Translation: it's the same shitty gamebryo they're always using.
Games

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Rules
1. Submissions have to be related to games
Video games, tabletop, or otherwise. Posts not related to games will be deleted.
This community is focused on games, of all kinds. Any news item or discussion should be related to gaming in some way.
2. No bigotry or harassment, be civil
No bigotry, hardline stance. Try not to get too heated when entering into a discussion or debate.
We are here to talk and discuss about one of our passions, not fight or be exposed to hate. Posts or responses that are hateful will be deleted to keep the atmosphere good. If repeatedly violated, not only will the comment be deleted but a ban will be handed out as well. We judge each case individually.
3. No excessive self-promotion
Try to keep it to 10% self-promotion / 90% other stuff in your post history.
This is to prevent people from posting for the sole purpose of promoting their own website or social media account.
4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
This community is mostly for discussion and news. Remember to search for the thing you're submitting before posting to see if it's already been posted.
We want to keep the quality of posts high. Therefore, memes, funny videos, low-effort posts and reposts are not allowed. We prohibit giveaways because we cannot be sure that the person holding the giveaway will actually do what they promise.
5. Mark Spoilers and NSFW
Make sure to mark your stuff or it may be removed.
No one wants to be spoiled. Therefore, always mark spoilers. Similarly mark NSFW, in case anyone is browsing in a public space or at work.
6. No linking to piracy
Don't share it here, there are other places to find it. Discussion of piracy is fine.
We don't want us moderators or the admins of lemmy.world to get in trouble for linking to piracy. Therefore, any link to piracy will be removed. Discussion of it is of course allowed.
Authorized Regular Threads
Related communities
PM a mod to add your own
Video games
Generic
- !gaming@Lemmy.world: Our sister community, focused on PC and console gaming. Meme are allowed.
- !photomode@feddit.uk: For all your screenshots needs, to share your love for games graphics.
- !vgmusic@lemmy.world: A community to share your love for video games music
Help and suggestions
By platform
By type
- !AutomationGames@lemmy.zip
- !Incremental_Games@incremental.social
- !LifeSimulation@lemmy.world
- !CityBuilders@sh.itjust.works
- !CozyGames@Lemmy.world
- !CRPG@lemmy.world
- !horror_games@piefed.world
- !OtomeGames@ani.social
- !Shmups@lemmus.org
- !space_games@piefed.world
- !strategy_games@piefed.world
- !turnbasedstrategy@piefed.world
- !tycoon@lemmy.world
- !VisualNovels@ani.social
By games
- !Baldurs_Gate_3@lemmy.world
- !Cities_Skylines@lemmy.world
- !CassetteBeasts@Lemmy.world
- !Fallout@lemmy.world
- !FinalFantasyXIV@lemmy.world
- !Minecraft@Lemmy.world
- !NoMansSky@lemmy.world
- !Palia@Lemmy.world
- !Pokemon@lemm.ee
- !Silksong@indie-ver.se
- !Skyrim@lemmy.world
- !StardewValley@lemm.ee
- !Subnautica2@Lemmy.world
- !WorkersAndResources@lemmy.world
Language specific
- !JeuxVideo@jlai.lu: French
Not content to look outdated in 2015 or 2023, now they're going to look outdated in 2030.
2015? that codebase started in morrowind. and say what you want about that game but it is not a looker. it launched the same year as metroid prime.
I didn't think Skyrim was too outclassed compared to its peers in 2011, given that it was so much larger and doing so much more than a lot of them under the hood. But Fallout 4 came out alongside The Witcher 3, and the difference between the two was night and day. Then of course Baldur's Gate 3 next to Starfield, and I have to scratch my head wondering what the hell Bethesda is doing still running this tech stack.
Todd Howard doesn't know how to make games any other way.
It's not entirely out of question that they'll use Unreal for graphics while retaining Gamebryo for gameplay. That's kinda how the Oblivion remaster works. And might be best of both worlds if they manage to make Unreal not suck in terms of performance and don't fall for the photorealism trap
I think graphics are pretty low on my list of priorities for how those games need to modernize. Starfield looks pretty alright in sheer fidelity, but the faces don't animate well, the conversation system is dated even compared to The Outer Worlds doing basically the same thing, and the engine seems (for some reason) incapable of putting together a proper cut-scene.
Morrowind? Gamebryo is the continuation of the NetImmerse engine. Development started in 1997 with the first game released in 1999.
yeah morrowind used netimmerse, first time bethesda used it.
I think Gamebryo (neé NetImmerse) is even a bit older than Morrowind.
I love how the Gamebryo site is still up. I thought it was funny it was still up like 10 years ago when I looked last, and it's still up now without any changes.
I love the Elder Scrolls series, but I'm not convinced that 6 will be good. Owned by Microsoft in this age of AI shit.
If ES6 isn't Skyrim with better writing and better combat, it will fail.
New version = old version + ai?
You’re hired!
Anyone who believed that they would switch to Unreal Engine is delusional.
Maybe for the better. Sandfall Interactive seems the be the only company that could use it without performance issues.
Borderlands 4, Kill the Justice League, Immortals of Aveum, etc. are performance nightmares without tweaking and patches.
Coffeestain have done a good job with satisfactory but I can't think of any other studio.
Loading screen after loading screen after loading screen, but hey you can put a cheese wheel in funny places.
This may be unpopular, but I think this is great news.
Skyrim became one of the best-sellign games of all time in part BECAUSE of how great it is to see your character get ragdolled into the lithosphere by a giant, or to watch the chaos of spawning thousands of wheels of cheese on top of the throat of the world and watching them roll down.
An Elder Scrolls game that was built around having realistic physics, or being restricted to more cinematic movement and knteractions, would lose a key essence of what made the earlier games great.
I don't want engaging combat in Elder Scrolls. If I want combat that I have to pay attention to, I'll go play a Souls game or a fighting game or one of the thousands of games that have tried to be "Skyrim with better combat" that have languished in obscurity because they miss the point.
Also the reason skyrim is still popular is because their engine is way easier to mod compared to unreal. I don't even know any unreal game that has even 10% of modding capability of creation engine. Granted it's outdated, but it's still the reason their games are popular. Hell even starfield recently got a star wars overhaul mod which wouldn't be feasible with unreal. As much as people like to shit on fallout 4, it's modding scene is still one of the most active one. And starfield's failure was more because of scale of the world (and poor writing which has been a staple since skyrim). I'm still skeptical but also somewhat hopeful as long as they build upon the previous es formula.
Fully agree. TES with UE would not be the same.
this shuts down rumors that bethesda will move to unreal engine for ES6
It shuts down rumors that Bethesda will move to pure Unreal Engine for ES6, though I never believed that to be the case.
I see the Oblivion remaster as a bit of a proof of concept of sorts - the potential to have the world, scripts, logic, and physics running on the Creation Engine that devs (and modders!) are intimately familiar with while running the visuals on a separate Unreal Engine layer.
Shedding the need to do extra work on fancy lighting and graphical effects so they can focus on optimizing the bones / structure seems logical to me, but then again this is the diluted Microsoft-era Bethesda we’re talking about so who knows.
we can assure you the game will look better than starfield and surely totally not in development hell at all
I have a feeling Bethesda thought they were going to have a hit with Starfield, and when it was came out to painfully average reviews, they really had to think about their design philosophies. Or they didn't think about them at all and ES6 will be just as painfully average. We'll see.
From the reviews I saw it didn't help that starfield looked and played like a skyrim sci-fi mod that leaned into the Bethesda loading screen meme on purpose.
This is actually a good news and I am glad creation Engine will be used, The best part of Bethesda games are the modability creation engine and its predecessor provide. Unreal engine is not moddable and is not even beginner friendly, while someone like me can fire up Geck or creation kit and do a full fledged quest mod.
I guess you've never had to reconcile the disaster that ensues when multiple CE mods update different parts of a game's .esp data.
If they touch properties that happen to be near each other, the mods that try to preserve properties that don't concern them end up stomping all over one other, leaving the player in a horribly broken land of conflicts and sadness. The mods can't help it, because the engine's modding system and data structures are fundamentally too coarse to allow touching only what's needed, and too stupid to make reliable conflict resolution possible. The endless quest to work around this flaw is why Skyrim has uncountable patch mods, which shouldn't be necessary in the first place. It's a bloody awful design.
I get that you love the possibilities afforded by modding. We all do. But please don't glorify Creation Engine in this area. What's under the covers is embarrassing, and particularly bad when more than a few mods are used at the same time. Players and modders deserve something better, and a competent engine developer absolutely could deliver it.
As someone who has spent too many hours dealing with its fallout, I wish Creation Engine would die.
My unpopular take- I’m glad of this, the best part of the Elder Scrolls games are the ridiculous physics bugs. If a mount giant can’t send me to Jupiter in one hit I don’t want to play
I believe physics is still mostly Havok, so it's not them. They are just that... amazing at using it.
The annoying part about the "creation engine" is that it's still just the corpse of the gamebryo engine that they keep reanimating with their own crap on top of it. With its shitty proprietary netimmerse format that basically only exist for them at that point.
With time, people have developed tools to create content for it, but it's yet another area where they went, fuck it, people are going to make our games better, and we don't even need to do anything to make their life easier while they do.
At the same time, unreal games seem to have much less moddability, to your point, the ecosystem around the existing engine for Beth games means its much easier to get in and do modding.
Unpopular opinion: The gamebryo/creation engine itself isn't that terrible considering almost every item is physics based. I love the engine for something like Fallout. Starfield... There are things they could have done with it to make it better. But Starfield did show that as proof of concept, vehicular traversal is doable.
The issue with Bethesda isn't the janky ass engine. The issue with Bethesda is Emil and his shitty writing.
If history repeats itself, ES6 will be a completely different game to Skyrim
Everything complained about will he cut, nothing new will be added
I'm sure they're well aware that the biggest knock on Starfield are its forgettable plot and universe and too much loading screens. It'll be less of a problem in an Elder Scrolls game as it's building on a great lore foundation and it's a region rather than a bunch of planets. I'm sure in the 7+ years later I expect to actually play the game, loading screens won't be much of a problem. Improved graphics will be a given. It won't set the world on fire but it'll look firmly like it belongs in the PS5 generation which is good enough for me
At this point there is nothing that they could do to make Creation Engine feel "new". I don't understand why they keep beating that dead horse.
A couple of months ago, I had some extra money, so I bought Starfield because I had an itch to go back into my Crimson Fleet character.
The problem was that a couple of weeks before that, I had also purchased a game that I had wanted for years, but could never justify spending the high price of new games on, Red Dead Redemption 2. In comparison, Starfield just felt so....lazy... in ways both big and small, beyond the common issues like repetitive dungeons, barren worlds, loading screens, etc...
The biggest thing I noticed immediately was the effect of bumping into people as you're walking. If you compare a Rockstar Game (Or even an assassin's creed game), where npcs will make a comment, will move out of the way, get upset, etc... Whereas in Bethesda can't be bothered to do anything except slide you to the right when bumping into a character, who doesn't react or flinch in any way.
I started noticing those little things fucking everywhere. And I have to believe that little limitations like that are because it's running on an engine that is older than dirt.
Nah. They are detecting the collision in order to push the player, so the engine is doing the work already. They could easily add an on_collision_player event in the NPC controller that fires at that point to handle NPC reaction.
The age of the engine impacts things like loading screens, poor use of modern hardware, etc. The 2004-era NPC handling is simply a reluctance to do any more than the bare minimum.
Surely no one is surprised by this?
I'm not surprised, but I am disappointed.
That isn't really saying that much. It could still be a creation engine that has a UE5 renderer on top. Like the Oblivion remaster.
Ok and does it run optimized on old hardware and Linux? I'll easily skip it if it doesn't. 😜
does it run optimized
it's 2026, so obviously not.
Bethesda...Bethesda never changes.
