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I'm itching to play something like Cities Skylines, but also something that isn't just about growing and growing, rather building within certain (spatial?) limitations and/or solving problems or something. I hope this isn't a contradiction, but I'd also like if it had a bit more focus on individual buildings and livability rather than optimizing car traffic, if that makes any sense. I guess i'm looking for something that is a bit more than just a city sculpting sandbox, but less than a full blown metropolis-society-simulator.

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[–] fox2263@lemmy.world 2 points 2 hours ago (1 children)

I’ve been enjoying The Crust quite a bit. Timberborn. Frostpunk etc

Not sure if they fit your needs though

[–] 666dollarfootlong@lemmy.world 1 points 43 minutes ago

Timberborn looks great!

[–] jaycifer@lemmy.world 4 points 4 hours ago

Others have mentioned Tropico, but I like talking about Tropico so I recommend Tropico 6. Campaign missions have unique goals and conditions that can lead to interesting decisions, like the one where you can’t build houses, everyone lives in shacks, and I ended up going a dictator direction just to keep the populace in line.

Traffic is easy to manage, just don’t make four-way intersections (seriously, that’s it). Building choice and location are important because citizens have to travel from one place to another, so even if your clinic isn’t overwhelmed it may be good to build another far away so citizens don’t have to travel across the entire island to get there.

I could go on for a while, but it’s good, and Tropico 7 is coming out later this year so Tropico 6 will likely be pretty cheap next time it goes on sale.

[–] popcar2@piefed.ca 46 points 8 hours ago (3 children)

Against the storm sounds like a perfect fit. It's in a fantasy setting though, so it's quite different from Cities Skylines.

The idea is that you build a village, collect resources, and try to survive until you complete objectives. Once you're done, you earn some permanent progression and move on to the next area to build. Each zone has its own challenges and randomly generated resources.

[–] Alberat@lemmy.world 4 points 7 hours ago (3 children)

against the storm isn't fun for me idky I'm always not understanding why stuff isn't working and then missing some specific resource and losing. i really want to enjoy it though. i found that timberborn is kinda a level-based city builder as long as you decide when you've "won"

[–] knuk@piefed.ca 1 points 5 hours ago* (last edited 5 hours ago)

When you select a place for a new settlement, you can look at which ressources are expected to be produced there based on the biome. Different biomes will have different ressources, some common and others absent entirely.

As in many roguelikes, you can't play assuming you'll get a perfect build with what you have, in this case meaning the best resource transformation buildings. When you're unlocking a building blueprint in a run, never choose based on things you don't have yet, try to work with what you already have instead even if it's not optimal. For example, choosing a bakery that produces max quality bread when you don't have wheat or the building to harvest wheat might put you in a bad spot, where you're hoping for a resource that never comes.

After a few games you start unlocking more buildings and permanent bonuses which makes the game a lot easier, sometimes the seasoned players forget how tough it gets in a fresh new game.

[–] popcar2@piefed.ca 3 points 7 hours ago

It takes some getting used to, you can play the easy difficulties until you wrap your head around the mechanics. Once I got past the difficulty curve though I found it very fun.

[–] EggInDisguise@lemmy.blahaj.zone 1 points 6 hours ago

I was super excited to try it out, and after spending about a week binging it, I came to the conclusion I didn't have fun playing it.

It did have a bit of a learning curve but once it clicks, you're breezing along. It just didn't fill my city building void.

[–] 666dollarfootlong@lemmy.world 3 points 7 hours ago

Ooh, sounds great, thanks!

[–] prole@lemmy.blahaj.zone 2 points 7 hours ago

Awesome game

[–] Die4Ever@retrolemmy.com 3 points 4 hours ago

Pharaoh and Cleopatra are great

[–] 0li0li@lemmy.world 30 points 8 hours ago (1 children)

Not as good as Against the Storm, but I like how Tropico games are more about building through challenges than just building.

[–] ReCursing@feddit.uk 6 points 7 hours ago (1 children)

Tropico 5 is the only one I've played and that was a right laugh

[–] Doc_Crankenstein@slrpnk.net 3 points 4 hours ago

They all are. It's great stuff.

[–] lime@feddit.nu 17 points 7 hours ago* (last edited 7 hours ago)

banished is real good. it's a medieval village sim. it's also 6.50€ right now.

i see everyone recommending against the storm, banished is basically "what if that game was colorless, depressing and brutally realistic".

[–] TropicalDingdong@lemmy.world 3 points 5 hours ago (1 children)

Appreciate you asking this question. I've been on the hunt for something like this. I was thinking back to how much fun warcraft three was, which while it was a base builder, it's basically the same principle. But different levels, an actual story, etc..

A city builder or village builder following that track would be killer.

[–] Doc_Crankenstein@slrpnk.net 1 points 4 hours ago

Oh man. I miss Warcraft games before WoW

[–] fidgeting9658@lemmings.world 8 points 6 hours ago (1 children)

Another +1 for Against the Storm. Timberborn also released recently and I lost a good bit of time to it. Timberborn has the sandbox build with multiple layers, and problem solving since you have to control water flow during three seasons (Wet, drought, tainted water) and manage resources.

[–] alianne@lemmy.world 3 points 1 hour ago

I second your Timberborn recommendation. I think I heard one YouTuber describe it as "Banished, but beavers" and I found that to be relatively accurate. I also enjoy the vertical building aspect—it really mixes up what you can do with different spaces.

[–] Glide@lemmy.ca 16 points 8 hours ago

You're looking for Against the Storm.

It's a rogue-like city-builder with goals that you meet and complete in order to move on to the next set of unique challenges. You'll be faced with unique sets of challenges per biome, unique race-based sets of needs, and times events that need to be dealt with or their consequences will have to be mitigated.

[–] LordMayor@piefed.social 6 points 7 hours ago
[–] supernight52@lemmy.world 9 points 8 hours ago

Terra Nil might be up your alley- You start in a barren landscape, you build structures to restore life to the earth. Once the land is healthy, you pack up all of your buildings, and fly them up to your spaceship, to try the same thing with the next area. It's more of a "puzzle" game than a sim, but it's fun, relaxed, and moves through different levels as they introduce new tech for different restoration projects.

[–] Agent_Karyo@piefed.world 11 points 8 hours ago* (last edited 7 hours ago)

If you are OK with historical city-builders, the campaigns for Caesar III, Pharaoh and Zeus/Poseidon, are largely level-focused. They are available on GOG and there is a really nice modern engine for Caesar III.

Based on feedback and discussion that I've seen (I haven't tried it yet), Microlandia seems to mostly fit your request in a modern city-builder:

https://store.steampowered.com/app/4094120/Microlandia/

Might also be worth checking out Urbek City Builder (also modern).

https://store.steampowered.com/app/1411740/Urbek_City_Builder/

I have played UCB and it does have a bigger focus on neighbourhoods and types of commercial/industrial areas. I felt that the tutorial makes it seem like it's not a city-builder, it very much is and with it's own game design approach.

You can play it as a Metropolis city-builder too, but there can be some annoyances with this approach (I had to design blocks for certain things for space efficiency, some blocks are available in the guide section on steam).

[–] circuitfarmer@lemmy.world 2 points 5 hours ago (1 children)

Laysara: Summit Kingdom has a few unique twists on city building that sound similar to what you're looking for.

[–] 666dollarfootlong@lemmy.world 1 points 37 minutes ago

Looks good as well! Lots of great reccs in this thread haha

[–] it_depends_man@lemmy.world 7 points 7 hours ago

If you are ok with factory ish games, I really liked the level based nature of "mindustry". Factorio is more "you have any space you need, nature bends to your will". And mindustry does some stuff where it's similar production chain puzzling, but you are hard restricted by space. Which improves the puzzling, because not all solutions will fit everywhere.

Otherwise I would also recommend against the storm.

[–] ggtdbz@lemmy.dbzer0.com 5 points 7 hours ago* (last edited 7 hours ago) (2 children)

Workers and Resources Soviet Republic is an automation simulator masquerading as a city builder.

The most played game right now on my Steam account is Workers and Resources: Soviet Republic, an automation game disguised as a city builder, with obscenely detailed mechanics. You don't buy buildings, you have to have functional construction industries to set them up. You don't magically draw colored lines to set up bus routes like in SimCity, you have to buy buses at the border one by one and then set up a maintenance schedule. You don't highlight a dark patch on the map and suddenly have a metallurgy industry like in Cities: Skylines, the fuck you don't, you need to set up a coal industry and rail transport over the course of thirty odd hours before you start cranking out steel. And that's without even considering food production, alcoholism management, pollution from the necessary chemicals industry, storage and handling of fresh meat, and of course, citizen loyalty to the Party. It's a fucking insane game by and for people who probably have to be insane themselves.

I wrote that in a post about my strange relationship with games and media in general in my blog a few weeks ago.

Definitely one of the most distinctly engrossing games I’ve ever played. Seriously. Your cities will be ugly as fuck because it’s genuinely difficult to progress.

Reading your post over again maybe it’s a bit on the extreme side and not what you’re asking for. This is the most extreme city management I’ve ever played. Your sewers have to flow downhill, citizens driving in personal cars is something that happens after like 300 hours, if you sell too much oil too fast you can make oil cheaper on the global market and lose money. I hate it, I’ve wasted my life on it. It’s great I want to play more.

[–] Doc_Crankenstein@slrpnk.net 1 points 4 hours ago

Man, I want to like this game but it runs like ass on my rig.

[–] prole@lemmy.blahaj.zone 4 points 7 hours ago* (last edited 7 hours ago)

Really impressive game, but holy shit can it get complicated.

The only city builder I've played where you have to purchase the asphalt and the equipment (dump trucks, rollers, etc.) and assign workers to build all roads.

I think you can turn that off to simplify it, but still pretty cool

[–] Doc_Crankenstein@slrpnk.net 1 points 4 hours ago* (last edited 4 hours ago) (1 children)

Since everyone already recommended my suggestion I'm also gonna throw into the mix

Synergy. Fun game with more of a focus on building sustainably instead of building big and expanding. Great artwork and a neat, alien setting that you have to explore and discover for yourself, adapting to the environmental challenges and local flora/fauna

[–] Doc_Crankenstein@slrpnk.net 1 points 5 hours ago* (last edited 4 hours ago)

Against the Storm?

Edit: lol, seems like everyone has suggested this one

[–] RaisinCrazyFool@kopitalk.net 4 points 7 hours ago

It's not strictly a city-builder, but the PS2's Dark Cloud involved building cities to accommodate all of the inhabitants' requirements. Each city was like a puzzle, where you had to arrange things in a particular way (with some degree of freedom) to avoid conflicts.

Then there's action-RPG combat and dungeons that might not be your style. But it's a really great game. One of these days I really ought to play the sequel.

[–] MapleFawn@lemmy.blahaj.zone 5 points 8 hours ago

I am not sure if it fits your bill, but when I am overwhelmed by my factorio mega base or tired of traffic in cities skyline I now switch to the recently released Sintopia. It scratches the build-optimising itch, but does so in rounds with a clear goal and a defined end. You can go endless and sandbox if you wish but I find it at the moment relaxing to know that after maximal 10 ish hours of avoiding the goal I can finish the run anytime and do a new one. And don’t actually have to fix everything.

[–] Katana314@lemmy.world 3 points 7 hours ago

Mini Metro is a small, fun goal-based building game. You are given subway stations and must build lines between them, optimizing for different destination types, high passenger rate, etc.

[–] TachyonTele@piefed.social 3 points 7 hours ago

No ones mentioned Steamworld Build yet

[–] sem@piefed.blahaj.zone 4 points 7 hours ago (1 children)

Trópico is sorta like this. I like it. You don't have to play evil, you can be benevolent.

[–] Oisteink@lemmy.world 3 points 5 hours ago

Love it - sim city vibes but with humor

[–] kauraaaa@sopuli.xyz 2 points 7 hours ago (1 children)

Ixion is a bit more roguelike/RPG side of citybuilder sim but fits the bill

[–] Doc_Crankenstein@slrpnk.net 1 points 4 hours ago

This game was hella interesting.

[–] INeedMana@piefed.zip 1 points 6 hours ago

building within certain (spatial?) limitations

Cliff Empire might interest you but I don't remember if it had livability mechanic

solving problems or something

First Frostpunk

within certain (spatial?) limitations (...) a bit more focus on individual buildings and livability

Surviving Mars?

Not a city builder, but maybe Oxygen not Included would be your match?

[–] JakoJakoJako13@piefed.social 1 points 6 hours ago

Maybe try Transport Fever 2. You're not building a singular city. You're building a logistics chain. You gather resources from their nodes. Transport them to processors. Then transport them to cities. The cities grow when they get more goods. Then you transport people across cities to help them grow. That's the simplified version of it.

The cities grow themselves but you can influence the way they grow. You can lay the roads, trains, planes, and boats out to help cities go a certain way. On the surface that may sound like what you don't want, but that part of the game is so small compared to what you'll be doing most of the time, which is connecting lines to gather resources. That's the real puzzle of the game. Even on the big maps you'll feel like there's a limited amount of space. Then all of a sudden you have this spaghetti layout. You'll want to optimize it. You'll tinker with line options and layouts to maximize profits. Then you have to manage the whole fleet. Aging trucks and trains start losing money. Vehicles literally expire so you have to update them to newer models as time passes. Resource nodes and factories will go away and shift throughout a map. There's an always changing nature to the map and it keeps you on your toes.

It's a deep game. It's a modernized version of Transport Tycoon. If you want to try the retro version there's OpenTTD. I've sunk a good chunk of time into Transport Fever 2 and it's a much better game than Cities Skylines ever was.