this post was submitted on 03 Apr 2026
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cross-posted from: https://lemmy.world/post/13809164

Ignoring the lack of updates if the game is buggy, games back then were also more focused on quality and make gamers replay the game with unlockable features based on skills, not money. I can't count the number of times I played Metal Gear Solid games over and over to unlock new features playing the hardest difficulty and with handicap features, and also to find Easter eggs. Speaking of Easter eggs, you'd lose a number of hours exploring every nook and cranny finding them!

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[–] sirico@feddit.uk 3 points 2 hours ago

Gog tries to give you as much of this as possible

[–] drgeppo@lemmy.world 2 points 2 hours ago (1 children)

Look, I have been replaying Prince of Persia Sands of Time these last few days and it's just fucking incredible how streamlined it is.

the pause menu is just resume/options/quit? no inventory management, skill tree, quest tracker, or other bullshit? Remember this is the IP that spawned Assassin's Creed

also.. it still looks great, with relatively detailed interiors and architecture, great animations and soundtrack, characters quipping about and it all manages to run on 256Mb of ram??

[–] greyscale@lemmy.grey.ooo 3 points 32 minutes ago

Freelancer was a space shooter that ran on a pentium 3 laptop with an ATI RAGE 8MB video card.

It was dope.

[–] rizzothesmall@sh.itjust.works 1 points 2 hours ago* (last edited 2 hours ago)

That took me right back to picking up an A5 box of Goblins 2 at a radio rally and reading the booklet all the way home.

Vivid af

[–] observes_depths@aussie.zone 11 points 6 hours ago

I miss that games were completely finished and polished, put on a disk, and never touched again.

[–] SeductiveTortoise@piefed.social 22 points 11 hours ago (1 children)

Developers didn't really know what would work and what wouldn't, so they fucked around until they found something. No endless clones of the same idea. Extremely weird gameplay, often utter bullshit, sometimes a gem. It was great.

[–] UnderpantsWeevil@lemmy.world 7 points 9 hours ago* (last edited 9 hours ago) (1 children)

No endless clones of the same idea.

:-/

In the 70s and 80s, video games were so simple and straightforward, usually due to limited computing power, that it was trivial to create clones of games for other systems. Many of the most popular games of the early years of gaming such as Pong, Frogger, Arkanoid, Centepede, etc. were cloned heavily or were clones themselves.

Case in point, six different Tetris knock offs released between 1989 and 1997.

Another notorious instance was The Simpsons: Road Rage, which was a simple reskin of the then-popular Crazy Taxi.

I'll admit to having done a simple reskin myself, for a high school English project, that involved swapping out PacMan for a boat and the ghosts for angry natives. I christened it "Heart of Darkness: The Video Game" and got an easy A for my trouble.

[–] rapchee@lemmy.world 1 points 1 hour ago

easy A, huh

[–] SabinStargem@lemmy.today 15 points 11 hours ago* (last edited 11 hours ago)

Eh. As someone who plays MANY games, I can't say that I agree with the notion of old games being inherently better. The interface, bugginess, or lack of QOL often hamstrings the experience.

IMO, it would be best if old games are remade. Arcanum is a pain in the rear, because the text and images can be small on my monitor, plus crashing if I click too quickly. Technical issues are my #1 killer of games, because it takes the wind out of my sails if I try to get into something.

[–] Tattorack@lemmy.world 19 points 13 hours ago* (last edited 12 hours ago) (5 children)

Except there WAS online play. Since like the 90s. RTS games especially had online tournaments. Also, LAN parties used to be epic.

Games DID receive updates when needed. Internet speeds were slow, so it was expected that when you bought a game you got the game after installation, and not a day one patch that barely fixes anything.

As for the other kinds of updates; games got expansion packs. As the name would suggest, they expanded the game. Sometimes quite drastically.

Saves still corrupt to this day in brand new AAA releases.

[–] jacksilver@lemmy.world 5 points 11 hours ago (2 children)

I mean, the kids playing a switch. Consoles didn't really get updates until the 360/ps3 era and even then it wasn't a guarantee a game would get updates.

That's why there is such a big deal about release versions from back then. If a game was big enough it could get a updated physical release with some slight tweaks.

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[–] Katana314@lemmy.world 7 points 10 hours ago

If you really like the nostalgia of old instruction booklets, or buying a game outside your spoken language, try Tunic. Fantastic game

[–] merdaverse@lemmy.zip 17 points 13 hours ago

The thing about updates is that they weren't needed that much. Games didn't release half broken at 3FPS because "we'll just fix it later, maybe"

[–] moakley@lemmy.world 24 points 14 hours ago (8 children)

Game design is better today than it's ever been. For most of us I think it's just nostalgia for our childhoods and for living in simpler times that makes us think otherwise.

I mean have you ever gone back and played a classic game that you didn't grow up with? It's rough. I've plumbed the depths of the NES virtual console and found that all the best games just happen to be the ones I've already played. That's probably not a coincidence.

Even when the game is genuinely great, there's still a mountain of bullshit and bad game design to get through, which is just unnecessary today.

With that said, everyone in this comment section needs to check out UFO 50. It's a collection of 50 "retro" games by a group of indie games designers, and it's absolutely brilliant.

It's a loving recreation of playing games how they used to be played, except it's cleverly laced with subtle, modern design features that make the retro goodness so much better. It's like combing through old ROMs trying to find a diamond in the rough, except there's more diamond than rough.

Speaking of Easter eggs, UFO 50 also has a hidden meta-narrative buried deep in the collection, detailing the dark history of the fictional company that made them.

[–] chonglibloodsport@lemmy.world 11 points 13 hours ago (1 children)

I’ve actually begun a quest to go back and finish all the games I didn’t play / didn’t finish from the past. NES, SNES, N64, and PSX. To my surprise, I’m actually enjoying some of these games much more than I did as a kid.

The gameplay is quite simple but it’s really well executed. There are a lot of games that just try to do one or two interesting things and then explore how far they can go with that. Nowadays, games seem to take more of a “kitchen sink” approach which tends toward some features being much better developed than others, and first-order-optimal strategies abound.

Sure, there are also plenty of retro-inspired games (like UFO 50), but I view those as a return to the design principles of old, rather than a refutation of them.

[–] moakley@lemmy.world 5 points 12 hours ago* (last edited 11 hours ago) (5 children)

That's fair. There were good things about being able to design games at that scale. One of the reasons UFO 50 works so well is because the number of games means that each game could be its own discrete thing. They could include small, arcade-style games like Ninpek and Magic Garden, that focus on a core concept instead of trying to add value.

But I also think the refutation in UFO 50 is more like a silent correction.

Barbuta starts with an immediate moment of unfairness as a joke, and then it provides a game that's much more fair than the games it's inspired by. It simulates the jank but doesn't expect you to put up with it for the whole game.

Ninpek is another example. Can you imagine getting through that game with just three lives? That's how it would have been designed in the 1980s, and that's the game they present to you at first. But as you get better at playing the game, it reveals that you're actually going to get a lot more lives than that. In a brilliant bit of sleight of hand, those two things happen at the same time, making it feel like you're just mastering a difficult game.

Porgy is the same way, but more directly. It kicks your ass in the first thirty seconds, then immediately backs off the difficulty. That first impression makes it feel like it's more punishing than it actually is.

Most of the collection is like this to some extent, and I think that's for the best.

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[–] ViatorOmnium@piefed.social 94 points 18 hours ago (4 children)

Except there was no online play

That was a feature, not a limitation.

[–] Signtist@bookwyr.me 54 points 17 hours ago (9 children)

Updates, too. Games had to actually be in their final state before they could be sold.

[–] Klear@quokk.au 18 points 15 hours ago (1 children)

Not that they were a lot of the times...

[–] Doc_Crankenstein@slrpnk.net 3 points 11 hours ago

Yea, people wanna act like games of the past didn't have game breaking glitches and, since no updates, were stuck with working around them.

Missing No. anyone? PS2 Soul Calibur 3 glitch that wiped your entire Chronicles campaign (and sometimes even the ENTIRE PLAYER FILE) because of how the memory card wrote the data?

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[–] bridgeenjoyer@sh.itjust.works 16 points 15 hours ago

Games were far better when they didnt update every fucking day. I hate it so much.

Oh, and I actually OWNED the disc or cart I bought (before online activation shit)

Thats why i play a lot more ps2 Dreamcast and Xbox now. Fuck (most) modern games.

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[–] baconsunday@lemmy.zip 1 points 7 hours ago

Pizza boy and melonds

[–] sp3ctr4l@lemmy.dbzer0.com 13 points 13 hours ago (3 children)

How in the fuck has no one yet said:

No Microtransactions.

No Gacha Games (literally 50% of current year gaming).

No Games As A Subscription Service.

No Games With Perpetual DLC (that are each as expensive as other entire games).

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[–] UnderpantsWeevil@lemmy.world 3 points 10 hours ago

Staring at my phone, wishing I had something to read on the ride home

[–] Knossos@lemmy.world 9 points 13 hours ago

Ahhhh the little sleeves in the crystal cases that you would read excitedly on the way home.

[–] etherphon@piefed.world 58 points 18 hours ago (2 children)

The books were often filled with cool art not found in the game, sometimes there were hints hidden in the margins, or some had a mini-walkthru of the first level or something in the back, along with lore, they added a lot to the game imo. It felt like a well put together package, not unlike album artwork, liner notes and whole albums which people are also now (re)discovering are pretty cool.

[–] Angrydeuce@lemmy.world 16 points 14 hours ago (3 children)

God on the PC end of things youd get like a literal book with some games. Keyboard overlays for controls, posters, all sorts of fun shit.

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[–] SlurpingPus@lemmy.world 6 points 12 hours ago* (last edited 12 hours ago) (2 children)

I've grown up in the land of pirate cartridges with no booklets, so never knew any lore about Mario games besides “the princess got kidnapped”. Didn't discover that the enemies had names until I was an adult.

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[–] NocturnalMorning@lemmy.world 13 points 14 hours ago

No updates, that's actually a plus in my mind these days, considering how many games they've taken down. You can't take a disk from someone's game collection, but you can certainly remove it when it's been purchased digitally.

[–] Sunsofold@lemmings.world 9 points 13 hours ago

no updates How many old games actually made it to the store still needing updates? I have heard of at least one, maybe two, games which had real game-breaking bugs and could have used an update to fix them.

[–] Grimy@lemmy.world 41 points 18 hours ago* (last edited 18 hours ago) (2 children)

Many years ago, you read an instruction book without knowing it was going to be your last.

Treasure every moment.

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[–] early_riser@lemmy.world 35 points 18 hours ago* (last edited 18 hours ago) (1 children)

When I was little I had my parents read to me from the Mario 3 instruction manual before going to bed.

Manuals were necessary because the games back then couldn't fit a tutorial and, especially in the Atari days, the art didn't always get across what was going on.

I too had my nose in the manual on the ride home. My parents had a rule that we couldn't bring portable game systems (Game Gear in my case) on "short" car rides, so I'd sometimes bring a manual to look at.

I recommend Tunic if you're nostalgic for game manuals

Regarding the text of the OP, that sense of discovery is gone now. The internet has ruined it. All the secrets get posted online within the first week, and there's a wiki up in short order spoiling it for future players.

[–] kuberoot@discuss.tchncs.de 1 points 3 hours ago

Regarding the last paragraph, developers have adapted, and now include more complex/obscure secrets meant to be shared by people and solved together. Though of course if players just look things up before even trying then you can't stop them, but that's their own fault.

The modern scourge are dataminers, who will immediately jump to digging through game files and spoil puzzles in the communities trying to solve them. Not all of them will do that, but it only takes one to ruin the fun.

Also Tunic is an absolute banger of a game, would recommend, just don't spoil yourself!

[–] PhoenixDog@lemmy.world 27 points 17 hours ago (8 children)

Oh man, @Beep@lemmus.org is gonna be so pissed you kept Field Explores' name in the comic.

[–] MonkRome@lemmy.world 20 points 16 hours ago (2 children)

I'm pretty sure this guys kink is being hated by everyone, don't summon the troll, they're jerking it to your hate.

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