Itβs too close to murdering CEOs.
They donβt want peasants getting ideas.
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Itβs too close to murdering CEOs.
They donβt want peasants getting ideas.
You can kill each other, but you canβt kill the rich, deranged asshole in charge.
That tracks.
Lets leave those friends of epstein alone. We are better than them π
Once you spot this it becomes impossible not to see it.
Ever notice how most environmentalists in comic book movies and TV are evil, misguided, or at best ineffectual?
Or how a corrupt official can leverage whole armies to chase down the protagonist, but the conclusion is that the system itself is great and should be protected and it was just that one bad egg?
Or the villain in every 80s movies wants to build medium-density housing.
Exactly!
It's even stupider when the game railroads you into it. If I left a trail of bodies in my wake then obviously I intend to kill the main baddie too.
Fuck games that make you let the baddie go.
If I left a trail of bodies in my wake then obviously I intend to kill the main baddie too.
Fuck games that make you let the baddie go.
I think one of the reasons people like FNV so much is kinda this. If you want to, you can tell the final boss to go away. Or you can kill them. I made a character that was speech focused. I didn't want to reassure the end boss that "oh, logistics is hard, don't worry, my faction will collapse eventually because of logistics" and I got to cave their head in.
Contrast Deus Ex: Human Revolution, where you're railroaded into a conversation with the final bad guy, and the entire fucking time I'm just fixated on how I'm going to shoot him in the face the instant the dialog tree ends.
That's kind of a lot of conversations with bosses in Deus Ex tbh. Notable exception being the terrorist leader in the first game where by the end of it you're like wait actually he has a point
The term I see used for this is "ludonarrative dissonance". Basically, your experience playing the game doesn't match what the story is trying to tell you.
The opposite would be "ludonarrative synchronicity". Like in Doom the protagonist is an overpowered entity feared by all enemies, both in gameplay and in the story.
Edit: specifically applied to games, I'm not sure if there's a term for movies or other media.
Im currently rewatching Smallville and there are so many random villains whose death are directly Clarks fault, and he never takes any responsibility, but still everyone acts like taking a life is a big thing.
He also calls them meteor freaks. Because coming up with cute slurs for people with conditions beyond their control is something Superman would do i guess.
Going a bit off on a tangent but are ludonarrative synchronicity, ludonarrative resonance, ludonarrative coherence, ludonarrative harmony and ludonarrative consistency all the same thing or are there some subtle differences? Over the years I've see all of them be used as the opposite to ludonarrative dissonance.
That's wild, I've heard ludonarrative dissonance many times, but this is the first I've ever heard of ANY of those other terms. But yeah, they all sound like the same thing.
The protagonist and the villain are both top 1%ers with class consciousness.
Far cry 4 was unbelievably frustrating with this "mechanic" a rocket launcher of 50cal round to the face means you don't get to fuck me in a cutscene... The game disagreed.
Yeah downscaling your power level for a cut scene is stupid too. Lotta times in games I'm just like "this is 6 mercs, I could have taken them easy"
MGS is also guilty of it
Okay but have you considered something something Nanomachines something something Metal Gear something something Patriots something something Otacon pissing himself.
Yup i hate this stupid trope so fucking much. It's just being so obnoxiously hypocritical in order to deliver that another over generalized stupid notion: revenge bad
But don't you see? Just because the greedy capitalist killed millions doesn't mean you can kill him.
ππ Pwease compwy.
Someone has been watching CW's Arrow.
Like, Oliver, those henchem you shot with arrows, and your sidekicks shot with bullets are dead. Your friends are actively begging you to kill their leader who has threatened the entire city like 6 times now. Just kill him too, no one cares, they will probably build you a statue.
Related: Leaving the bad guy injured or "probably dead"
Cut the head off and make sure they're for-real dead.
Or you know, check like a pulse.
Too many "aha but i secretly can slow my heart rate!" tricks. Cut off the head. Granted, the plot could still pull some "it was a clone" nonsense.
Have you ever cut off anyone's head? Without the proper equipment it is serious work.
Well, the henchmen usually wears masks or helmets so we and the protagonist don't humanize them.
Exactly, the random goons in games are designed to be without humanity and to fade into the background as much as possible.
Imagine if instead of dying quick and going immediately still and silent, random goons crawled around on the floor for two minutes in absolute agony after you shoot them like "Oh God there's so much blood! I don't want to die!"
Would totally change the tone of the game.
Aang be like:
Aang doesn't kill anyone, though. It's an important part of his character for the entire series.
Yeah. In universe his personal human body count is zero. Out of universe, there's no way the water spirit merging didn't kill hundreds of fire nation sailors, but as far as the story itself is concerned, aang didn't actually kill anyone.
https://screenrant.com/avatar-last-airbender-aang-killed-people-pacifist/
I think it's pretty well established that he doesn't personally have control of his actions in the avatar state, at least at that point in the story. He doesn't even know how it works. Thats a pretty major plot point. Combine that with him also being merged with the twin spirit of the one that was just killed, and justifying an argument of "but what about all those soldiers" really just falls flat.
I'd say the closest he came to killing of his own volition was when the sandbenders stole Appa... and he still didn't pull the trigger.
When I was young I thought the ending was the coolest thing ever because taking a person's elemental bending away is like ripping your entire being away. Like stripping a billionaire of all of their assets and cash. Horrible blow to their ego, lifetime of suffering, etc.
But now that I'm older, Aang should have just killed the bastard. The fight was hella cool tho.
Caillou looking centrist loser πΆ
The color of this kid's clothes makes me hear the text in Winnie the Pooh's voice and I can't stop laughing.
Protags who do this would normally also spare henchmen who were incapacitated or surrendered, right? Those 7,455 henchmen who died all went down swinging. Accepting the villain's surrender is only notable because for some reason all of their underlings were fanatics who fought to the death.
Fr, I was always thinking, " NO, MC You DUMBASS, HE'S THE EVIL ONE." No but the one henchmen, yah Fuck him an all his hommies. That's what y'all get for not being 'important' I guess, smh
[New Vegas] I know it's how Joshua Grahm heals in the end, but it always felt weird sparing that one guy at the end of Honest Hearts after actually genociding his whole tribe. (Joshua's words, not mine)
Each of those 7,455 henchman approached the protagonist ONE AT A TIME as well. That is why there's only 21 seconds of dialog total in the 2 hr 28 minute movie.
I remember waiting for a twist when wonder woman was plowing through all those allied forces just to spare the nazi at the end??
This is why Hong Kong '97 is the greatest video game of all time.
Chin gives zero fucks when he blows up the head of Tong Shau Ping.