Maldreamer

joined 3 years ago
[–] Maldreamer@lemmy.world 20 points 5 days ago (2 children)

But isn't the gravity bending the space, so the light itself is travelling straight but seems curved to the observer?

[–] Maldreamer@lemmy.world 2 points 1 month ago* (last edited 1 month ago)

5 days on (sometimes 7 days a week)

47 - 60 hours a week (no max limit, sometime I work 14-15 hours a day if there are project submissions)

$8/hour (I don't earn in dollars, and it's capped at 47 hours /week)

I wish I was born somewhere else 🥲...

[–] Maldreamer@lemmy.world 2 points 4 months ago

I haven't had any issues that I couldn't eventually patch, while I used to play skyrim I had 220+ mods plus few of my own mods. I am not saying that it's easy enough but if you really know what you are doing and spent the time learning what a mod does how it does then you can work around the problematic part and modify those mods itself to work together.I have had multiple mods people said that couldn't work together to work together. I understand the process is tedious and hours of manually patching is horrible but I don't think we would get anything as close to this level of moddability for other engine. I have tried modding unreal but it's just too terrible and hard to get into it and I can't do anything meaningful beyond texture mods, maybe it's my skill issue.

Funny that you mentioned fallout, I am now in the process of ironing out my new mod for fallout 3, the engine it uses game bryo is even more dated than the CE of skyrim and there are times that I wanted to smash my computer due to every single one of those time GECK crashed when I was in the middle of something important. But still considering Fallout 3 a game that was released in 2008 can still be modded easily than what's a possible for a game from the time, I just love it.

Also as a person who spent hours dealing with fallout and Skyrim, I love their engine for what it is despite all the issues with it. And I hope that we get a new version of Creation Engine that can iron out the issue its having now, but Bethesda being Bethesda that's probably gonna stay a dream lol, but anyway I have hope for my fellow modders.

[–] Maldreamer@lemmy.world 18 points 4 months ago (8 children)

This is actually a good news and I am glad creation Engine will be used, The best part of Bethesda games are the modability creation engine and its predecessor provide. Unreal engine is not moddable and is not even beginner friendly, while someone like me can fire up Geck or creation kit and do a full fledged quest mod.

[–] Maldreamer@lemmy.world 3 points 7 months ago (1 children)

I think in a debate what that works more than proving the other person wrong is that the spectators are able to identify who is in the right and who is full of shit, so in the end even if the moron debating doesn't change his stance the people listening to it would atleast. The same applies for arguments we see in comments sections too I think or I am just putting more faith in us.

[–] Maldreamer@lemmy.world 4 points 9 months ago (4 children)

Why is that you hate Cuba?

[–] Maldreamer@lemmy.world 0 points 11 months ago (1 children)

Wait how did they still get your email and LinkedIn?

[–] Maldreamer@lemmy.world 3 points 11 months ago

Be wary of any man who keeps a pig farm.

[–] Maldreamer@lemmy.world 16 points 11 months ago

She is so disconnected about how a refugee in a foreign country is going through and wants to just take the kids and the mom leaving the father and phrase it in the worst possible way. What did she expect lol

[–] Maldreamer@lemmy.world 1 points 11 months ago

Maybe Britain should only sell knife after verifying age to be above 25

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