this post was submitted on 11 Feb 2025
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[–] [email protected] 114 points 2 months ago (2 children)
[–] [email protected] 15 points 2 months ago

Chad projection.

[–] [email protected] 6 points 2 months ago

That's Gall-Peters, isn't it?

[–] [email protected] 41 points 2 months ago (2 children)

Potion seller. I'm going into battle and I need your strongest potions.

[–] [email protected] 9 points 2 months ago

You can't handle my strongest potions traveler

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[–] [email protected] 32 points 2 months ago
[–] [email protected] 29 points 2 months ago* (last edited 2 months ago) (4 children)

This has got to be wrong. A human head, projected like a world map, would show both eyes and both ears, except in the case of showing only one half (like when you only show/photograph the Americas).

This appears to take a picture of the side of the head (i.e. that particular projection, showing less than half of the full globe), then distort it as if it were already a different projection.

Edit: worse than that. The globe onto which the half-head-image is superimposed in the top right is larger than the head. Like if you took a photo of the Americas half of the world from space, pasted that onto a larger beach ball, then stretched the result to demonstrate the projections.

[–] [email protected] 9 points 2 months ago (3 children)

For a better visualization of how a human would look on the mercator projection, look no further than old games' 3D textures, like this one from Half Life: https://www.textures-resource.com/fullview/6384/?source=genre

[–] [email protected] 3 points 2 months ago (2 children)

Taking a second look at that, though - is that really a continuous projection? Or is that storing different parts as different chunks (and maybe projected differently) put together into the one image?

[–] [email protected] 3 points 2 months ago* (last edited 2 months ago)

Some parts are continuous projections, like the face and torso, which are "closed" geometric objects. I don't know exactly how the HL human mesh is, whether separated in different chunks or fully joined in a single 3D object, but either would work if the faces are properly pointed to the specific pixel regions

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[–] [email protected] 3 points 2 months ago

Oh wow that website is so nostalgic even without the textures!

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[–] [email protected] 23 points 2 months ago

Surprisingly informative

[–] [email protected] 16 points 2 months ago (5 children)

I don't quite get this. The human head, like the globe, is not flat. Shouldn't that be reflected in the projections? When projecting the earth in Mercator, we see the whole earth, not simply a "profile" of earth. I would expect a projection of a head to include the whole surface of the head, not a simple profile. How is this actually factual?

[–] [email protected] 35 points 2 months ago (1 children)

This isn't representing projections of a human head. This is representing projections of the globe if the globe had a giant human head drawn on it instead of the continents.

[–] [email protected] 6 points 2 months ago (1 children)

But then you have to figure out how to transfer the drawing of the head onto the curved surface, and how you do that is going to determine how the projections look.

[–] [email protected] 5 points 2 months ago (2 children)

No, you can ignore that part. The image isn't showing how to accurately draw a head onto a surface, it's showing how this given head drawing would look in different projections.

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[–] [email protected] 21 points 2 months ago (2 children)
[–] [email protected] 6 points 2 months ago* (last edited 2 months ago)

ptsd from modding kicks in

[–] [email protected] 3 points 2 months ago

That is also a good explanation for how the Shroud of Turin could not possibly be an after-image of a three-dimensional person.

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[–] [email protected] 15 points 2 months ago

The virgin Globular map vs the chad Mercator map

[–] [email protected] 10 points 2 months ago

Thats honestly fantastic lol

[–] [email protected] 9 points 2 months ago (1 children)

Which should I use when sending one of my "special" DMs?

[–] [email protected] 10 points 2 months ago* (last edited 2 months ago) (1 children)

I don't know, and I've also never used a dating app, but I'm swiping whichever direction means "no, I only date people with normal heads."

[–] [email protected] 7 points 2 months ago (1 children)

What about people in robes and wizard hats

[–] [email protected] 3 points 2 months ago (2 children)

They're not people, they're rhinoceroses.

[–] [email protected] 3 points 2 months ago (1 children)
[–] [email protected] 3 points 2 months ago (1 children)

A hat is one thing, but at least it's not a shirt. Rhinoceroses don't wear shirts.

[–] [email protected] 3 points 2 months ago (1 children)

seriously you've gotta see this hat. you won't be able to tell it's a rhino when it's got it on

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[–] [email protected] 8 points 2 months ago (1 children)

OK, now show us the Goode homolosine equal-area projection human head.

[–] [email protected] 7 points 2 months ago (1 children)

I would, but I have a weak stomach.

[–] [email protected] 10 points 2 months ago (1 children)

So how about the Cahill Butterfly projection, ...

[–] [email protected] 4 points 2 months ago (1 children)

Came here to say this, but you did, so I'll ask for the Dymaxion projection.

[–] [email protected] 4 points 2 months ago (1 children)

I'd say that people who like the Cahill butterfly have bad taste, but then again, I might be projecting.

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[–] [email protected] 6 points 2 months ago* (last edited 2 months ago) (2 children)

Unlike the human head, the earth actually is nearly spherical. There's got to be some differences in how spherical projections work when the object actually is a sphere, I would think. I know that 2D maps are distorted, but are globes actually this distorted as well? Never knew that, if so.

Edit: After reflecting on it for a minute, I see they're demonstrating forms of 2D map distortion. The way depth is represented is variable. With modern concepts of 3D imagery, we must have solved this distortion problem. If you open up Google Earth's globe, it doesn't have such distortion.

[–] [email protected] 8 points 2 months ago (1 children)

All 2D projections are distorted, but some are useful in certain contexts (yes, even Mercator, though not for viewing the entire globe at once). Google Earth is still projecting the image of a globe onto a 2D screen, and there are distortions.

Here's South America straight on in Google Map's globe view:

And South America from the side:

If you measure the distances between, say, Manaus and La Paz with your fingers in these pictures, you'll get different answers. That's just how translating a 3D object to a 2D image works; you can't flatten a globe into a piece of paper without breaking something.

[–] [email protected] 3 points 2 months ago

Thank you for illustrating for me. I understand what you're saying.

[–] [email protected] 3 points 2 months ago (2 children)

With modern concepts of 3D imagery, we must have solved this distortion problem.

? You're still taking a three dimensional earth and displaying it on a 2d screen or plane. That will always have distortion on some axes. That's not a technological "problem" to be "solved", that's just mathematical reality.

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[–] [email protected] 5 points 2 months ago (1 children)

List video game musics that would go nicely along with this one in a "scientific diagrams that look like shitposts" video!

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[–] [email protected] 5 points 2 months ago (1 children)
[–] [email protected] 3 points 2 months ago
[–] [email protected] 4 points 2 months ago

This is perfect lmao

[–] [email protected] 4 points 2 months ago

That looks pretty accurate for me

[–] [email protected] 3 points 2 months ago (1 children)
[–] [email protected] 4 points 2 months ago (1 children)

Is that the orange peel one?

[–] [email protected] 5 points 2 months ago (5 children)

Depends on how you peel an orange

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