this post was submitted on 27 Apr 2026
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I'm itching to play something like Cities Skylines, but also something that isn't just about growing and growing, rather building within certain (spatial?) limitations and/or solving problems or something. I hope this isn't a contradiction, but I'd also like if it had a bit more focus on individual buildings and livability rather than optimizing car traffic, if that makes any sense. I guess i'm looking for something that is a bit more than just a city sculpting sandbox, but less than a full blown metropolis-society-simulator.

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[–] popcar2@piefed.ca 55 points 16 hours ago (3 children)

Against the storm sounds like a perfect fit. It's in a fantasy setting though, so it's quite different from Cities Skylines.

The idea is that you build a village, collect resources, and try to survive until you complete objectives. Once you're done, you earn some permanent progression and move on to the next area to build. Each zone has its own challenges and randomly generated resources.

[–] Alberat@lemmy.world 4 points 15 hours ago (3 children)

against the storm isn't fun for me idky I'm always not understanding why stuff isn't working and then missing some specific resource and losing. i really want to enjoy it though. i found that timberborn is kinda a level-based city builder as long as you decide when you've "won"

[–] popcar2@piefed.ca 6 points 15 hours ago

It takes some getting used to, you can play the easy difficulties until you wrap your head around the mechanics. Once I got past the difficulty curve though I found it very fun.

[–] knuk@piefed.ca 2 points 13 hours ago* (last edited 13 hours ago)

When you select a place for a new settlement, you can look at which ressources are expected to be produced there based on the biome. Different biomes will have different ressources, some common and others absent entirely.

As in many roguelikes, you can't play assuming you'll get a perfect build with what you have, in this case meaning the best resource transformation buildings. When you're unlocking a building blueprint in a run, never choose based on things you don't have yet, try to work with what you already have instead even if it's not optimal. For example, choosing a bakery that produces max quality bread when you don't have wheat or the building to harvest wheat might put you in a bad spot, where you're hoping for a resource that never comes.

After a few games you start unlocking more buildings and permanent bonuses which makes the game a lot easier, sometimes the seasoned players forget how tough it gets in a fresh new game.

[–] EggInDisguise@lemmy.blahaj.zone 1 points 14 hours ago

I was super excited to try it out, and after spending about a week binging it, I came to the conclusion I didn't have fun playing it.

It did have a bit of a learning curve but once it clicks, you're breezing along. It just didn't fill my city building void.

[–] 666dollarfootlong@lemmy.world 4 points 15 hours ago

Ooh, sounds great, thanks!

[–] prole@lemmy.blahaj.zone 3 points 15 hours ago