Maybe that's what I've been getting when I'm playing Cult Of The Lamb from Steam in Linux, which is a 2D game so hardly taxing my machine.
Didn't notice anything like that on my GOG games started from Lutris.
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Maybe that's what I've been getting when I'm playing Cult Of The Lamb from Steam in Linux, which is a 2D game so hardly taxing my machine.
Didn't notice anything like that on my GOG games started from Lutris.
TLDR: mostly affected keyboard and mouse games that use X-input. Probably didn't affect you if you didn't use X-input like if you use SDL or ~~WG-input~~. They haven't released the fix yet but there are simple workarounds in the thread.
i had never heard of wg-input, and the one place that comes up when searching is the dolphin emulator repo. looks like a pretty new windows-specific API (they call it "GameInput") that they say is a superset of all their earlier apis. don't understand how that could then bork XInput if it's already included.
My bad, I have no idea what other options there are in steam but I'm pretty sure you can use SDL for controllers which wouldn't blow up xinput's buffer
it's an interesting case for sure. i'm assuming this is upwind of SteamInput because there's no way to get the game itself to switch input stacks unless they've built in multiple ones.
my intuition tells me this happens because there are no event consumers for gamepads active when playing with keyboard, however that seems way too simplistic, all you need is a drain in that case.
I can't say that I'd noticed anything ... but I'm always happy for fixes!
Ohhhh, I noticed that in RDR2 I think ... though I haven't noticed it in weeks.
Hell yes, I've been having this issue for a while and didn't know where to even start debugging it
I was starting to think I had a hardware problem. At least I found out before replacing anything.
That explains my experience in GunZ the other week..
GunZ is still around? I played that game back in the day. I remember the skill curve being somewhat vertical...
It lives on at Fgunz.net and I think there are some others. Skill curve the same, maybe more difficult because ppl are so good (not me).
So it's probably pointless for a silver tier player like me to give the game a try then, huh?
I would say just try it. If you can master slash shot - jump slash switch to gun shoot - you can fight with guns. And sword you just need butterfly to be able to fight. I saw further down that you dont like that it is about glitches. But this is emergent gameplay. The devs never intended to create a game like this, but the players made it into our own thing by discovering all the glitches.
Edit. Even with out that there are so many guns and ways to play. I know some people who run around in gun games using only the dagger. Some people with a stun grenade and flamethrower, just press 2 buttons and the enemy vanishes without any glitches.
It's a fun game, and the movement system was not actually that hard to learn.
But the upper level players are all doing animation interrupts to put out crazy combos for much faster movement and attacks.
A beginner will learn these interrupts just by playing an hour or so, but chaining them? That takes skill and dedication beyond the norm.
I do remember winning the occasional match, but it was rare. Overall it was a fun game.
Okay yeah you've talked me out of it. I don't want to play a game where you have to break/exploit the mechanics in order to compete. Thanks for the info.
Yay, I'd been having this issue in Baldur's Gate 3.
And just after I unsubscribed because I got annoyed with the "I also have this issue" comments.
Now to resubscribe and risk a bunch "I'm still having this issue - The fix isn't released yet, wait until the next release"
Does anyone have this issue where the steam login toast just nukes the fps of whatever you're playing ? I completely have disabled the overlay because of that.
Wonderful news! Can't wait for the update to release
In the meantime, feel free to try the LD_PRELOAD="" %COMMAND%
solution mentioned in the other post I linked.
I've been doing that for a while yeah, it likes to break my steam overlay weirdly enough so it's more annoying to invite friends lol, hence the hype around the update
Interesting. I have similar issues but it's with streaming the game from PC to Deck etc. It will start to stutter and lag out, but if I turn off the device for a moment then back on it'll reconnect and be fine thereafter