it's easier to manage.

If you already own it, give NMS another try and treat it as a new videogame. I enjoy it a lot more now then I did at launch.