this post was submitted on 05 Nov 2026
148 points (99.3% liked)

Fuck AI

8710 readers
1761 users here now

"We did it, Patrick! We made a technological breakthrough!"

A place for all those who loathe AI to discuss things, post articles, and ridicule the AI hype. Proud supporter of working people. And proud booer of SXSW 2024.

AI, in this case, refers to LLMs, GPT technology, and anything listed as "AI" meant to increase market valuations.

Rules:

You can help the mod team by making your reports detailed.

Effective reports:

Less effective reports:

founded 2 years ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] Orygin@sh.itjust.works 2 points 1 day ago* (last edited 1 day ago)

It's for gameplay programming, not engine subsystems. These events must eventually be serialized (in the serializability sense, not marshaling) and handled by a single thread for the net code to work. Basically every engine does this (or risk having unreliable networking). The goal of this (last time I looked was when it was announced) is to make it easier to have distributed networking for multiplayer games.

Also building this using c++ and LLVM will result in better performance than any blueprint system can achieve.

We can hate AI and the direction of the engine but don't just assume the devs at Epic are dumb.