Dark_Arc

joined 2 years ago
MODERATOR OF

This took me longer than I would like to admit to process

[–] Dark_Arc@social.packetloss.gg 1 points 1 day ago* (last edited 1 day ago)

It's not the media, it's the recommendation algorithm.

They're all a problem, but we have no way to regulate or monitor the algorithms as it stands.

Tiktok is an even higher risk because the recommendation algorithm is unknown to anyone on US soil. Nobody is going to whistleblow from the inside on TikTok because... they can't; it's all compartmentalized and nobody outside of China has access to the algorithm.

This whataboutism is about as valid as "her emails" because yeah, it's a problem but there are also other problems to consider and reasons to get started fully acknowledging we won't solve the entire problem.

Nearly everything until the talking heads get involved and turn different perspectives on an issue into polarization on an issue.

And games are more expensive than ever for studios to make and push to the market. Given that, I'm not surprised we have loot crates, micro transactions, and predatory dlc. A AAA game should have a baseline price closer to $200.

Yeah ... then there are people the won't buy games for more than $20 (not necessarily because they can't afford it but because "it's just a game") ... which is just kinda crazy to me (and disrespectful to the amount of work that went into the game).

Over the next few months, we’ll enhance the app further by adding more new features and releasing the Software Development Kit (SDK) that the new macOS app is based on, which we anticipate will serve as the basis for a highly requested Linux app.

I didn't use mine a ton; I've mostly moved on to Bluetooth/AUX... But have driven both a 2001 Buick and 2012 Toyota with CD players in them and have no recollection of anything getting scratched up.

I read online that sometimes the insert/eject mechanism could scuff or scratch the CD. Any slot load CD player has this kind of risk.

Once it's actually in the mechanism and playing though, it should be reasonably secure and there shouldn't be much that would be able to scratch it.

Who knows, maybe I just got lucky.

[–] Dark_Arc@social.packetloss.gg 9 points 1 week ago (2 children)

They.... Don't though. At least, not in my experience.

Yeah, AMD basically said "tactical retreat" and tried to make a popular midrange card to get market share back up.

I don't think they have long term plans to stay midrange only. They'll keep working and once they have something that can compete, they'll launch it.

[–] Dark_Arc@social.packetloss.gg 15 points 1 week ago (4 children)

CDs are read optically though

I think around 4 will do it. They say your stomach is what, two fists or so large? That seems about right

[–] Dark_Arc@social.packetloss.gg 4 points 1 week ago (1 children)

For anyone on Linux having problems getting into matches because the region isn't available, switch to Proton bleeding edge for Hunt.

Loving all the bug fixes here!

 

NetEase Games has reportedly laid off the entire Seattle-based studio working on the game.

 

A complaint I've had for a while is that the Proton Mail bridge auto starts with the ProtonMail Bridge configuration window open. If you're like me, everytime you restart your computer, Proton Mail Bridge jumps up in your face and you immediately close it.

TIL (today I learned), there's a flag you can pass on the command line "--no-window" that starts the app without opening a window.

If you edit your system startup entry (this varies by operating system) and add this flag to its command line arguments, Proton Mail Bridge will still start, however, it will start to the tray and no window will appear.

As an example on KDE Linux:

  1. Search for "Autostart"
  2. Press the "See Properties" button on the Proton Mail Bridge Autostart entry
  3. Go to the "Application" tab
  4. Add "--no-window" to the "Arguments" text box (it should be an empty text box, if it's not make sure there's a space between any existing arguments, e.g., "--foo" -> "--foo --no-window" not "--foo" -> "--foo--no-window")
  5. Press "OK" and the next time you reboot your computer, Proton Mail should auto start in the background to the tray.
 

Today we are announcing a new privacy feature coming to Kagi Search. Privacy Pass is an authentication protocol first introduced by Davidson and recently standardized by the IETF as RFCs. At the same time, we are announcing the immediate availability of Kagi’s Tor onion service.

In general terms, Privacy Pass allows “Clients” (generally users) to authenticate to “Servers” (like Kagi) in such a way that while the Server can verify that the connecting Client has the right to access its services, it cannot determine which of its rightful Clients is actually connecting. This is particularly useful in the context of a privacy-respecting paid search engine, where the Server wants to ensure that the Client can access the services, and the Client seeks strong guarantees that, for example, the searches are not associated with them.

[etc...]

 

Today we are announcing a new privacy feature coming to Kagi Search. Privacy Pass is an authentication protocol first introduced by Davidson and recently standardized by the IETF as RFCs. At the same time, we are announcing the immediate availability of Kagi’s Tor onion service.

In general terms, Privacy Pass allows “Clients” (generally users) to authenticate to “Servers” (like Kagi) in such a way that while the Server can verify that the connecting Client has the right to access its services, it cannot determine which of its rightful Clients is actually connecting. This is particularly useful in the context of a privacy-respecting paid search engine, where the Server wants to ensure that the Client can access the services, and the Client seeks strong guarantees that, for example, the searches are not associated with them.

[etc...]

 

One compound. One Bounty Token. Plenty of bullets.Bounty Clash, a brand-new way to play Hunt: Showdown 1896, is coming. Jump straight into the deadly action ...

 

Hunt: Showdown is a competitive first-person PvP bounty hunting game with heavy PvE elements. Set in the darkest corners of the world, Hunt packs the thrill of survival games into a match-based format.

 

This is Crytek's latest survey asking for feedback on the update and future game direction.

 

Crytek posted a status update today on Reddit.

Stillwater Update 2.0.1 – PC Steam, Ps5, Xbox Series – week of September 16th-20th

  • Visually enhanced Stillwater Bayou map returning to rotation.
  • Fixed bugs that could cause dedicated servers to crash.
  • Resolved additional infrequent crashes possible during gameplay.
  • Fixed an issue where a black screen might appear when launching the game for the first time on Windows 10

UI Specific Changes coming with Stillwater Update 2.0.1 – same as above

  • Clicking on Bloodline Info above the hunter in the lobby now opens the player profile.
  • Currencies in the menu header (top-left) now display in their respective colors.
  • Streamlined 'Quit' button interaction for keyboard and mouse users.
  • Updated 2D icons.
  • Added a shortcut command for 'Inspect Equipment' in the Lobby screen.
  • Favorite filter improvements.
  • Owned items will always appear first in the inventory.
  • Removed Gear from the Top Navigation.
  • Removed the 'Sell' confirmation popup window from the Gear screen.
  • Blood Bond prices are now more prominent when purchasing skins.
  • A distinct gold popup added for items requiring Blood Bonds to purchase.

And because of the clear emphasis on the need for reworking and improving the UI we also have this list of in progress changes targeting release in our October Update. Some fixes may arrive earlier, but it is important that we now shift to blending the work of bug fix patches with previously planned content updates.

Update 2.1 (incomplete list, this partial list focused on UI specifically) – All platforms, TBD October

  • Hunter paper doll loadout slots available in the Gear screen.
  • Dedicated play button in top nav.
  • Full shortcut button & key binding pass for clarity, consistency, and ease of use.
  • Filters and sorting remembered between games.
  • KDA shown in player details from Lobby.
  • Individual charms attached to any number of weapons again, no single application restriction.
  • Teammate's hunter level shown in the lobby.
  • Affordable and unaffordable traits are easier to visually differentiate.
  • The Grid View is set as the standard view for Recruit Screen.
  • "Show 3d item" added to the contextual side panel.
  • 280+ assorted minor bug fixes

Beyond the near-term updates above, our Road Map goals from last year continue with improvements and features still in development but not yet ready for release such as new ping limits, improved team chat functions, trade window improvements, and third slot matchmaking for duos wanting to add a random teammate. More details on those improvements will come as they approach release readiness in specific updates.

Thank you all again for your patience, your support, your feedback, and your criticisms. All of it is vital to improving the live service experience. We are mindful of both our successes and our shortfalls, and we are focused on the strongest future possible. We will not achieve any of it without a supportive and dedicated player base.

 

Originally posted to Twitter:

Hunters, we'd like to invite you to particpate in our first Community Survey since the launch of Hunt: Showdown 1896.

Take a moment to share your thoughts with us: https://surveymonkey.com/r/6PZ5DJC

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