this post was submitted on 19 May 2025
267 points (99.3% liked)

Linux Gaming

18555 readers
531 users here now

Discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck). Potentially a $HOME away from home for disgruntled /r/linux_gaming denizens of the redditarian demesne.

This page can be subscribed to via RSS.

Original /r/linux_gaming pengwing by uoou.

No memes/shitposts/low-effort posts, please.

Resources

WWW:

Discord:

IRC:

Matrix:

Telegram:

founded 2 years ago
MODERATORS
 

If you'd like to know more about this bug, I've had it before, here's another post of mine showing it: https://lemm.ee/post/63660749

top 22 comments
sorted by: hot top controversial new old
[–] Aceticon@lemmy.dbzer0.com 2 points 5 hours ago

Maybe that's what I've been getting when I'm playing Cult Of The Lamb from Steam in Linux, which is a 2D game so hardly taxing my machine.

Didn't notice anything like that on my GOG games started from Lutris.

[–] WagnasT@lemmy.world 19 points 15 hours ago* (last edited 14 hours ago) (1 children)

TLDR: mostly affected keyboard and mouse games that use X-input. Probably didn't affect you if you didn't use X-input like if you use SDL or ~~WG-input~~. They haven't released the fix yet but there are simple workarounds in the thread.

[–] lime@feddit.nu 4 points 15 hours ago (1 children)

i had never heard of wg-input, and the one place that comes up when searching is the dolphin emulator repo. looks like a pretty new windows-specific API (they call it "GameInput") that they say is a superset of all their earlier apis. don't understand how that could then bork XInput if it's already included.

[–] WagnasT@lemmy.world 4 points 14 hours ago (1 children)

My bad, I have no idea what other options there are in steam but I'm pretty sure you can use SDL for controllers which wouldn't blow up xinput's buffer

[–] lime@feddit.nu 3 points 14 hours ago

it's an interesting case for sure. i'm assuming this is upwind of SteamInput because there's no way to get the game itself to switch input stacks unless they've built in multiple ones.

my intuition tells me this happens because there are no event consumers for gamepads active when playing with keyboard, however that seems way too simplistic, all you need is a drain in that case.

[–] Dark_Arc@social.packetloss.gg 34 points 17 hours ago

I can't say that I'd noticed anything ... but I'm always happy for fixes!

[–] 30p87@feddit.org 4 points 12 hours ago

Ohhhh, I noticed that in RDR2 I think ... though I haven't noticed it in weeks.

[–] LiveLM@lemmy.zip 23 points 21 hours ago* (last edited 21 hours ago)

Hell yes, I've been having this issue for a while and didn't know where to even start debugging it

[–] 18107@aussie.zone 5 points 18 hours ago

I was starting to think I had a hardware problem. At least I found out before replacing anything.

[–] cevn@lemmy.world 11 points 21 hours ago (1 children)

That explains my experience in GunZ the other week..

[–] chaogomu@lemmy.world 6 points 20 hours ago (1 children)

GunZ is still around? I played that game back in the day. I remember the skill curve being somewhat vertical...

[–] cevn@lemmy.world 4 points 19 hours ago (1 children)

It lives on at Fgunz.net and I think there are some others. Skill curve the same, maybe more difficult because ppl are so good (not me).

[–] Psythik@lemm.ee 3 points 17 hours ago (2 children)

So it's probably pointless for a silver tier player like me to give the game a try then, huh?

[–] cevn@lemmy.world 1 points 9 hours ago* (last edited 9 hours ago)

I would say just try it. If you can master slash shot - jump slash switch to gun shoot - you can fight with guns. And sword you just need butterfly to be able to fight. I saw further down that you dont like that it is about glitches. But this is emergent gameplay. The devs never intended to create a game like this, but the players made it into our own thing by discovering all the glitches.

Edit. Even with out that there are so many guns and ways to play. I know some people who run around in gun games using only the dagger. Some people with a stun grenade and flamethrower, just press 2 buttons and the enemy vanishes without any glitches.

[–] chaogomu@lemmy.world 3 points 16 hours ago (1 children)

It's a fun game, and the movement system was not actually that hard to learn.

But the upper level players are all doing animation interrupts to put out crazy combos for much faster movement and attacks.

A beginner will learn these interrupts just by playing an hour or so, but chaining them? That takes skill and dedication beyond the norm.

I do remember winning the occasional match, but it was rare. Overall it was a fun game.

[–] Psythik@lemm.ee 3 points 16 hours ago

Okay yeah you've talked me out of it. I don't want to play a game where you have to break/exploit the mechanics in order to compete. Thanks for the info.

[–] exu@feditown.com 3 points 16 hours ago

Yay, I'd been having this issue in Baldur's Gate 3.
And just after I unsubscribed because I got annoyed with the "I also have this issue" comments.

Now to resubscribe and risk a bunch "I'm still having this issue - The fix isn't released yet, wait until the next release"

[–] _____@lemm.ee 2 points 15 hours ago

Does anyone have this issue where the steam login toast just nukes the fps of whatever you're playing ? I completely have disabled the overlay because of that.

[–] Shannaresh@lemm.ee 8 points 21 hours ago (1 children)

Wonderful news! Can't wait for the update to release

[–] abobla@lemm.ee 11 points 21 hours ago (1 children)

In the meantime, feel free to try the LD_PRELOAD="" %COMMAND% solution mentioned in the other post I linked.

[–] Shannaresh@lemm.ee 3 points 21 hours ago

I've been doing that for a while yeah, it likes to break my steam overlay weirdly enough so it's more annoying to invite friends lol, hence the hype around the update

[–] phx@lemmy.ca 3 points 19 hours ago

Interesting. I have similar issues but it's with streaming the game from PC to Deck etc. It will start to stutter and lag out, but if I turn off the device for a moment then back on it'll reconnect and be fine thereafter