this post was submitted on 06 Mar 2026
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I've just uninstalled and removed Balatro after yet a near, very close 8/8 ante finish. I have been failing and failing, I've only ever seen and gotten to 8/8 ante twice, this being the second time. Every other run has been just insulting me to where no strategy has ever worked, I feel like a lot of it is RNG and pre-determined outcomes based on seeded runs.

And I hate that way of playing. It always feels like I'm getting smacked down by a troll bully who I can never overcome. They'd kick me down every failed run I'd have, then they give me a false sense of security the further I get. "Awwww, getting tired of being owned? Here, let me help you by giving you a few seemingly lucky breaks. SMACK Oh! OWNED YOU AGAIN! FUCK YOU! LOLLOLOL! I BANGED YOUR MOTHER, GIT GUD, NOOB!1"

I just don't understand why these kinds of games are around, even when I have a good idea who it is for.

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[–] Trilogy3452@lemmy.world 1 points 59 minutes ago

Teardown

Some levels just feel like a grind

[–] RightHandOfIkaros@lemmy.world 0 points 38 minutes ago
  • Every JRPG with random battles. All of them. Chrono Trigger. Final Fantasy. Phantasy Star.

  • PvEvP Extraction games. I tried Arc Raiders during the closed alpha. I tried Dark and Darker. I tried Dungeon Stalkers. I tried Sea of Thieves. I tried The Cycle. None of them were fun to me.

  • MMORPGs. I really want to like this, but I hate how they fall feel like a theme park. Elder Scrolls Online Morrowind is the one I played the most, and being a fan of Morrowind,it was disappointing. I feel like I am waiting in a line for a ride whenever I am around other players doing an activity. I hate to say it, but Destiny 1 was the best feeling MMORPG I played because I didnt feel like I was waiting in a line due to other players. The zoning between solo and shared areas felt the best I guess.

[–] Kinokoloko@lemmy.dbzer0.com 2 points 2 hours ago

Automation games, such as Factorio and Satisfactory. Idk man I keep seeing people say they're digital crack, but they're just frustrating busywork sims for me. I'm more content just playing something like Terraria, where I feel like my progress is meaningful

[–] Dagamant@lemmy.world 4 points 2 hours ago* (last edited 2 hours ago)

Souls like games. I tried, I’m just not built for them.

[–] NekoKoneko@lemmy.world 3 points 3 hours ago

Final Fantasy IX. I was a religious FF player before IX, and loved VIII so much despite all its flaws, because it really went for it with new ideas and atmosphere and the draw junction system which was hackable and broken but really interesting. In many ways the most Final Fantasy of Final Fantasy, despite the widespread hate.

But the devs got so conservative for IX, might as well have been playing Dragon Quest. And the load times and frequency and lack of variety for random encounters was just insurmountably tedious.

[–] Thrife@feddit.org 1 points 2 hours ago

Ark raiders. It was fun first, dropping randomly and going into abandoned buildings to loot stuff and watch out for any machines but after I played the next mission with friends, I died, lost my whole equipment (I was happy for having a nice weapon with some mods), I realized that you lose everything when you die. The other players just immediately shooting at us the next mission didn't help at all. Never touched the game again and uninstalled it right afterwards.

It's just too frustrating. The items I loot can also be collected from a chicken in the base so there's no need to play the game at all.

[–] Agent641@lemmy.world 5 points 4 hours ago

I really, really tried to like Ancestors: The Humankind Oddysee.

Playing as an ape, swinging from trees, eating fruits and mating. It was a lot of fun.

But there are mandatory mechanics that drag it down. You have to discover everything to progress, and you have to bring your kids and tribe along manually. The cost of failing in combat is too high. You can grind for two hours to learn your area, and then lose your best ape and 2 kids to a panther with one second of quicktime events that you haven't trained for.

Building fortifications is very laborious and I couldn't find a good reason for it.

Training the clan to build weapons eluded me.

The exploration was amazing though, and if it was less grindy, more forgiving in combat (especially with more opportunities to practice, I mean, why not allow apes to initiate play fighting with each other where you could master the quicktime bullshit without such high risk) and a more independent tribe behaviour where they advance without having to be led manually, it could be a great game.

[–] TalkingFlower@lemmy.world 7 points 5 hours ago (1 children)

Dark Souls 3…it is a bit hard to jump in after its slower predecessor, for some reason unknown, I just like the legacy combat system better, can’t find the rhythm in the new one…

[–] Baggie@lemmy.zip 3 points 5 hours ago

You're not the only one, I love each other sooulsborne but 3 has this weird frenzy about it that I don't really fuck with.

[–] Master167@lemmy.world 3 points 4 hours ago

Minecraft and others like it. I want something to work towards. Because in games where you can do anything and make your own fun, is too much after my days.

[–] Jumi@lemmy.world 0 points 2 hours ago

The Witcher series, I just really hate the combat system

[–] ameancow@lemmy.world 2 points 4 hours ago* (last edited 4 hours ago)

The Outer Wilds - I get recommended this over and over, I know it's a huge hit, a cult classic, and beloved to many people. I finally got it and gave it a real solid attempt, several times so far. I understand the gameplay loop I guess, the repeating, the weird ship flying. I mean, I appreciate it and love that people are experimenting with new ways to make games that break old molds. I really like the atmosphere and maybe if I were a lot younger it would feel fresh and interesting.

But I never really started having fun, never really connected with the characters or the world, I never got hooked. Everything felt like a janky obstacle instead of progression and reward.

Maybe I'll try it again sometime, but maybe it's possible some games just don't rub me right.

Also, ITT: lots of people arguing with other people why their feelings are wrong.

[–] Underwaterbob@sh.itjust.works 6 points 7 hours ago

Rainworld. I've started it twice now and quit a half-hour in both times. I love a good side scroller/Metroidvania, but this one has one mechanic I can't abide: a time limit. You have to rush from shelter to shelter because the world periodically floods and annihilates everything out in the open. I just want to explore at my own pace game, thank you.

[–] who@feddit.org 6 points 7 hours ago (1 children)

Elden Ring and Dark Souls 3 both bored me to sleep. I didn't find anything in their worlds to care about, and the meta-game of endlessly memorizing monsters' attack patterns just doesn't hold my interest for more than a few minutes. I guess soulslike games are not my cup of tea.

[–] Snowman_sir@lemmy.world 4 points 6 hours ago

I had this with dark souls 2, even though I enjoyed dark souls 1(remastered)

[–] captain_aggravated@sh.itjust.works 4 points 6 hours ago (2 children)

I bounced off of Where The Water Tastes Like Wine. I didn't really even get into the gameplay because the narration in the intro just wouldn't shut up. You'd click an option, the caption would pop up, and then it would mail a request for the audio file to the developer. I'd have the caption read by the time the narrator started to speak, and the narrator talked the way old people fuck. I went "I don't have the patience for this right now, I'll come back to it later" I chose the Exit option from the menu, and the narrator started delivering a multi-line "everyone gets a break but you'll come back" dialog, which I ALT+F4'd out of the software and uninstalled it on the spot. Dim Bulb Games is one of many studios on my black list.

[–] BenLeMan@lemmy.world 2 points 4 hours ago (1 children)

Yeah, I couldn't put my finger on it but I think you're right. Real shame because it seemed like the game was going to be right up my alley in terms of its subject matter. But it's just not an enjoyable experience.

[–] captain_aggravated@sh.itjust.works 1 points 4 hours ago (1 children)

I discovered it through its soundtrack. I was listening to West of Loathing's soundtrack on Youtube, which was partially or entirely done by the same artist who did WTWTLW's, so I got recommended some videos, looked up what it was, decided to give it a try, and...maybe if someone implements it for Apple II or some other machine that physically cannot support voice acting so we can dispense with the pretentiousness.

[–] BenLeMan@lemmy.world 2 points 4 hours ago (1 children)

I mean, voice acting in and of itself is not a bad thing. Return of the Obra Dinn had just the right amount, for instance.

Granted, Obra Dinn's pacing problem wasn't about dialog. It was...You find a corpse, click, a musical sting plays, you get a few seconds of audio play, and then you see in glorious monochrome dithering the aftermath, and then you're stuck there for the exact amount of time that some music plays. If you immediately learned something, you can't do anything about it. If you learn a piece of information that puts something you saw earlier in a new context and you want to go back and look at it, you can't do anything about it. If you're not done looking when the music is over, you'll clunkily have to come back in here. And woe betide you if there's another corpse in that scene and you end up doing like five of them in a row.

[–] thermal_shock@lemmy.world 1 points 4 hours ago

and then it would mail a request for the audio file to the developer.

🤣🤣

[–] Peffse@lemmy.world 29 points 10 hours ago (1 children)

The Legend of Zelda: Breath of the Wild

I don't find my weapon breaking every 10 minutes fun, nor do I find the endless wandering with no context clues very engaging. I swear 90% of the stuff you have to stumble onto by dumb luck. It took me months to accidentally bump into that stupid maraca tree thing and expand my inventory. That's just dumb design.

In a mandatory cut scene, a character tells you "Head toward the dueling peaks, then, follow the road to Kakariko village." Hestu, the inventory expanding broccoli homonculus, is standing on the side of that road in a conspicuous location.

[–] IEatDaFeesh@lemmy.world 9 points 8 hours ago (4 children)

Red Dead Redemption 2. The cutscenes are too long and boring.

[–] BenLeMan@lemmy.world 2 points 4 hours ago

Eeeh, the length of the cutscenes wasn't really what put me off but rather the fact that I didn't care about most of the people in them. I fact, I never got invested in any of the characters.

Their world building and dedication to creating complex systems are fantastic but Rockstar Games makes their characters so repulsive that I don't enjoy being around them, much less advance whatever agenda they have. Same with GTA V (and presumably VI as well).

[–] whelk@retrolemmy.com 3 points 6 hours ago

I gave up after accidentally doing things too many times. The hotkeys felt like an ever shifting mess and I got tired of constantly reloading after pressing the wrong one. It was a bummer because I loved the setting and overall feel of the game, just ran out of patience after so many times not knowing how to do the thing I wanted to do and half the time ending up doing something unintentionally violent.

Elite Dangerous has a zillion hotkeys as well but that feels more like gameplay and learning to operate a complicated ship. Accidentally wasting a heat sink with a wrong keypress is different from accidentally starting a fistfight with a random person when I meant to wave and say howdy partner

[–] who@feddit.org 3 points 7 hours ago

And some of them are unskippable.

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[–] mlg@lemmy.world 4 points 6 hours ago

Original Fortnite was garbage lol. Dunno how much its changed since, but I found it to be the worst f2p battle royale game at the time.

The projectile physics were cruddy, the weapons sucked, the building mechanics seemed like an abusable/spammable gimmick more than a proper feature, there weren't any vehicles, the rewards were non existent, the graphics looked pretty lame, the emotes had nothing compared to TF2 taunts.

I had more way more fun on some random Chinese mobile pubg knockoff with touchscreen controls.

Maybe its just me, but I feel like Fortnite just got lucky by being the first on the PC/console space that was free, so it exploded in popularity. Otherwise there were a ton of much better alternatives.

[–] De_Narm@lemmy.world 9 points 8 hours ago (1 children)

God of War 2018

I gave it a full playthrough, but since then it has pretty much become my definition of AAA slop.

  • The game is littered with "puzzles". The solution is always obvious within seconds and on top of that you get commentary on how to "solve" it. They just waste your time.

  • Stats don't matter. Early on you get your first weapon upgrade, I think I tripled my damage. The very next enemy got some commentary about "showcasing" my new weapon. It took the exact same amount of hits as the same enemy type did before ugrading my weapon. Since weapon upgrade materials are fixed drops from bosses, everything just scales alongside you.

  • The battle system in general is a slog. 9 out of 10 times throwing your axe feels like the best option. Even the post game bosses are annoying at best.

  • Also, why is the camera so darn close. Your "cinematic angles" mean shit when the gameplay suffers from it.

  • There are so many "cutscenes" that have you walk at a snails pace. If your "gameplay" can be executed by a rubber band on my joystick, then just give me a proper cutscene. Annoying me isn't immersive.

  • You get awesome godly powers - for as long as cutscenes are running. Your super healing and mountain splitting punches mean nothing against any random draugr.

  • Probably some more things, but it's been a few years.

The story was fine, but I would have enjoyed watching a cutscene compilation more than playing the game. In fact that's what I did your second entry.

[–] BlackRoseAmongThorns@slrpnk.net 2 points 2 hours ago

I gave up on trying/watching the second entry after realizing the first one just wasn't fun even in the "good" fights.

It felt worse than the worse games in the original series, the fights we're not as fun or satisfying, and the game pretty much helped spawn the "modern game" meme, felt gross after finishing it.

[–] Matty_r@programming.dev 9 points 8 hours ago (3 children)

No Mans Sky. I think my biggest turn off is the interface - its so unintuitive and slow, I just can't seem deal with it. I try it once every big update but that part of it doesn't seem to improve. I haven't tried it in a while.

[–] TalkingFlower@lemmy.world 2 points 2 hours ago

The only game that I've refunded after 100 hrs, the breakup stings this one. When you realise it demands so much from your acceptance and tolerance of bad game design, wasted potential and cult-like fanbase. You may as well just do something else meaningful...oh well

[–] ameancow@lemmy.world 4 points 3 hours ago

I keep going back to it to try it again and again because I recognize the potential is great, but every time I get in there it's the same feeling of being in a weird technicolor circus, a universe that has a weird scale and no real sense of vastness because the systems are cramped together cartoon solar systems and there's no real feeling of consequence, no feeling of "going too far, I need to come back later when I'm stronger" or conversely no feeling of "I need to get to that place over there" and it seems the only real challenge is some dangerous robots and animals so you leave that place and go get your fuel somewhere else.

I think it would have connected a lot better if it was less easy to get around, less teleporters to identical space stations, less fast-travel and less ships flying in the sky, less aliens hopping all over the place on planets, less stuff everywhere. Maybe more of a survival feeling where you really do have to climb down in caves to search for a part to get your life support going, even basic, tired old hunger/thirst type mechanics would have really spiced up the experience and would have made finally being able to fly and explore feel awesome.

Also, the crafting isn't fun, they lean into a lot of weird space minerals and space chemicals and such that you have no intuitive idea what you need to keep. To say nothing of how boggling the inventory/upgrade system can be, I don't know why they reinvented the inventory/skill/upgrade system so much.

[–] ICastFist@programming.dev 4 points 6 hours ago

The UI and every interaction is unnecessarily slow and that really builds up stress, not to mention the many times your aim is pretty fucking clearly centered on a vegetable or box or whatever, but the interact will target a nearby NPC because fuck you.

Learning alien words is one of the worst chores of NMS

[–] Delphia@lemmy.world 6 points 8 hours ago (6 children)

Gran Turismo 7 was the worst offender I've had in a long time. It was very pretty and very well put together but it just wasnt fun.

But a few years later and a YT rabbit hole or two and I decided to give it a go on a very basic simrig setup and... yep, theres the fun.

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[–] Infrapink@thebrainbin.org 8 points 8 hours ago (1 children)

Doom Eternal.

I like the original trilogy, adored Doom 2016, and I even thought Doom 3 was a decent game in its own right. So a direct sequel to Doom Eternal where Heaven gets involved and everybody says is bigger and better? Sign me the fuck up!

I bought the game and all the DLC. I played through to the end and beat the final boss, and I did not enjoy one second of it (I only finished because I can be a stubborn fool).

Things got off to a bad start when I had to sign into my Slayers Club account before the game would show me the main menu. Then when I was playing, it paused every few seconds to tell me that it couldn't connect to the server, which utterly kills the vaunted flow of combat.

And the combat. Ugh. Doom 2016 is excellently balanced, providing 10 fun weapons for different situations which let people find their own playstyles, and prioritising ammo drops when the player is low on ammo and health drops when low on health. Eternal fans claim that there is no reason to use anything other than the super shotgun, and I have no doubt that strategy worked for them, but I used all the weapons, and I don't think I used the super shotgun very much at all.

Eternal officially gives you nine weapons, but each of them has three different fire modes (except the super shotgun, which just has two fire modes and also a meathook), so there are really 26 guns plus two different grenades. And every single fucking enemy has a hardcoded weakness to two, maybe three attacks, and are barely hurt by anything else. These aren't weaknesses to individual weapons, but to specific weapons in specific modes, and some of those modes have to be unlocked by meeting specific conditions. Every single demon hits like a dump truck and moves like a motorbike, so by the time you have selected the specific weapon that will do more than a papercut, you have a completely different demon in your face. And the guns in this Doom game hold fuck all ammo even when fully upgraded. And getting upgrades often requires playing suboptimally.

Speaking of ammo, the chainsaw has been downgraded from powerful emergency weapon to tool for obtaining ammo. You can find the odd ammo pickup in levels, but 90% of the time, the only way to get more ammo is to chainsaw a weak demon (demons don't drop ammo otherwise). Because you can barely carry enough ammo to kill one heavy demon, I spent the 90% of the arena battles running around, desperately dodging attacks as I waited for the chainsaw to refill so I could get some ammo to shoot at the big demons. And the arena battles don't use waves; as soon as you kill a big demon, another one teleports in to replace it, so there is no respite until you get near the end. This did not make me feel like a berserker-packing man and a half. I felt like a weak, terrified wimp, desperately trying to survive. Fighting hordes of demons isn't epicly badass, it's a long, tiring slog, and at the end of every arena, I didn't feel empowered, I felt exhausted and relieved it was finally over.

To make an analogy, Doom 2016 is like an Italian pasta dish: a small number of high-quality, carefully-chosen ingredients that work well together. Doom Eternal is like making a sandwich of rashers, sausages, fried eggs, strawberry ice cream, venison, raspberries, spaghetti, and chocolate cake. All those things are great on their own, but the sandwich is just too much, and the flavours and textures all clash with each other.

[–] ICastFist@programming.dev 3 points 6 hours ago

I feel the same about Eternal. In 2016, once I got the upgrade that gave me infinite ammo while at full health and armor, I had some of the best fun in the game, using the railgun like a maniac

I didn't finish Eternal, I think I stopped before the cathedral where you'd kill the 2nd evil archbishop or whatever. Combat was annoying and the parkour more so

[–] mmyu@lemmy.zip 5 points 8 hours ago (4 children)

For me, it's Elden Ring. I wanted to love the game so bad but it didn't recapture the magic of Dark Souls 1 for me. I never get past the early areas of the game because I just get bored.

Elden Ring just doesn't make the experimenter part of my brain feel good. I want to try out everything and do everything and constantly adjust to the enemies. But, in ER you are much better off focusing on one thing and getting really good at it. The game is about mechanical skill and pattern recognition, not solving the enemy like a puzzle. So, I just get bored doing the same repetitive attacks and learning when to dodge the enemies. Maybe you get to do a little bit of fun planning by picking the right element or buffs but that's about it.

I was actually really sad about it, but I came to realize that I just want to play games that are very mathy and allow me to test out lots of builds and strategies. I've actually taken an interest in JRPGs as a result and I'm enjoying it so far.

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[–] OpenPassageways@lemmy.zip 15 points 11 hours ago (3 children)

Balatro should just be renamed to Flush, every single time I win it's because I use the "discard until you have a flush" strategy, and augment that with Jupiter, wild cards, steel cards, and jokers that give bonuses for flushes or single suits.

[–] BreakerSwitch@lemmy.world 1 points 2 hours ago

I'm a huge fan of flush because of the versatility in builds, but they really stop being viable at blue stake. After that it's gotta be pairs or less. Flushes stop being viable

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