propitiouspanda

joined 3 days ago
[–] propitiouspanda@lemmy.cafe 0 points 51 minutes ago* (last edited 48 minutes ago)

Already done.

Soft-body physics aren't hard.

In fact, I challenge you to do it yourself so you can see exactly how easy it is.

[–] propitiouspanda@lemmy.cafe 0 points 1 hour ago (2 children)

I didn’t think I’d have to point out that adding a cape is a similar pain in the ass.

Yeah, skill issue.

[–] propitiouspanda@lemmy.cafe 1 points 1 hour ago

I mean, if it doesn't then it's just adding to the model.

Django from Boktai had a scarf. I doubt it was difficult to add.

Even then, it becomes a problem of adding a gear system at all and a scarf is pretty irrelevant.

[–] propitiouspanda@lemmy.cafe 0 points 1 hour ago (4 children)

TL;DR: It’s not just another piece of gear.

Yes it is. It's identical to adding a cape.

TL;DR: skill issue

[–] propitiouspanda@lemmy.cafe 1 points 8 hours ago

1000x cheaper to just send in assassins.

[–] propitiouspanda@lemmy.cafe 4 points 8 hours ago

I know one person from New Zealand and she's racist as fuck.

[–] propitiouspanda@lemmy.cafe 1 points 9 hours ago (8 children)

or you’re asking me to implement an accessory-anchor system all for the sake of a scarf

It... shouldn't be that difficult?

It's literally adding another piece of gear, like gloves, breastplate, helmet, etc. Now just repeat the process for a scarf.

[–] propitiouspanda@lemmy.cafe 1 points 9 hours ago

The entire game is mirrored.

[–] propitiouspanda@lemmy.cafe 3 points 9 hours ago

Legend of Zelda did it well.

Honestly, I think a major issue with doors is that they just slow down gameplay.

It's like coming across a ladder only every building has one.

 

They were bought by IBM a few years back, but even aside from that they’re a corporation and they care about making money above all else.

It looks like Red Hat is doing its damnedest to consolidate as much power for themselves within the Linux ecosystem.

I don’t think the incessant Fedora shilling is unrelated.

It seems like there isn’t much criticism of the company or their tactics, and I’m curious if any of you think that should change.

[–] propitiouspanda@lemmy.cafe 1 points 14 hours ago (2 children)

You should get some experience using modern game engines so you can see firsthand how easy it is to develop cross-platform games.

Supporting multiple platforms is a job for the engine developers.

 

I'm thinking we should take community (private) servers to the next level.

Instead of relying on one project to safekeep our characters after potentially thousands of hours of playtime, could we have projects that are interoperable with one another?

Projects could have a list of other projects that they accept server transfers to/from. Character data can be exported with a signature to ensure authenticity.

It seems like this is the future, we're just not there yet.

Any additional input on this would be appreciated. I don't know much about digital signatures, but it looks like they would be appropriate here.

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