this post was submitted on 28 Mar 2025
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Fuck AI

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A place for all those who loathe AI to discuss things, post articles, and ridicule the AI hype. Proud supporter of working people. And proud booer of SXSW 2024.

AI, in this case, refers to LLMs, GPT technology, and anything listed as "AI" meant to increase market valuations.

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[–] ArbitraryValue@sh.itjust.works 23 points 1 year ago (2 children)

People are openly selling AI art?

[–] gaiussabinus@lemmy.world 37 points 1 year ago (1 children)

Yes, if someone believes it griftable it will be grifted. People were selling nft's too.

[–] Valmond@lemmy.world 7 points 1 year ago (1 children)

Yeah but nft was just a scam though.

[–] PunnyName@lemmy.world 8 points 1 year ago

Money laundering

[–] davidgro@lemmy.world 11 points 1 year ago

They are on the porn side at least. Well, trying to.

I imagine it's like OF where the market is saturated and only the top few percent of sellers are making any money on it, but with even less to make any particular seller stand out.

[–] hesusingthespiritbomb@lemmy.world 18 points 1 year ago (1 children)

Honestly, LinkedIn influencers aside, AI art seems to be dominated by two types of people

  1. Techies. Not "tech bros", like people genuinely excited about the technology. They often create AI art as a way to better understand the technology, push the limits of what is possible, and produce art that exists in their head, but they wouldn't otherwise have the skill to create.

  2. Degenerate gooners. Basically they've spent so much of their life gooning that they've come to hate the current state of online porn. Not like in a "I need a weirder fetish" sort of way, but in a "modern porn is often low effort, and you have to sift through a lot of crap to find something you like". They work tirelessly to adapt AI image models that weren't meant for any sort of nudity into their own personal spankbank generators. They are also extremely willing to share all their tricks and tuning, because their idea of a perfect world is where everyone has their ability to casually generate personalized porn.

The two things those groups have in common is that they aren't making money, and they put in hours and hours a day to perfect their craft. I don't know if I would call it art, but I would definitely say those people can do things a layman can't.

and I'm glad that neither of those groups are in it for the money and mostly just treat it as a hobby (or pastime) and acknowledge that sharing information freely helps themselves and others.

[–] ZombiFrancis@sh.itjust.works 3 points 1 year ago

AI is a glorified paint bucket in MSPaint. If there's an automated task, it can help.

Tools for coloring, shading, even cleaning up sketches are all things digital artists have had at their disposal. Adjusting hues, contrast, saturation, etc. Drawing in blue and just screening it out with a filter is a nice technique.

That's the stuff AI can actually be useful for.

That said I don't think good works of art tend to feature prominent use of the MS Paint bucket.

[–] pennomi@lemmy.world 3 points 1 year ago (3 children)

No, but it does empower solo indie creators to do something beyond that. Like a dude who’s a solo programmer can now make a reasonably okay looking game without dipping into “programmer art”.

Obviously once their game gets enough traction they should pay a real artist to do it right but it’s not a bad idea to prove the concept first using low effort AI art.

[–] massive_bereavement@fedia.io 13 points 1 year ago (2 children)

As someone with a game collection so large I won't able to finish in two lifetimes, game art is important enough to make me decide for a game and not for another one.

It is so true that certain games do not reach wider audiences because their art style is not as skilled as in other projects.

I find AI art derivative, mediocre and dull. It IS of surprising quality and at the same time incredibly boring. And I feel this blob of grey will increase as it becomes standardized and more AI art games become the norm.

Corollary: If someone shows you a picture made by AI and tells you nothing but to rate it, you'll probably just shrug.

[–] pennomi@lemmy.world 5 points 1 year ago (2 children)

Yes, but you can’t have professional art during the whole process of development. It’s far more efficient for a solo dev to test first before paying an artist to make the final assets.

Game development is so chaotic, I’ve seen people throw away thousands of dollars of art because it turns out the game never needed those assets in the first place.

[–] Valmond@lemmy.world 12 points 1 year ago (1 children)

As an oldtimer in the video game industry, you use placeholders when you start out. Free stuff. Boxes and spheres. Old assets from other games. Then when things come around, you get the artists on board.

[–] pennomi@lemmy.world -2 points 1 year ago (1 children)

Yep, what I’m saying is that placeholders just got better, that’s all.

[–] Valmond@lemmy.world 6 points 1 year ago (1 children)

Sounds quite useless to me to spend time on. At meast if you make a real game.

[–] pennomi@lemmy.world 2 points 1 year ago (1 children)

The whole point is that AI art doesn’t take time or effort.

[–] Valmond@lemmy.world 5 points 1 year ago

Placeholders is even faster and lesser effort 🤷🏼‍♀️

Also, if your game isn't fun without good looking graphics, then that's a serious problem (IMO), and using placeholder assures that to some extent.

[–] massive_bereavement@fedia.io 6 points 1 year ago

I mean.. There are free and super cheap assets that can be used for temporary placement. Plus I'm not against someone using AI for their assets.

My point is, if someone's gonna use two years or more of their lives for making a game, using AI art is going to go against them.

[–] Valmond@lemmy.world 4 points 1 year ago (1 children)

Show me an example of even an okayish solo made game with ai "art".

[–] VaalaVasaVarde@sopuli.xyz 1 points 1 year ago (1 children)

I think we are still waiting for those, and let's see how much ai AAAA games will end up using. I expect it will be much less than the hype says.

[–] Valmond@lemmy.world -1 points 1 year ago

We did talk about a solo dev using ai art when starting his game (and then replacing it with real art) not if big business will or are or should use ai art.

No, but it does empower solo indie creators to do something beyond that. Like a dude who’s a solo programmer can now make a reasonably okay looking game without dipping into “programmer art”.

Source (Bluesky)

https://futurism.com/the-byte/study-consumers-turned-off-products-ai

[–] Blue_Morpho@lemmy.world -3 points 1 year ago (2 children)

This same argument happened 200 years ago after the invention of photography.

They saw photography merely as a thoughtless mechanism for replication, one that lacked, “that refined feeling and sentiment which animate the productions of a man of genius,”

Photography couldn’t qualify as an art in its own right, the explanation went, because it lacked “something beyond mere mechanism at the bottom of it.”

https://daily.jstor.org/when-photography-was-not-art/

[–] surewhynotlem@lemmy.world 24 points 1 year ago (1 children)

And where are we today? 99.999999% of photos are taken by people with their own phones for free, when they want something cheap and quick.

It's the same with AI. If I want AI generated art, I'll just do it myself. And it's only getting easier and cheaper and better.

To say there's money in the future of AI art is like saying there's money in photography. I.e very infrequent, very specialized, where quality is a premium.

[–] Blue_Morpho@lemmy.world 3 points 1 year ago

Yep! That was my point.

I was going along with the other poster who said the argument was a straw man. Because no one thinks there is easy money in AI art.

[–] LodeMike@lemmy.today 9 points 1 year ago* (last edited 1 year ago)

This isn't a valid argument. Just because someone said that about something with a certain quality doesn't make that quality true for everything which can have that said about it