CheeseNoodle

joined 2 years ago
[–] [email protected] 4 points 18 hours ago* (last edited 18 hours ago)

Can confirm, not even an official tester (just an open beta tester) and have acrued a reputation for having a legendary bug aura that can cause catastrophic and previously unseen edge cases to occur just by opening the software (game)

[–] [email protected] 2 points 18 hours ago* (last edited 18 hours ago) (1 children)

I mean I did complain on lemmy about how annoying it was a few times, its a shame too because this problem turned out to be super simple and potentially super common, it would just take a couple of lines being changed on the official setup guide to resolve it... actually come to think of it since its just renaming a file all it would take is having 2 copies of that file in the image with both names since only one is ever going to be used at a time anyway.

[–] [email protected] 13 points 23 hours ago

Morality roadblock? I thought it was a fear of consiquences roadblock. (For these people)

[–] [email protected] 3 points 23 hours ago* (last edited 23 hours ago) (3 children)

Mint Cinnamon. It turned out just to be switching the name of a file on the boot media but it took a long time to work through other issues to get there.

[–] [email protected] 11 points 1 day ago (8 children)

I finally switched to Linux, while Linux itself is just as easy to use as Windows, actually installing Linux can be a nightmare. When setup works properly its no harder than windows, the other 95% of the time its about chasing down an easily solved problem but you have to figure out which easily solved problem it is.

[–] [email protected] 2 points 1 day ago

'the flower we saw that day' is just as bad... only over an entire mini series.

[–] [email protected] 8 points 2 days ago

Iirc the dirty secret of rare earth metals is that every country has them in at least some capacity even if there's variability in how easy to access those deposits are. The dirty part is that the countries that produce them less so have a particular abundance and more so have a lack of environmental regulations.

[–] [email protected] 17 points 2 days ago (1 children)

iirc there's also a section about seperating the UK from Europe.

[–] [email protected] 1 points 2 days ago

It can be under certain circumstances, its generally desireable for a country to be able to feed itself for example, and being able to produce products yourself is useful when negotiating trade agreements. The problem is when autarky becomes conflated with isolationism.

[–] [email protected] 14 points 2 days ago (1 children)

I suspect a lot of guns, explosives, body armor and anti-armor munitions due to the immediate civil war that would break out in most countries as the wealthy elite tells the government to confiscate everyones matter replicators.

[–] [email protected] 3 points 3 days ago* (last edited 3 days ago)

That would make a great side plot for a spy or superhero series. One villain uses clones as body doubles until one of their clones is accidentally created good and overthrows them, that character then gets an arc trying to keep pretending to be their progenitor to the rest of the villains while also convincing the heros that they're not the same person.

[–] [email protected] 3 points 3 days ago (3 children)

Doesn't this scenario essentially cut off the US from advanced chip manufacturing? The chips are made in taiwan and the machines for making the chips are made in europe.

 

So following on from my last post I'v now tried again, this time using Rufus to make my boot USB rather than balena etcher which despite being reccomended is apparently problematic. I also downloaded and verified a fresh install of the cinnamon ISO.

Result is uh....

Failed to open \EFI\BOOT\mmx64.efi - Not Found
Failed to load image (windows symbol): Not Found
Failed to start MokManager: Not Found
Something has gone seriously wrong: import_mok_state() failed: Not Found

This happens when trying to boot from the USB so its actually worse than last time where the demo environment worked but it kept crashing on attempting a proper setup.

PC in question is a small notebook with no discreet GPU to speak of (Intel integrated graphics) that I've been hoping to use as a testbed before comiting to Linux on my main PC.___

9
submitted 5 days ago* (last edited 5 days ago) by [email protected] to c/[email protected]
 

Item #: SCP-NC1008

Object Class: Keter

Status: Uncontained

Special Containment Procedures: SCP-NC1008 is considered to be uncontainable though efforts to find a means to counter SCP-NC1008s anomalous effect are ongoing.

Description: SCP-NC1008 comprises all plant life presently on earth, fossil records suggest SCP-NC1008 first appeared aproximately 450 million years ago and rapidly supplanted existing species.

SCP-NC1008s primary effect is the production of a previously uknown toxin believed to be responsible for the process of ageing within all animal life, the original purpose of this toxin is unknown though theories among researchers fall into two main camps. The first positing that such a toxin is a defensive measure intended to protect SCP-NC1008 from an otherwise exponential growth in herbivore populations; the primary competing theory is that SCP-NC1008 produces this toxin as a form of semi-parasitism ensuring that all animal life will eventually die and ultimately act as a source of nutrients for SCP-NC1008 instances.

Research:
Following the discovery of SCP-NC1008 in 2003 following the completion of the human genome project the foundation has undertaken several long term studies into the effects of diet on longevity in an attempt to find a means by which to circumvent the near omnipresence of SCP-NC1008s toxin present in all living organisms.

Experiment Log #NC1008-01
Test Procedure:
A D-class subject informally dubbed 'meat man' was placed on an all meat diet supplmented with chemically derived vitamin suppliments in order to determine wether SCP-NC1008s effect could be prevented by removing plant material from a persons diet.

Result:
The subject shows moderately decreased signs of ageing compared to the average, however at the present date this decrease falls within the standard deviation for normal induviduals rendering the result inconclusive. Test ongoing.

Experiment Log #NC1008-02
Test Procedure:
A D-class subject informally and somewhat ironically refered to as 'methuselah' was fed an otherwise normal diet artifically infused with extremely elevated levels of the SCP-NC1008 toxin.

Result:
Subject suffered a rapid ageing process similar to progeria and passed away after 11 years and 2 months despite being only 23 when the study began; following this study the foundation began further research into the possibility that progeria itself is somehow a result of an inability of the body to process the SCP-NC1008 toxin resulting in its massive accumulation.

Experiment Log #NC1008-03
Test Procedure:
A D-class subject nicknamed 'Dr Robotnik' by junior researchers was given a diet composed primarily of traditionally 'dairy' products such as eggs, milk and cheese as well as neccesary chemically derived supliments in order to determine if such 'secondary' animal products contained a lower level of SCP-NC1008 toxin.

Result:
As of the present date the subject is noted to have aged extremely well, with a degree of health for their age similar to that found in proffesional athletes, though not conclusive the foundation considers this result to be encouraging.

Experiment Log #NC1008-04
Test Procedure:
Following further research suggesting that the SCP-NC1008 toxin was unable to cross the blood-brain barrier a D-class subject with a record of cannibalism was offered a diet primarily consisting of animal brain tissue sourced from [REDACTED] state [REDACTED].

Result:
Following the studies inception the subject has shown no signs of ageing, monthly physical tests have shown a gradual increase in the subjects vitality approaching what would be expected of a person in the physical prime of their life. The results of this study are currently to be kept hidden from all members of the foundation not on the SCP-NC1008 research team or the O5 council, pending a joint decision by the ethics committee and O5 council.

[Classified]Following a decision by the O5 council that has not been disclosed to the ethics committee the diets of senior researchers considered to be irreplaceable are to be covertly supplemented with meat products composed of processed animal brain tissue, in addition these senior researchers are to be manipulated where at all possible into increasing the overall meat and egg content of their diets so as to further minimize their total intake of SCP-NC1008 toxin.

 

Item #: SCP-NC691

Object Class: Safe

Special Containment Procedures: SCP-NC691 is to be stored at all times in a sound proofed anomalous item storage unit located at least 5 meters from electrical outlets or other anomalous objects with electrical properties or effects.

Access to SCP-NC691 is restricted to any personal below level 3 security clearance without the express permission of the site director.

Description: SCP-NC691 is an air conditioning unit of unknown make or model and bares no manufacturers markings. The plastic outer case shows signs of severe wear including cracks and yellowing of the plastic, despite this SCP-NC691 appears to be impervious to physical damage implying the object was deliberately created in a damaged state or somehow became anomalous some time after its initial manufacture.

SCP-NC691s anomalous effect manifests when it is plugged into a standard american 120v electrical outlet and turned on. When in this state SCP-NC691 will initially appear to be a normal air conditioning unit albeit a particularly loud one; however while in use SCP-NC691 will under all circumstances be precisely 9.1 decibels louder than any other noise in the vicinity. The increase in volume is coincided by a matching increase in power with the object releasing colder air at higher velocities as the sound level increases. Due to the logarithmic nature of the decibel scale cross testing between SCP-NC691 and other sound producing or amplifying anomalies is forbidden without written permission by at least 2 members of the O5 council.

Experiment Log #NC691-01
Test Procedure:
SCP-NC691 was exposed to a sound level of precisely 70 decibels (normal human conversation) in order to establish an accurate baseline of its effect.

Result:
SCP-NC691 produced a sound of 79.1 decibels with no other effects observed.

Experiment Log #NC691-02
Test Procedure:
A member of site security was instructed to enter a containment room with SCP-NC691 and discharge his firearm.

Result:
Security guard suffered short term hearing loss, staff involved were re-assigned.

Experiment Log #NC691-03
Test Procedure: A class-D subject was placed in a sound proofed containment chamber with SCP-NC691 and instructed to set off a large fire cracker.

Result:
Containment chamber observation window was shattered resulting in several researchers suffering minor lacerations and temporary hearing loss, class-D subject was permamently deafened. Testing with sound sources above 150 decibels banned until further review.

~~Experiment~~ Incident Log #NC691-04
~~Test Procedure~~ Incident:
Junior researcher Hugh for unknown reasons, potentially related to a dispute with a superior on the day prior, broke into an on-site maintenance area where equipment used my MTF Eta-11 (“Savage Beasts”) was being serviced and gained access to a [REDACTED] intended for use against sound based anomalies.

On the following day when testing began junior researcher Hugh excused himself from the test area and subsiquently remotely activated [REDACTED] inside the containment cell being used for testing with SCP-NC691.

Result:
A sound possibly exceeding 194 decibels (the theoretical maximum under normal atmospheric conditions) was produced by SCP-NC691; This is, in addition to a powerful shockwave, theorized to have produced a large atmospheric cavitation bubble that resulted in the subsiquent implosion of the containment area and severe damage to surrounding parts of the facility. All staff within the containment area including junior researcher Hugh are believed to have been killed immediately though sufficient remains could not be recovered to perform an autopsy, in addition several deaths and numerous injuries were suffered by site staff in surrounding areas with the widespread damage resulting in multiple low level containment breaches.

Following this incident several members of site security were disciplined for their failure to prevent the theft of equipment, and a petition was made to re-classify SCP-NC691 as Euclid, though this was later denied.

 

^ Title ^

so I've had problems getting linux to actually setup properly but the functional preview on the boot USB stick itself works without issue, so can I just run it that way, or is that going to limit functionality in some way?

21
submitted 2 weeks ago* (last edited 2 weeks ago) by [email protected] to c/[email protected]
 

So to get it out of the way here's what I intend to cram into a case: https://uk.pcpartpicker.com/list/TCWFYd
Budget: $100 to $200.

Asside from the obvious factors (like fitting the GPU) I'm really only looking for 2 main things:

  • Airflow, not looking for a fancy glass fronted case I'm just looking to minimize temperatures and maximize component health.
  • Dust filters, magnetic for easy cleaning would best, same reasoning as above (2 cats in the house)

Basically I'm looking for something like a Liancool 207 only that case can't fit my PSU and likely wouldn't be happy with the cables to feed the Red Devil either. I've seen good things about the Fractal Focus 2 but its description as entry level has me worried if those good thermals stay good for this kind of GPU/CPU combo, its front filter is also reportedly not the greatest.

So I thought I'd ask you guys to help me pick a nice cold and dust free box to keep my magic thinking rocks/sand in.

Edit:
Thanks to everyone for the advice particularly putting me on to GamersNexus (looking at you @[email protected]) and encouraging me to look at more Fractal cases. Ended up going right to the top end of my Budget with a Fractal Design Torrent as it appears to have the best overall thermal performance. Figure its going to be worth it in the long run for that ultimate goal of maximizing component lifespan.

 

I heard Mint is supposed to be the simplest distro to get started with but my experience so far (following the setup guide on the website) has been:

  • Download ISO
  • Check ISO (seemed fine)
  • Burn image... crash
  • Burn image in administrator mode
  • Boot from USB via BIOS... crash
  • Boot from USB via Bios in safe mode
  • Download multimedia codecs... crash
  • Not download multimedia codecs... also crash?

And that's where I am presently, it runs fine off the USB albeit a bit slow, and I know its connected to the internet because I can browse lemmy on it and make annoying posts on the Linux community. I knew Linux was going to be more work than windows but this feels like a ridiculous level of effort right out of the gate, I worry that even if I somehow get it running I'll spend 10x more time fixing it than actually using it.

 

Ok this one blew me away, its another little no parkour required area and this time with multiple fairly obvious yet inconspicuous entrances, beyond being pretty this one has some pretty strong cut-gig vibes.

One entrance hidden behind a Trauma team AV, I later found prettier entrances but I'm not booting up the game with all my mods again. Its pretty winding down there but you can find a small un-marked scav event as article of evidence #1.

Star of the show is this pit, equidistant from pretty much all entrances and with a clearly deliberate parkour path all the way down.

Its a looooong way down, there's also a dead guy with a lore shard down here and a weird red fan that I all the garbage slopes into like it was meant to be some kind of entrance.

This elevator has no useable floors but otherwise appears to be completely functional, even the doors work.

Map location of one entrance for convenience.

 

So I stumbled upon another cool little spot that's totally easy to overlook despite all of us having certainly passed it dozens of time. its another great example of verticality with a little village of shops and homes tucked into the shadowy spaces between buildings, it even has a little scene with a lore shard if you explore all the way to the bottom.

From above we can see just how far the rabbit hole goes, with the deepest part being accessable by ladders just under the pipes on the left.

It's dystopian as hell but damn this place has a vibe, wish V could have an apartment here.

Looking up from the lowest inhabited section the sky is barely visible under all that concrete and steel.

Just a map location:

 

So I am playing with the Hardcore 22 V2 mod which makes enemies a lot more deadly but removes the egregious spongyness of very hard mode in exchange.

This gun just has it all, quick fire shotgun blasts for cqb, long range still fairly quick lovetaps to the head for when a ton of enemies are rushing you at once and of course a charged mode to punch through walls, just beautiful with stalker optics (I also banned myself from using the middle click highlight because its OP as hell)

 

Item #: SCP-NC482

Object Class: Euclid

Special Containment Procedures: Infected induviduals are to be kept isolated inside a secure biological containment cell of class 2 or higher; anyone working with or performing autopsies on SCP-NC482 subjects is required to spend at least 3 days in isolation following cessation of work. Any non D-class personnel showing symptoms are to be given the choice of immediate termination or demotion to D-class for the purposes of furthering foundation research into SCP-NC482.

In cases of SCP-NC482 discovered in the general population mobile task force Chi-7 "Plague Tamers" is to be deployed and the immediate area quarantined under the guise of an outbreak of vaccine resistant polio. Following 3 days of quarantine infected civillians are to be transferred to site-234, uninfected civillians are to be released though remain under monitoring for a further 7 days. Following the removal of non foundation personnel the entire area is to be thoroughly sterilized and all computer equipment within the area is to be removed and incinerated.

Description: SCP-NC482 is a contaigous neurological condition seemingly originating from computer equipment, though SCP-NC482 primarily spreads through person to person transmission the foundation has been able to ascertain in ██% of cases that the patient zero of any given outbreak was in the act of using a computer at the time they started showing symptoms. What exactly causes the initial onset of symptoms in such cases is unknown and research into this is presently suspended, pending a decision from the foundation ethic comittee following the deaths of █ junior researchers.

SCP-NC482 infection comprises the following stages:

  • Stage 1 of the SCP-NC482 infection manifests immediately upon exposure, the infected individual will become noticably more energetic and begin emitting a feint odor similar to ascetone.
  • Stage 2 begins within approximately 5 minutes following initial exposure, during this stage the digestive system begins to shut down and the infected individual will lose the ability to feel hunger or thirst; at the same time the cerebrospinal fluid surrounding the brain will begin to acidify.
  • Stage 3 begins 1 to 6 hours after exposure depending on the presence of food and waste products within the infected individuals digestive tract upon initial infection. Once all solid material has been removed the infected induviduals digetive tract (with the notable exception of water which is entierly retained) the infected induviduals body will begin burning body fat in order to sustain itself. During this phase the infectee will also begin retaining water, losing the ability sweat, cry, salivate or otherwise excrete bodily fluids by any means other than injury.
  • Stage 4 of SCP-NC482 infection is highly variable in its onset, with this stage only beginning once the subjects body has consumed all available body fat. Following the end of Stage 3 infection the cerebrospinal fluid around the infectees brain will have reached a PH similar to that of stomach acid and an organic film will begin to form on the outside of the subjects brain identical in structure and composition to stomach lining. The onset of this phase is marked by inflammation across the entire body with the exception of the cardiovascular system.

Addendum from researcher Dawkins: Stage 4 is significant in being the first phase of the infection to cause distinct physical discomfort to the subject, up to this point in the infection most induviduals won't experience anything worse than a dry mouth, and if left uncontained may continue their daily routine spreading the infection among their local community.

Following stage 4 however infectees will be subject to increasing amounts of pain brought on by rampant inflamation and multiple organ failure.

  • Stage 5. Considered to be the terminal stage of SCP-NC482 infection, in most cases this can last up to █ months, during this stage most of the bodies muscle tissue and internal organs will be slowly dismantled by its own immune system with the resulting products being transferred to the pseudo stomach around the brain by what remains of the circulatory system. Subjects will remain alert and conscious throughout this process only sucumbing once all other organs have been consumed and the immune system finally begins dismantling the heart and lungs providing the brain with oxygen.

Experiment Log #NC482-01
During initial researcher into the long term effects of SCP-NC482 on subjects researchers became curious as to how the disease might progress further if oxygen were to be artifically introduced to the brain via an ECMO machine, preventing the usual death by hypoxia. Though experimentation was ultimately shut down by the ethics committee the following results were obtained before cessation of testing.

  • Stage 6. Following the attachment of an ECMO machine to the remaining blood vessels surrounding the subjects brain the infection was noted to begin consuming bone and dermal tissue, starting at the extremities; as a result what remained of the subjects body appeared to gradually recede into itself in a manner resembling the damage caused by necrotising fasciitis, though far more complete. Following ███ days after the onset of stage 6 the subjects limbs had completely dissapeared, with the torso following after a further ███ days leaving the subject as little more than scab covered head. Despite this the presence of eye movement, and periodic ECG readings confirm that the subject remains concious and aware of its surroundings.
  • Hypothetical Stage 7. Theorised to occur following stage 6, it is believed the brain would eventually finish canibailizing the subjects head before ultimately re-adsorbing the psuedo-stomach formed during stages 2 to 4. Following this we can only assume death would occur due to the loss of any kind of protection from the external environment, though a slowing of brain activity and increase in delta brainwaves measured towards the end of stage 6 suggests the subject may enter a time-dilated dream like state, potentially experiencing far more time passing from their own perspective.
37
submitted 5 months ago* (last edited 5 months ago) by [email protected] to c/[email protected]
 

Continuing my recent playthrough of deliberately letting myself get distracted by every vaguely interesting piece of scenery here are 4 interesting spots around night city that never come up in scripted gigs.

Fairly easy to find, a random security gate near the Kiroshi Optics HQ leads to a surprisingly detailed little loading bay.

Beneath an unassuming overpass lies a whole little village of tyger claws. This area even includes a tyger claw dragon who's appears to be particularly tough, akin to the minibosses often found in criminal activity scanner hustles.

Just a hop, skip and jump from Dantes Den (literally) how many of us have ever looked down to realise there's a whole housing block sealed in by a wire mesh, based on a light in a bottom floor window it appears to still be inhabited to. (The media outer chest piece can be found on the balcony to the right of the image)

Just down the hill from the monestary we can find a whole abandoned housing development, as well as a gas pipeline running underneath the highway. Alas the alluring skywalk of mystery has an invisible wall that prevents the player from following it past the black electronic billboards.

 

On this playthrough I've decided to just wander around Watson a bit before the heist and keep finding streets I've never seen before, even on previous playthroughs where I walked everywhere. This particular street is practically subteranian and its a shame most of the content takes place at surface level or in the main streets when there are great environments like this hidden around the place where most players will never see them.

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