this post was submitted on 03 Apr 2026
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cross-posted from: https://lemmy.world/post/13809164

Ignoring the lack of updates if the game is buggy, games back then were also more focused on quality and make gamers replay the game with unlockable features based on skills, not money. I can't count the number of times I played Metal Gear Solid games over and over to unlock new features playing the hardest difficulty and with handicap features, and also to find Easter eggs. Speaking of Easter eggs, you'd lose a number of hours exploring every nook and cranny finding them!

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[–] moakley@lemmy.world 33 points 6 days ago (9 children)

Game design is better today than it's ever been. For most of us I think it's just nostalgia for our childhoods and for living in simpler times that makes us think otherwise.

I mean have you ever gone back and played a classic game that you didn't grow up with? It's rough. I've plumbed the depths of the NES virtual console and found that all the best games just happen to be the ones I've already played. That's probably not a coincidence.

Even when the game is genuinely great, there's still a mountain of bullshit and bad game design to get through, which is just unnecessary today.

With that said, everyone in this comment section needs to check out UFO 50. It's a collection of 50 "retro" games by a group of indie games designers, and it's absolutely brilliant.

It's a loving recreation of playing games how they used to be played, except it's cleverly laced with subtle, modern design features that make the retro goodness so much better. It's like combing through old ROMs trying to find a diamond in the rough, except there's more diamond than rough.

Speaking of Easter eggs, UFO 50 also has a hidden meta-narrative buried deep in the collection, detailing the dark history of the fictional company that made them.

[–] chonglibloodsport@lemmy.world 14 points 6 days ago (1 children)

I’ve actually begun a quest to go back and finish all the games I didn’t play / didn’t finish from the past. NES, SNES, N64, and PSX. To my surprise, I’m actually enjoying some of these games much more than I did as a kid.

The gameplay is quite simple but it’s really well executed. There are a lot of games that just try to do one or two interesting things and then explore how far they can go with that. Nowadays, games seem to take more of a “kitchen sink” approach which tends toward some features being much better developed than others, and first-order-optimal strategies abound.

Sure, there are also plenty of retro-inspired games (like UFO 50), but I view those as a return to the design principles of old, rather than a refutation of them.

[–] moakley@lemmy.world 7 points 6 days ago* (last edited 6 days ago) (15 children)

That's fair. There were good things about being able to design games at that scale. One of the reasons UFO 50 works so well is because the number of games means that each game could be its own discrete thing. They could include small, arcade-style games like Ninpek and Magic Garden, that focus on a core concept instead of trying to add value.

But I also think the refutation in UFO 50 is more like a silent correction.

Barbuta starts with an immediate moment of unfairness as a joke, and then it provides a game that's much more fair than the games it's inspired by. It simulates the jank but doesn't expect you to put up with it for the whole game.

Ninpek is another example. Can you imagine getting through that game with just three lives? That's how it would have been designed in the 1980s, and that's the game they present to you at first. But as you get better at playing the game, it reveals that you're actually going to get a lot more lives than that. In a brilliant bit of sleight of hand, those two things happen at the same time, making it feel like you're just mastering a difficult game.

Porgy is the same way, but more directly. It kicks your ass in the first thirty seconds, then immediately backs off the difficulty. That first impression makes it feel like it's more punishing than it actually is.

Most of the collection is like this to some extent, and I think that's for the best.

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[–] ouRKaoS@lemmy.today 7 points 6 days ago (3 children)

UFO 50 gives me nostalgia for something that never really existed. It's weird know that it's 100% new, but feels like I was playing it 40 years ago.

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[–] SeductiveTortoise@piefed.social 28 points 6 days ago (1 children)

Developers didn't really know what would work and what wouldn't, so they fucked around until they found something. No endless clones of the same idea. Extremely weird gameplay, often utter bullshit, sometimes a gem. It was great.

[–] UnderpantsWeevil@lemmy.world 14 points 6 days ago* (last edited 6 days ago) (1 children)

No endless clones of the same idea.

:-/

In the 70s and 80s, video games were so simple and straightforward, usually due to limited computing power, that it was trivial to create clones of games for other systems. Many of the most popular games of the early years of gaming such as Pong, Frogger, Arkanoid, Centepede, etc. were cloned heavily or were clones themselves.

Case in point, six different Tetris knock offs released between 1989 and 1997.

Another notorious instance was The Simpsons: Road Rage, which was a simple reskin of the then-popular Crazy Taxi.

I'll admit to having done a simple reskin myself, for a high school English project, that involved swapping out PacMan for a boat and the ghosts for angry natives. I christened it "Heart of Darkness: The Video Game" and got an easy A for my trouble.

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[–] observes_depths@aussie.zone 21 points 6 days ago (2 children)

I miss that games were completely finished and polished, put on a disk, and never touched again.

[–] Draegur@lemmy.zip 4 points 6 days ago

I miss that you used to truly own them. They really were entirely yours.

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[–] drgeppo@lemmy.world 16 points 6 days ago (3 children)

Look, I have been replaying Prince of Persia Sands of Time these last few days and it's just fucking incredible how streamlined it is.

the pause menu is just resume/options/quit? no inventory management, skill tree, quest tracker, or other bullshit? Remember this is the IP that spawned Assassin's Creed

also.. it still looks great, with relatively detailed interiors and architecture, great animations and soundtrack, characters quipping about and it all manages to run on 256Mb of ram??

[–] greyscale@lemmy.grey.ooo 10 points 6 days ago

Freelancer was a space shooter that ran on a pentium 3 laptop with an ATI RAGE 8MB video card.

It was dope.

[–] Blackmist@feddit.uk 8 points 6 days ago (1 children)

32MB of RAM.

That shit was on the PS2.

[–] drgeppo@lemmy.world 5 points 6 days ago* (last edited 6 days ago)

I just reported the number on the cd cover, I guess they optimized even further on consoles, absolutely incredible... nowadays android apps will recommend 4gb ram for smooth performance jfc

[–] addie@feddit.uk 7 points 6 days ago (2 children)

Sands of Time is straight-up one of the best games of all time, and that's even including the not-great combat which makes up a lot of it, and a few puzzles which just grind the whole thing to a complete stop. Its quality is not completely representative of its era.

What is representative of its era, is that it's a complete bastard to run nowadays. Requires a GPU with hardware transform and lighting, but also a single-core CPU, which means you need a very specific age of computer to run it. Even patched up, there's some things that just don't look right - I've never managed to get it running with the portals to secret areas looking the way they should.

I am quite envious of you being able to replay it, tho. Think I gave up the last time I tried.

[–] drgeppo@lemmy.world 4 points 6 days ago

maybe Bottles on Linux is doing some magic behind the scenes, but I didn't have trouble running it on a intel N100 mini pc

[–] PhoenixDog@lemmy.world 28 points 1 week ago (8 children)

Oh man, @Beep@lemmus.org is gonna be so pissed you kept Field Explores' name in the comic.

[–] MonkRome@lemmy.world 21 points 6 days ago (2 children)

I'm pretty sure this guys kink is being hated by everyone, don't summon the troll, they're jerking it to your hate.

[–] PhoenixDog@lemmy.world 12 points 6 days ago

I have zero issue if anyone wants to jerk off to me ;)

[–] samus12345@sh.itjust.works 9 points 6 days ago

They're fun to mock, so that means everyone is happy!

[–] samus12345@sh.itjust.works 11 points 6 days ago

Damn advertisements!

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[–] Tattorack@lemmy.world 23 points 6 days ago* (last edited 6 days ago) (9 children)

Except there WAS online play. Since like the 90s. RTS games especially had online tournaments. Also, LAN parties used to be epic.

Games DID receive updates when needed. Internet speeds were slow, so it was expected that when you bought a game you got the game after installation, and not a day one patch that barely fixes anything.

As for the other kinds of updates; games got expansion packs. As the name would suggest, they expanded the game. Sometimes quite drastically.

Saves still corrupt to this day in brand new AAA releases.

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[–] merdaverse@lemmy.zip 18 points 6 days ago (3 children)

The thing about updates is that they weren't needed that much. Games didn't release half broken at 3FPS because "we'll just fix it later, maybe"

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[–] SabinStargem@lemmy.today 16 points 6 days ago* (last edited 6 days ago)

Eh. As someone who plays MANY games, I can't say that I agree with the notion of old games being inherently better. The interface, bugginess, or lack of QOL often hamstrings the experience.

IMO, it would be best if old games are remade. Arcanum is a pain in the rear, because the text and images can be small on my monitor, plus crashing if I click too quickly. Technical issues are my #1 killer of games, because it takes the wind out of my sails if I try to get into something.

[–] sp3ctr4l@lemmy.dbzer0.com 16 points 6 days ago (3 children)

How in the fuck has no one yet said:

No Microtransactions.

No Gacha Games (literally 50% of current year gaming).

No Games As A Subscription Service.

No Games With Perpetual DLC (that are each as expensive as other entire games).

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[–] sirico@feddit.uk 10 points 6 days ago (1 children)

Gog tries to give you as much of this as possible

[–] Draegur@lemmy.zip 4 points 6 days ago

Including as close as you can get to TRUE OWNERSHIP.

Once it's in your hard drive, and you've backed it up, it will NEVER brick itself on purpose. It never phones home. It never revokes your "license". You can install it on any computer at anytime anywhere, even MULTIPLE computers, and it doesn't ask you shit.

[–] Someonelol@lemmy.dbzer0.com 8 points 6 days ago* (last edited 6 days ago)

Older games were a lot simpler too. No loot boxes, multiple forms of currency - some of which could only be bought with real money, invasive DRM, season passes, content pulled back by selling it to you as DLC, extremely long game times artificially extended by things like mapping gimmicks, giant and almost barren worlds, unoptomized graphics requiring top of the line graphics cards that would still turn your room to a furnace, and massive amounts of bugs and glitches that may or may not be patched out at a later time.

[–] Aeri@lemmy.world 14 points 6 days ago

No updates or mtx is a big upside tbh

[–] AppleTea@lemmy.zip 7 points 6 days ago

whoopse I tripped and dropped my https://finji.itch.io/tunic link

the same developers as A Night in the Woods you say?

[–] NocturnalMorning@lemmy.world 13 points 6 days ago

No updates, that's actually a plus in my mind these days, considering how many games they've taken down. You can't take a disk from someone's game collection, but you can certainly remove it when it's been purchased digitally.

[–] CheeseNoodle@lemmy.world 3 points 5 days ago

Everything that is now a DLC or microtransaction was instead some cool secret you could find or unlock, the games were smaller but that discovery meant they FELT so much bigger.

[–] ICastFist@programming.dev 4 points 5 days ago

It's interesting how games from the 80s and 90s, in general, required less time to complete than the crop that came with the PS2 era. DVDs allowed for much, much longer games, sometimes to a fault, other times the extra time to complete was in the form of challenges or unlockable characters.

Let's not forget that half of the replayability of NES/SNES/PSX era titles came from "my entire collection is 25 games"

[–] Knossos@lemmy.world 9 points 6 days ago

Ahhhh the little sleeves in the crystal cases that you would read excitedly on the way home.

[–] Sunsofold@lemmings.world 9 points 6 days ago

no updates How many old games actually made it to the store still needing updates? I have heard of at least one, maybe two, games which had real game-breaking bugs and could have used an update to fix them.

[–] Katana314@lemmy.world 8 points 6 days ago

If you really like the nostalgia of old instruction booklets, or buying a game outside your spoken language, try Tunic. Fantastic game

[–] Taleya@aussie.zone 5 points 6 days ago (1 children)

No bullshit. You gamed, you died, you tried again.

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Sensible soccer is better than any modern football game. Fight me!

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