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Comic Strips
Comic Strips is a community for those who love comic stories.
The rules are simple:
- The post can be a single image, an image gallery, or a link to a specific comic hosted on another site (the author's website, for instance).
- The comic must be a complete story.
- If it is an external link, it must be to a specific story, not to the root of the site.
- You may post comics from others or your own.
- If you are posting a comic of your own, a maximum of one per week is allowed (I know, your comics are great, but this rule helps avoid spam).
- The comic can be in any language, but if it's not in English, OP must include an English translation in the post's 'body' field (note: you don't need to select a specific language when posting a comic).
- Politeness.
- AI-generated comics aren't allowed.
- Limit of two posts per person per day.
- Bots aren't allowed.
- Banned users will have their posts removed.
- Adult content is not allowed. This community aims to be fun for people of all ages.
Web of links
- !linuxmemes@lemmy.world: "I use Arch btw"
- !memes@lemmy.world: memes (you don't say!)
Look, I have been replaying Prince of Persia Sands of Time these last few days and it's just fucking incredible how streamlined it is.
the pause menu is just resume/options/quit? no inventory management, skill tree, quest tracker, or other bullshit? Remember this is the IP that spawned Assassin's Creed
also.. it still looks great, with relatively detailed interiors and architecture, great animations and soundtrack, characters quipping about and it all manages to run on 256Mb of ram??
Freelancer was a space shooter that ran on a pentium 3 laptop with an ATI RAGE 8MB video card.
It was dope.
That took me right back to picking up an A5 box of Goblins 2 at a radio rally and reading the booklet all the way home.
Vivid af
I miss that games were completely finished and polished, put on a disk, and never touched again.
Developers didn't really know what would work and what wouldn't, so they fucked around until they found something. No endless clones of the same idea. Extremely weird gameplay, often utter bullshit, sometimes a gem. It was great.
No endless clones of the same idea.
:-/
In the 70s and 80s, video games were so simple and straightforward, usually due to limited computing power, that it was trivial to create clones of games for other systems. Many of the most popular games of the early years of gaming such as Pong, Frogger, Arkanoid, Centepede, etc. were cloned heavily or were clones themselves.
Case in point, six different Tetris knock offs released between 1989 and 1997.
Another notorious instance was The Simpsons: Road Rage, which was a simple reskin of the then-popular Crazy Taxi.
I'll admit to having done a simple reskin myself, for a high school English project, that involved swapping out PacMan for a boat and the ghosts for angry natives. I christened it "Heart of Darkness: The Video Game" and got an easy A for my trouble.
easy A, huh
Eh. As someone who plays MANY games, I can't say that I agree with the notion of old games being inherently better. The interface, bugginess, or lack of QOL often hamstrings the experience.
IMO, it would be best if old games are remade. Arcanum is a pain in the rear, because the text and images can be small on my monitor, plus crashing if I click too quickly. Technical issues are my #1 killer of games, because it takes the wind out of my sails if I try to get into something.
Except there WAS online play. Since like the 90s. RTS games especially had online tournaments. Also, LAN parties used to be epic.
Games DID receive updates when needed. Internet speeds were slow, so it was expected that when you bought a game you got the game after installation, and not a day one patch that barely fixes anything.
As for the other kinds of updates; games got expansion packs. As the name would suggest, they expanded the game. Sometimes quite drastically.
Saves still corrupt to this day in brand new AAA releases.
I mean, the kids playing a switch. Consoles didn't really get updates until the 360/ps3 era and even then it wasn't a guarantee a game would get updates.
That's why there is such a big deal about release versions from back then. If a game was big enough it could get a updated physical release with some slight tweaks.
If you really like the nostalgia of old instruction booklets, or buying a game outside your spoken language, try Tunic. Fantastic game
The thing about updates is that they weren't needed that much. Games didn't release half broken at 3FPS because "we'll just fix it later, maybe"
Game design is better today than it's ever been. For most of us I think it's just nostalgia for our childhoods and for living in simpler times that makes us think otherwise.
I mean have you ever gone back and played a classic game that you didn't grow up with? It's rough. I've plumbed the depths of the NES virtual console and found that all the best games just happen to be the ones I've already played. That's probably not a coincidence.
Even when the game is genuinely great, there's still a mountain of bullshit and bad game design to get through, which is just unnecessary today.
With that said, everyone in this comment section needs to check out UFO 50. It's a collection of 50 "retro" games by a group of indie games designers, and it's absolutely brilliant.
It's a loving recreation of playing games how they used to be played, except it's cleverly laced with subtle, modern design features that make the retro goodness so much better. It's like combing through old ROMs trying to find a diamond in the rough, except there's more diamond than rough.
Speaking of Easter eggs, UFO 50 also has a hidden meta-narrative buried deep in the collection, detailing the dark history of the fictional company that made them.
I’ve actually begun a quest to go back and finish all the games I didn’t play / didn’t finish from the past. NES, SNES, N64, and PSX. To my surprise, I’m actually enjoying some of these games much more than I did as a kid.
The gameplay is quite simple but it’s really well executed. There are a lot of games that just try to do one or two interesting things and then explore how far they can go with that. Nowadays, games seem to take more of a “kitchen sink” approach which tends toward some features being much better developed than others, and first-order-optimal strategies abound.
Sure, there are also plenty of retro-inspired games (like UFO 50), but I view those as a return to the design principles of old, rather than a refutation of them.
That's fair. There were good things about being able to design games at that scale. One of the reasons UFO 50 works so well is because the number of games means that each game could be its own discrete thing. They could include small, arcade-style games like Ninpek and Magic Garden, that focus on a core concept instead of trying to add value.
But I also think the refutation in UFO 50 is more like a silent correction.
Barbuta starts with an immediate moment of unfairness as a joke, and then it provides a game that's much more fair than the games it's inspired by. It simulates the jank but doesn't expect you to put up with it for the whole game.
Ninpek is another example. Can you imagine getting through that game with just three lives? That's how it would have been designed in the 1980s, and that's the game they present to you at first. But as you get better at playing the game, it reveals that you're actually going to get a lot more lives than that. In a brilliant bit of sleight of hand, those two things happen at the same time, making it feel like you're just mastering a difficult game.
Porgy is the same way, but more directly. It kicks your ass in the first thirty seconds, then immediately backs off the difficulty. That first impression makes it feel like it's more punishing than it actually is.
Most of the collection is like this to some extent, and I think that's for the best.
Except there was no online play
That was a feature, not a limitation.
Updates, too. Games had to actually be in their final state before they could be sold.
Not that they were a lot of the times...
Yea, people wanna act like games of the past didn't have game breaking glitches and, since no updates, were stuck with working around them.
Missing No. anyone? PS2 Soul Calibur 3 glitch that wiped your entire Chronicles campaign (and sometimes even the ENTIRE PLAYER FILE) because of how the memory card wrote the data?
Games were far better when they didnt update every fucking day. I hate it so much.
Oh, and I actually OWNED the disc or cart I bought (before online activation shit)
Thats why i play a lot more ps2 Dreamcast and Xbox now. Fuck (most) modern games.
Pizza boy and melonds
How in the fuck has no one yet said:
No Microtransactions.
No Gacha Games (literally 50% of current year gaming).
No Games As A Subscription Service.
No Games With Perpetual DLC (that are each as expensive as other entire games).
Staring at my phone, wishing I had something to read on the ride home
Ahhhh the little sleeves in the crystal cases that you would read excitedly on the way home.
The books were often filled with cool art not found in the game, sometimes there were hints hidden in the margins, or some had a mini-walkthru of the first level or something in the back, along with lore, they added a lot to the game imo. It felt like a well put together package, not unlike album artwork, liner notes and whole albums which people are also now (re)discovering are pretty cool.
God on the PC end of things youd get like a literal book with some games. Keyboard overlays for controls, posters, all sorts of fun shit.
I've grown up in the land of pirate cartridges with no booklets, so never knew any lore about Mario games besides “the princess got kidnapped”. Didn't discover that the enemies had names until I was an adult.
No updates, that's actually a plus in my mind these days, considering how many games they've taken down. You can't take a disk from someone's game collection, but you can certainly remove it when it's been purchased digitally.
no updates How many old games actually made it to the store still needing updates? I have heard of at least one, maybe two, games which had real game-breaking bugs and could have used an update to fix them.
Many years ago, you read an instruction book without knowing it was going to be your last.
Treasure every moment.
When I was little I had my parents read to me from the Mario 3 instruction manual before going to bed.
Manuals were necessary because the games back then couldn't fit a tutorial and, especially in the Atari days, the art didn't always get across what was going on.
I too had my nose in the manual on the ride home. My parents had a rule that we couldn't bring portable game systems (Game Gear in my case) on "short" car rides, so I'd sometimes bring a manual to look at.
I recommend Tunic if you're nostalgic for game manuals
Regarding the text of the OP, that sense of discovery is gone now. The internet has ruined it. All the secrets get posted online within the first week, and there's a wiki up in short order spoiling it for future players.
Regarding the last paragraph, developers have adapted, and now include more complex/obscure secrets meant to be shared by people and solved together. Though of course if players just look things up before even trying then you can't stop them, but that's their own fault.
The modern scourge are dataminers, who will immediately jump to digging through game files and spoil puzzles in the communities trying to solve them. Not all of them will do that, but it only takes one to ruin the fun.
Also Tunic is an absolute banger of a game, would recommend, just don't spoil yourself!
Oh man, @Beep@lemmus.org is gonna be so pissed you kept Field Explores' name in the comic.
I'm pretty sure this guys kink is being hated by everyone, don't summon the troll, they're jerking it to your hate.