this post was submitted on 19 May 2025
285 points (99.3% liked)

Linux Gaming

18555 readers
549 users here now

Discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck). Potentially a $HOME away from home for disgruntled /r/linux_gaming denizens of the redditarian demesne.

This page can be subscribed to via RSS.

Original /r/linux_gaming pengwing by uoou.

No memes/shitposts/low-effort posts, please.

Resources

WWW:

Discord:

IRC:

Matrix:

Telegram:

founded 2 years ago
MODERATORS
 

If you'd like to know more about this bug, I've had it before, here's another post of mine showing it: https://lemm.ee/post/63660749

you are viewing a single comment's thread
view the rest of the comments
[–] WagnasT@lemmy.world 4 points 16 hours ago (1 children)

My bad, I have no idea what other options there are in steam but I'm pretty sure you can use SDL for controllers which wouldn't blow up xinput's buffer

[–] lime@feddit.nu 3 points 15 hours ago

it's an interesting case for sure. i'm assuming this is upwind of SteamInput because there's no way to get the game itself to switch input stacks unless they've built in multiple ones.

my intuition tells me this happens because there are no event consumers for gamepads active when playing with keyboard, however that seems way too simplistic, all you need is a drain in that case.