this post was submitted on 06 Mar 2026
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I've just uninstalled and removed Balatro after yet a near, very close 8/8 ante finish. I have been failing and failing, I've only ever seen and gotten to 8/8 ante twice, this being the second time. Every other run has been just insulting me to where no strategy has ever worked, I feel like a lot of it is RNG and pre-determined outcomes based on seeded runs.

And I hate that way of playing. It always feels like I'm getting smacked down by a troll bully who I can never overcome. They'd kick me down every failed run I'd have, then they give me a false sense of security the further I get. "Awwww, getting tired of being owned? Here, let me help you by giving you a few seemingly lucky breaks. SMACK Oh! OWNED YOU AGAIN! FUCK YOU! LOLLOLOL! I BANGED YOUR MOTHER, GIT GUD, NOOB!1"

I just don't understand why these kinds of games are around, even when I have a good idea who it is for.

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[–] Matty_r@programming.dev 8 points 8 hours ago (3 children)

No Mans Sky. I think my biggest turn off is the interface - its so unintuitive and slow, I just can't seem deal with it. I try it once every big update but that part of it doesn't seem to improve. I haven't tried it in a while.

[–] TalkingFlower@lemmy.world 2 points 2 hours ago

The only game that I've refunded after 100 hrs, the breakup stings this one. When you realise it demands so much from your acceptance and tolerance of bad game design, wasted potential and cult-like fanbase. You may as well just do something else meaningful...oh well

[–] ameancow@lemmy.world 4 points 3 hours ago

I keep going back to it to try it again and again because I recognize the potential is great, but every time I get in there it's the same feeling of being in a weird technicolor circus, a universe that has a weird scale and no real sense of vastness because the systems are cramped together cartoon solar systems and there's no real feeling of consequence, no feeling of "going too far, I need to come back later when I'm stronger" or conversely no feeling of "I need to get to that place over there" and it seems the only real challenge is some dangerous robots and animals so you leave that place and go get your fuel somewhere else.

I think it would have connected a lot better if it was less easy to get around, less teleporters to identical space stations, less fast-travel and less ships flying in the sky, less aliens hopping all over the place on planets, less stuff everywhere. Maybe more of a survival feeling where you really do have to climb down in caves to search for a part to get your life support going, even basic, tired old hunger/thirst type mechanics would have really spiced up the experience and would have made finally being able to fly and explore feel awesome.

Also, the crafting isn't fun, they lean into a lot of weird space minerals and space chemicals and such that you have no intuitive idea what you need to keep. To say nothing of how boggling the inventory/upgrade system can be, I don't know why they reinvented the inventory/skill/upgrade system so much.

[–] ICastFist@programming.dev 4 points 5 hours ago

The UI and every interaction is unnecessarily slow and that really builds up stress, not to mention the many times your aim is pretty fucking clearly centered on a vegetable or box or whatever, but the interact will target a nearby NPC because fuck you.

Learning alien words is one of the worst chores of NMS