this post was submitted on 06 Jun 2025
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Well yeah, we have a character model for the giant demon and the giant demon has a huge use case.
A scarf? That's a model extension. Either you're asking me to create a whole new character with a scarf baked into the mesh that will deform weirdly as the character moves, or you're asking me to implement an accessory-anchor system all for the sake of a scarf (albeit other accessories might use this new framework) which will then need a physics/cloth sim to even look half good.
It... shouldn't be that difficult?
It's literally adding another piece of gear, like gloves, breastplate, helmet, etc. Now just repeat the process for a scarf.
You're assuming the game in question already had character customization in place.
I mean, if it doesn't then it's just adding to the model.
Django from Boktai had a scarf. I doubt it was difficult to add.
Even then, it becomes a problem of adding a gear system at all and a scarf is pretty irrelevant.