I hated the Gemini in Lies of P, and unfortunately he made my gaming experience worse That being sad, I'm not against companions in games per se. Disco Elysium is an example how properly made companion should look like. To think about, how I would implement a "perfect Gemini"... Hmm, I would rely on the fact he lost memory, and his questline would be to restore it. As you progress in the game and visit certain locations, he remembers lore events he participated in, and tells you about them (maybe in Stargazer menus, like Melina). In the very end, when you arrive to the island, and see flashbacks with Legendary Stalker, he remembers her persona, and that would be the end of his questline and a teaser for the DLC.
Soulslike - Discussion, News, Memes
This is a community for discussion, news, and memes pertaining to the video game sub-genre "soulslike".
Given Lemmy's size, the definition of soulslike may be treated relatively loosely. While games like the numerous FromSoft titles, the recent Star Wars Jedi games, Lies of P, Nioh and similar games should be the focus, games that incorporate soulslike elements - like Hollow Knight and Blasphemous, for example - may also be discussed here.
Basic Lemmy-quette applies. Additionally, since flairs don't exist yet, please do make sure to include a marker to denote what game your post is about in square brackets for clarity's sake. An example could be:
[BB] This enemy is so difficult!
or
[DS1] Anyone struggling with the gargoyles?
Friends:
Should you have any questions, please do let me know.
- Firestorm Druid
I recently had a thought about Melina in Elden Ring:
I wish she would appear at every grace as long as she is your companion and that you leveled up with her. This would make it more impactful, when she is temporarily gone, in Leyndell or the Land of Shadow and even more impactful when she is permanently gone after sacrificing herself or you siding with the Three Fingers. She could also appear as a summon in more places then Morgott (maybe even with a mechanic to "charge" her up and make her corporeal so she can act (as a summon) in more situations).
In my playthroughs I take care to trigger (almost) all of Melina's dialog and always have enough levels to actually level up with her. You can also do a fun hero villain team up for Morgott and summon both Melina and the Dung Eater for Morgott. (You can do the same for Godfrey and summon Nepheli and Shabriri if you did tiier quests)
Sorry for my tangential thoughts. I don't have an opinion yet on the Lies of P companion. I own the game but haven't played it yet.
Couple of things that slipped my mind earlier:
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the " non boss team up" for a section of the level is also a very cool way to do a companion.
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And I believe in Code Vein player runs arround with companions? not sure if they are constant or just npc summons, but I got that idea from a couple of gameplay videos I checked.
I don't think the style of game matters as much as the way it is implemented in that game.
Companions suck in a lot of games. Bioshock Infinite did it pretty well.
Technicly, Melina accompanies you through most of Elden Ring. But she only speaks when spoken to, like a good companion. /s
I don't know, seems like a thing that's hard to get right. A Marvel-quip like character would probably take me right out of the usually dark atmosphere of souls likes. Personally, I wouldn't like a permanent companion that I can't turn off. I think the Elden Ring system does it well, with optional summons (either spirit ashes, or the NPC summons for fights like Radahn).
I didn't mind Gemini, it helped balance the fact that we never hear P speak, I only cringed during the ride to the church.
As for companions, I'm hoping that in the next game in that universe ( the wizard of oz game) we get Dorothy as a protagonist and toto as a sort of companion/summon, that seems like a no brainer to me. Obvs a silent companion but taking that Dorothy would be a voiced protagonist.
Also the prospect of a named, female protagonist in a soulslike has me pumped!
I didn't even mind that. Usually, I find that kind of dialogue to be very cringey, but maybe because I like(d) the game so much, I just embraced his silly monologues and saw it as a nod from the developers that they're in the know.
That would be perfect, actually. Hard agree.
Absolutely! And in a non-objectified way too, hopefully. Not like the female protagonist of a recent certain China-inspired soulslike that features certain... assets
recent certain China-inspired soulslike
Oh right! I keep forgetting that game exists :P
Also, for Gemini it was a ~small~ cringe, I actually kind of missed his commentary a bit in the DLC.