lime

joined 7 months ago
[–] [email protected] 3 points 6 hours ago (1 children)

the story is much better in jc2 but it's so hard to go back to with how well executed the movement was in 3. it's a shame they skimped on the writing.

like, the final boss in 2 is a fist fight on a flying cluster of ICBMs. the final boss in 3 is... a helicopter.

[–] [email protected] 5 points 7 hours ago

i actually liked this trailer. it feels very naked gun.

[–] [email protected] 1 points 7 hours ago (1 children)

they did, that's why spotify won

[–] [email protected] 1 points 10 hours ago

hey, it's been released for free! they can still get into it.

although i'm more partial to 2004.

[–] [email protected] 30 points 20 hours ago

...so they switched to a browser with a known history of breaching that trust?

[–] [email protected] 2 points 1 day ago

well that's a little disappointing

[–] [email protected] 5 points 1 day ago (2 children)

idk, i've not seen their designs elsewhere and they offer pretty bonkers customisation.

[–] [email protected] 1 points 1 day ago

what the fuck is wrong with you?

[–] [email protected] 15 points 1 day ago

rocm is open source as well. amd have historically been the ones pushing for open standards in these things, probably because they've never been market leaders.

[–] [email protected] 2 points 2 days ago* (last edited 2 days ago)

very welcome, if not particularly surprising. Chung uses the quake 3 engine pretty exclusively and has gpled his earlier games. i am definitely looking forward to the next installment of Cubehead Chronicles

[–] [email protected] 13 points 2 days ago (1 children)

can't even wear a tie these days because of woke, it's a collar or nothing

[–] [email protected] 2 points 2 days ago* (last edited 2 days ago)

in swedish, being accused of having a stick (or, rather, a pole) up your ass means you don't close doors behind you

 

i love all these little diorama creators that have popped up recently, they make it very easy to create a city that looks good. But they only hold my interest for so long. i'm looking for something with more meat on it. Any recommendations?

as an example, i remember the first time i managed to keep a city of over a million people going in Sim City 4. at this point money was tight, so the building aspect took a back seat to actually managing the city. balancing the budget, fixing congestion, and so on. it was great fun and a very different challenge than i thought i was in for.

most citybuilders these days seem more focused on the building than the older ones. for example, when i got to the point in Cities Skylines where i thought i was entering the "management" phase, i unlocked a building that just removed an aspect of the game. it was like the game thought that planning the electric grid or schools was a chore that got in the way of building a city, and as a reward it removed those chores.

basically, i'm looking for a game where rather than physically growing the city through placing individual buildings, i help the city grow. like transport tycoon, except the city is the focus rather than the interconnections.

a key part of this, i think, is time. a city that is frozen in time and where clicking with a tool just builds things, like C:S or SC2013, doesn't make for interesting growth. a city designed around historical limitations feels more like something that needs to be managed. a game where buildings and roads take time to complete and modify requires more forethought.

workers and resources comes pretty close but the central planning aspect means that i still need to micromanage the buildings. if it was all about zoning, with special buildings being unlocked by the request system in older sim cities ("x seeks permission to build a stink generator downwind of your residential area") i would enjoy it more.

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