this post was submitted on 14 Apr 2026
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[–] SnotFlickerman@lemmy.blahaj.zone 181 points 2 weeks ago (1 children)

Same thing happened with music.

It doesn't mean AAA will go away, just like big stadium packing artists like Taylor Swift never went away. They just accounted for less of the industry's total profits than they used to.

More of people's disposable money is spent on a wider variety of music and games, often opting for more "indie" and cheaper versions of both. It's a good thing, honestly, for people's tastes to be more diversified and unique.

[–] Yerbouti@sh.itjust.works 27 points 2 weeks ago (4 children)

Except almost no one can live with music now, with the spotify model.

[–] I_Jedi@lemmy.today 21 points 2 weeks ago (2 children)

I pirate my music and keep it in my local storage.

[–] Yerbouti@sh.itjust.works 39 points 2 weeks ago (12 children)

I mean, it's ok I guess, but as a musician myself that's not helping much either. Buy some stuff on bandcamp (85% goes to the artists, cheap and often pay what you want) or if you need streaming get Tidal, they give 3x than spotify and didn't give 100 millions to joe rogan.

[–] SnotFlickerman@lemmy.blahaj.zone 21 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

Also bandcamp gives you high quality DRM FLAC files (or really whatever audio filetype you want) and those files are yours to keep, forever. You can also stream stuff you've bought through the bandcamp website. They also still do bandcamp fridays where 100% of the sale goes to the artist. Next bandcamp friday is May 1st.

Another option is direct-from-artist sales if they have their own website and store. Do vinyls still come with codes for an mp3 copy? I remember my vinyl for The Mean Jeans - Are You Serious? had a code and a link to download an mp3 copy of the album.

I got into music piracy back in the day because it used to be that record companies paid artists badly so I spent money on concerts and merch, now Spotify pays artists badly for the record companies. Anyway, if used at all piracy is best used to find artists you really love and then spend your money on legitimately purchasing their music.

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[–] Stiggyman@ani.social 12 points 2 weeks ago

I love Bandcamp. It does not have much of a filter so I get to find small and under the radar artists.

Personally I buy 90% of my music either on Bandcamp or as a CD in my local store.. rip it.. throw it on Jellyfin for easy streamikg

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[–] Enekk@lemmy.world 10 points 2 weeks ago

Can I suggest occasionally buying stuff through something like Bandcamp? You get digital music and support the artist. Or, just buy some merch I guess.

[–] SaraTonin@lemmy.world 11 points 2 weeks ago (2 children)

Live shows and merch have been the way artists make money since before streaming was a thing

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[–] tal@lemmy.today 73 points 2 weeks ago* (last edited 2 weeks ago) (25 children)
Rank Title Release Year Country of Origin Free-to-Play
1 Roblox 2006 US Yes
2 Counter-Strike 2 2023 US Yes
3 League of Legends 2009 US Yes
4 Minecraft 2011 Sweden In China
5 Fortnite 2017 US For modes other than Save the World
6 Dota 2 2013 US Yes
7 Valorant 2020 US Yes
8 World of Warcraft 2004 US No
9 The Sims 4 2014 US No
10 Call of Duty: Black Ops 7 2025 US No
11 Escape from Tarkov 2025 Russia No
12 Overwatch 2 2023 US Yes
13 Marvel Rivals 2024 China Yes
14 PUBG: Battlegrounds 2017 South Korea Yes
15 World of Warcraft Classic 2019 US No
16 Grand Theft Auto V 2013 UK No
17 Diablo IV 2023 US No
18 Wuthering Waves 2024 China Yes
19 Genshin Impact 2020 China Yes
20 Apex Legends 2019 US Yes

I think that a bigger story there is the dominance of F2P games.

EDIT: Added release year after @Quetzalcutlass@lemmy.world mentioned age.

EDIT2: And country of origin, while I'm at it.

EDIT3: Note that the release dates on some of these are a bit apples-to-oranges. For example, Escape From Tarkov only had its 1.0 release in 2025, but had been widely-played well before that, so maybe "availability" would be more interesting than "release". World of Warcraft Classic only split from World of Warcraft in 2019, but both games have an origin in World of Warcraft, which was released in 2004.

[–] Quetzalcutlass@lemmy.world 42 points 2 weeks ago* (last edited 2 weeks ago) (9 children)

Nearly every title on that list is also a live service game that has been released for years. It's almost like supporting your product post-launch builds a dedicated userbase or something.

(And yeah, I know it's actually because of the profitability of addictive design patterns combined with microtransactions. Let me dream, please.)

[–] ampersandrew@lemmy.world 46 points 2 weeks ago (1 children)

This is also survivorship bias. Plenty of companies would love to support their game post launch and make this much money, but they go under trying to follow the same playbook; even the ones that were successful doing so before.

[–] Quetzalcutlass@lemmy.world 13 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

True. I know Dean Hall (DayZ, Stationeers, Kitten Space Agency) destroyed any hope of his survival game Icarus becoming a major success by releasing hundreds of dollars of expensive DLC during Early Access, then later admitted it was because the money from his previous projects had slowed to a trickle and splitting his current project into a bunch of paid packs was the only way he could stay solvent. Even the megahits of the past all die out at some point.

[–] SincerityIsCool@lemmy.ca 13 points 2 weeks ago

Doesn't help that Icarus is such a technical mess. Certainly limits the player base when you shoot for a graphically demanding game and then don't bother with working on performance.

Maybe I'm just grumpy that I can't play it anymore since switching to Linux despite upgrading my gpu.

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[–] HarkMahlberg@kbin.earth 12 points 2 weeks ago

I appreciate the nicely formatted table. :)

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[–] BillCheddar@lemmy.world 65 points 2 weeks ago (7 children)

I'd pay the $70 or even $100 for a AAA title...if it released complete, relatively bug-free, and didn't try to soak me with microtransactions and subscriptions.

But that's not what's they're selling.

[–] SanitationStation@lemmy.world 16 points 2 weeks ago

Exactly. AAA is supposed to be pushing the standard forward and compete for my attention by making a better product.

If i can get an equally good or better game for less money i will obviously go for that.

[–] OldQWERTYbastard@lemmy.world 14 points 2 weeks ago

All those stakeholders be like

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[–] BroBot9000@lemmy.world 60 points 2 weeks ago (1 children)

Good! Fuck that generic sludge being pushed out by shit companies ran by sociopaths.

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[–] KingGimpicus@sh.itjust.works 44 points 2 weeks ago

I bought like 4 games last week for under $20.

AAA Gaming needs to get with the socioeconomic times.

[–] CookieOfFortune@lemmy.world 40 points 2 weeks ago

Like when BG3 came out and other devs whined about being unable to deliver such a game? Maybe they shouldn’t be considered AAA studios if all they do is waste their budget.

[–] Washedupcynic@lemmy.ca 38 points 2 weeks ago (2 children)

What's driving this trend? The enshitification of triple AAA titles fucking slapping surcharges on EVERYTHING; day one dlc, microtransactions, always online DRM, the ability to revoke access to the shit we pay for, it's death by 1000 cuts. EVERY anti-consumer action, every attempt to squeeze more of us while delivering the same rehashed shit over and over just drives me further into the arms of indie developers. The intent of us withholding our money and refusing to purchase your shit is to provide publishers with a sense of pride and accomplishment for retaining their customer base.

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[–] mnemonicmonkeys@sh.itjust.works 34 points 2 weeks ago (1 children)

You know what this is called? A healthy and competitive market.

Yeah, I get there's layoffs, but that's mainly at AAA studios and is a symptom of a previously unhealthy, highly consolidated market. The job losses suck, but now diversity and competition is coming back, and that's generally a good thing for consumers.

[–] early_riser@lemmy.world 29 points 2 weeks ago (3 children)

Whenever investors get involved things go downhill. If the only two parties are a buyer and a seller, the only way the seller can make money is by making a product the buyer wants to buy. But investors don’t care about the product. They may not even understand the product. They only care that the product makes money.

AAA studios are failing because they want to please investors, not buyers.

[–] StarryPhoenix97@lemmy.world 10 points 2 weeks ago* (last edited 2 weeks ago) (3 children)

It’s this.

and it’s always worth distinguishing between executives and investors.

Executives are going to push the problem, but the core issue is shareholders. In the US, where most of these companies are based, a publicly traded company is expected to make money for its shareholders. Shareholders have subplanted customers in the companies ethical obligagions. The law has been used to make this national policy. Controlling shareholders can (and do) vote to remove company leadership that won't act how they want. It is not just that they have to generate revenue, they have to generate as much revenue as possible as determined by shareholders. It's corporate cartel tatics. Fail us and die. Do well and you'll get rewarded with some of the take.

If a company goes public, It's only a matter of time until it's product goes to shit.

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[–] yesman@lemmy.world 33 points 2 weeks ago (3 children)

PC players are always going to lead the trend because we have the most options. Microsoft and Sony are in a race to enshitify their ecosystems, while Nintendo is actively hostile towards it's customers and fans.

Meanwhile I'm playing through what was originally a Playstation exclusive title that I got on sale on Steam, and run on Linux.

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[–] spip@lemmy.world 32 points 2 weeks ago (3 children)

I feel like this doesn't account for people who play older games. Like I'm currently playing the God of War reboot. That would count as playing something that's outside the current top 20, but still very-much AAA.

This is revenue. How many people are buying those games now? Older games are also usually heavily discounted so that’s even less money. And if the game was bought second hand then it’s entirely irrelevant.

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[–] reksas@sopuli.xyz 32 points 2 weeks ago* (last edited 2 weeks ago) (2 children)

to me, aaa = mark of inferior quality, barring some exceptions

[–] benjirenji@slrpnk.net 34 points 2 weeks ago (3 children)

For me it's a lack of creativity and innovation when it comes to gameplay. Indies or just smaller studio productions take more risks and that's a lot more exciting.

[–] jj4211@lemmy.world 16 points 2 weeks ago (5 children)

Yeah, AAA productions:

  • Must be multiplayer, ostensibly because people 'demand' it, but a narrative easy to believe when you know players are stuck with your servers and you can effectively shut down the game when it no longer makes money for you.
  • Relatively fewer games to be made, no chances may be taken. Conventional wisdom tells them that people got over turn-based in the 90s, so even the FFVII remake refused to do real turn-based, while Clair Obscur showed that it was still absolutely welcome gameplay.
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[–] zebidiah@lemmy.ca 11 points 2 weeks ago

To me, AAA means but it in 6-12 months for $10-20

[–] W3dd1e@lemmy.zip 28 points 2 weeks ago (8 children)

Do they still make AAA games anymore? They take so long to develop and lots of them get cancelled at the very end or a month after release.

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[–] FinishingDutch@lemmy.world 24 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

Well duh. Most of those AAA’s launch in broken states with lots of bugs and performance issues. And a lot of titles don’t even run well on the best hardware you can buy. Borderlands 4 ran atrocious on even the absolute best GPU you could buy.

And with the whole season pass, day one DLC, preorder bullshit, shit is more expensive than ever.

The industry only has themselves to blame for this.

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[–] mlg@lemmy.world 16 points 2 weeks ago (2 children)

I'm too lazy to find my 3 year old comment but it went something like "AAA games are about as AAA as the mortgage bonds were in 2007".

The era of the AAA gold standard is long gone. You no longer need a million dollar studio bankrolled by a big name publisher/console to make a groundbreaking AAA game.

Most if not all of those studios have been cost cutting for the past decade to maximize profit which is how we reached the current market of UE5 slop and DoA live service games.

There's even an entire YouTube channel dedicated to showing how many current "AAA" titles have regressed in graphical optimization and quality from older game engines due to the lack of proper development, despite the advancement in consumer hardware.

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[–] givesomefucks@lemmy.world 15 points 2 weeks ago

Because "top 20" are live service games that have been going on for years...

The top, however, remains deeply entrenched. The Top 5 PC games have been unchanged since 2023. In 2025, only Marvel Rivals and Wuthering Waves were among the rare new entrants to break into the Top 20.

If someone buys a hyped up single player game from on of the biggest studios of all time...

Itll most likely still be "outside the top 20" even tho it's AAA

[–] sheetzoos@lemmy.world 15 points 2 weeks ago (1 children)
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[–] FluorideMind@lemmy.world 14 points 2 weeks ago (1 children)

They don't seem to understand not every game needs to be a red dead.

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[–] Regrettable_incident@lemmy.world 12 points 2 weeks ago (1 children)

Who can afford £70? Especially given the price increase consoles and PC components are seeing. Like many people, I wait a few years until it's on sale.

[–] TankovayaDiviziya@lemmy.world 19 points 2 weeks ago* (last edited 2 weeks ago)

Not only that, buying £70 of a broken game on initial release.

[–] tacosanonymous@mander.xyz 11 points 2 weeks ago (8 children)

Y’all can afford games?

😳

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[–] Alandrus_Sun@ttrpg.network 11 points 2 weeks ago* (last edited 2 weeks ago) (4 children)

I'd love to play AAA games- Crimson Desert and Spider-Man 2 are on my wishlist. But now that they've been optimized for frame generation, my 3070 can't play them to my standard.

If I'm going to stare at a pixelated mess, I'd rather it be curated by an indie artist than technical difficulties from DLSS compression

[–] mellowistheyellow@lemmy.zip 11 points 2 weeks ago

That and they are also $70 new. Like yeah no thanks

[–] Soggy@lemmy.world 9 points 2 weeks ago (1 children)

3070 can’t play them to my standard.

You've poisoned yourself. Chasing fidelity and refresh rates has done for graphics what short-form media did to attention spans. I'm emulating PS1 games and playing Fallout 4 on a 970 while my computer fans blow like the flight deck of an aircraft carrier and I am free.

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[–] Drbreen@sh.itjust.works 10 points 2 weeks ago (12 children)

The last 3 games I bought were from indie devs. Road to Vostok being the last one purely based on the fact I wanted to support the guy and look forward to its continued development.

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[–] BeardededSquidward@lemmy.blahaj.zone 9 points 2 weeks ago (4 children)

Good, nearly all AAA games provide is pretty graphics and little to no substance. Those that do are the very rare exclusions. Like CyberPunk2077, its story was good, graphics if you could run them good, but the gameplay was hollow until a lot of reworking.

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[–] YiddishMcSquidish@lemmy.today 9 points 2 weeks ago (2 children)

Other than cyberpunk, armored core, and elden ring I can't remember buying a new aaa game. Usually humble bundle keeps me busy enough.

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