Good. I pray by the day triple A dies. You can fuck off with your DEI, boss girl, slop games.
Games

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
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What?
If it doesn't run well on mobile gaming consoles, then it's losing a huge market. It makes sense now that handhelds are popular af.
What's driving this trend? The enshitification of triple AAA titles fucking slapping surcharges on EVERYTHING; day one dlc, microtransactions, always online DRM, the ability to revoke access to the shit we pay for, it's death by 1000 cuts. EVERY anti-consumer action, every attempt to squeeze more of us while delivering the same rehashed shit over and over just drives me further into the arms of indie developers. The intent of us withholding our money and refusing to purchase your shit is to provide publishers with a sense of pride and accomplishment for retaining their customer base.
I havent taken a stance but games requiring subscriotion have moved me away. Seasons pass, dlc etc.
to me, aaa = mark of inferior quality, barring some exceptions
For me it's a lack of creativity and innovation when it comes to gameplay. Indies or just smaller studio productions take more risks and that's a lot more exciting.
Yeah, AAA productions:
- Must be multiplayer, ostensibly because people 'demand' it, but a narrative easy to believe when you know players are stuck with your servers and you can effectively shut down the game when it no longer makes money for you.
- Relatively fewer games to be made, no chances may be taken. Conventional wisdom tells them that people got over turn-based in the 90s, so even the FFVII remake refused to do real turn-based, while Clair Obscur showed that it was still absolutely welcome gameplay.
I'm playing Baldur's Gate 3 for the first time right now. I'm not particularly a fan of turn-based games, but I'm digging there interpretation of the genre. I like how each character has a limited amount of movement per turn and the ability to navigate through the entire environment. I'm surprised more developers don't use a similar model.
I admit I was thinking about E33 as well, but my niche is narratively strong games or puzzle games. Too many AAA games are narratively disjointed open world messes and when it comes to puzzles indies are just king. Animal Well, Blue Prince, The Witness etc.
Zero creativity, zero innovation, zero passion. Too many AAA games feel like all of the design and decision making happened in a boardroom full of executives and market researchers, then the actual designers and developers just churn out whatever the higher-ups have decided the product will be.
To me, AAA means but it in 6-12 months for $10-20
I'm too lazy to find my 3 year old comment but it went something like "AAA games are about as AAA as the mortgage bonds were in 2007".
The era of the AAA gold standard is long gone. You no longer need a million dollar studio bankrolled by a big name publisher/console to make a groundbreaking AAA game.
Most if not all of those studios have been cost cutting for the past decade to maximize profit which is how we reached the current market of UE5 slop and DoA live service games.
There's even an entire YouTube channel dedicated to showing how many current "AAA" titles have regressed in graphical optimization and quality from older game engines due to the lack of proper development, despite the advancement in consumer hardware.
You know what this is called? A healthy and competitive market.
Yeah, I get there's layoffs, but that's mainly at AAA studios and is a symptom of a previously unhealthy, highly consolidated market. The job losses suck, but now diversity and competition is coming back, and that's generally a good thing for consumers.
Whenever investors get involved things go downhill. If the only two parties are a buyer and a seller, the only way the seller can make money is by making a product the buyer wants to buy. But investors don’t care about the product. They may not even understand the product. They only care that the product makes money.
AAA studios are failing because they want to please investors, not buyers.
It’s this.
and it’s always worth distinguishing between executives and investors.
Executives are going to push the problem, but the core issue is shareholders. In the US, where most of these companies are based, a publicly traded company is expected to make money for its shareholders. Shareholders have subplanted customers in the companies ethical obligagions. The law has been used to make this national policy. Controlling shareholders can (and do) vote to remove company leadership that won't act how they want. It is not just that they have to generate revenue, they have to generate as much revenue as possible as determined by shareholders. It's corporate cartel tatics. Fail us and die. Do well and you'll get rewarded with some of the take.
If a company goes public, It's only a matter of time until it's product goes to shit.
I want to upvote this one million times
It all costs too much now, and my backlog will hold me over until I die of old age. I'm at the age now where I don't care about the new stuff.
They don't seem to understand not every game needs to be a red dead.
I'm happy with every AAA game striving for RDR2 level of quality if we also get AA games from the same studios. And of course indie games are always gonna indie.
If they try to make only super huge AAAs and nothing less, then games are infrequent and quality suffers when they have to be rushed out when money's getting tight.
I'd pay the $70 or even $100 for a AAA title...if it released complete, relatively bug-free, and didn't try to soak me with microtransactions and subscriptions.
But that's not what's they're selling.
The only AAA game that I have legitimately enjoyed and played more than once is Red Dead Redemption II. Other AAA games are okay, but they feel a bit hollow and lack the immersion that RDR2 has. Then again, RDR2 was showing off a bit with what the industry can do.
RDR2 is a fucking masterpiece.
Like when BG3 came out and other devs whined about being unable to deliver such a game? Maybe they shouldn’t be considered AAA studios if all they do is waste their budget.

I fear for the new Mass Effect game.
I'd love to play AAA games- Crimson Desert and Spider-Man 2 are on my wishlist. But now that they've been optimized for frame generation, my 3070 can't play them to my standard.
If I'm going to stare at a pixelated mess, I'd rather it be curated by an indie artist than technical difficulties from DLSS compression
What expectations do you have for resolution and frame rate? My 3070 plays Spider-Man 2 just fine. I think I'm running 1440 at 60. It's as good or better than the original console release.
I have a 3440x1440 resolution. I aim for a smooth 60. Maybe they made performance better. But, it didn't work for me well at launch
3070 can’t play them to my standard.
You've poisoned yourself. Chasing fidelity and refresh rates has done for graphics what short-form media did to attention spans. I'm emulating PS1 games and playing Fallout 4 on a 970 while my computer fans blow like the flight deck of an aircraft carrier and I am free.
Those still doing 1080p/1440p gaming get the best of both worlds: high framerates with all the fancy graphics turned on, without needing to rely on frame gen or spend a thousand bucks on a graphics card.
IMO 4k isn't enough of a qualitative leap to justify all the hacks needed to make it run acceptably on current hardware, let alone the sky-high VRAM costs for that resolution. I'd rather run a game in ultra quality at 1080p than medium quality in 4k.
That and they are also $70 new. Like yeah no thanks
Same thing happened with music.
It doesn't mean AAA will go away, just like big stadium packing artists like Taylor Swift never went away. They just accounted for less of the industry's total profits than they used to.
More of people's disposable money is spent on a wider variety of music and games, often opting for more "indie" and cheaper versions of both. It's a good thing, honestly, for people's tastes to be more diversified and unique.
Do they still make AAA games anymore? They take so long to develop and lots of them get cancelled at the very end or a month after release.
No. AAA games don't really exist anymore. They're a thing of the past.
It’s fine. I like smaller indie games anyway. For $3 on Steam I can run down a spooky Japanese hallway.
Good, nearly all AAA games provide is pretty graphics and little to no substance. Those that do are the very rare exclusions. Like CyberPunk2077, its story was good, graphics if you could run them good, but the gameplay was hollow until a lot of reworking.
Well duh. Most of those AAA’s launch in broken states with lots of bugs and performance issues. And a lot of titles don’t even run well on the best hardware you can buy. Borderlands 4 ran atrocious on even the absolute best GPU you could buy.
And with the whole season pass, day one DLC, preorder bullshit, shit is more expensive than ever.
The industry only has themselves to blame for this.