this post was submitted on 19 May 2025
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Linux Gaming

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If you'd like to know more about this bug, I've had it before, here's another post of mine showing it: https://lemm.ee/post/63660749

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[–] WagnasT@lemmy.world 21 points 16 hours ago* (last edited 15 hours ago) (1 children)

TLDR: mostly affected keyboard and mouse games that use X-input. Probably didn't affect you if you didn't use X-input like if you use SDL or ~~WG-input~~. They haven't released the fix yet but there are simple workarounds in the thread.

[–] lime@feddit.nu 4 points 16 hours ago (1 children)

i had never heard of wg-input, and the one place that comes up when searching is the dolphin emulator repo. looks like a pretty new windows-specific API (they call it "GameInput") that they say is a superset of all their earlier apis. don't understand how that could then bork XInput if it's already included.

[–] WagnasT@lemmy.world 4 points 15 hours ago (1 children)

My bad, I have no idea what other options there are in steam but I'm pretty sure you can use SDL for controllers which wouldn't blow up xinput's buffer

[–] lime@feddit.nu 3 points 15 hours ago

it's an interesting case for sure. i'm assuming this is upwind of SteamInput because there's no way to get the game itself to switch input stacks unless they've built in multiple ones.

my intuition tells me this happens because there are no event consumers for gamepads active when playing with keyboard, however that seems way too simplistic, all you need is a drain in that case.