this post was submitted on 06 Jun 2025
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[–] propitiouspanda@lemmy.cafe -2 points 10 hours ago* (last edited 10 hours ago) (1 children)

Already done.

Soft-body physics aren't hard.

In fact, I challenge you to do it yourself so you can see exactly how easy it is.

[–] Bimfred@lemmy.world 1 points 9 hours ago (1 children)

Took you three minutes to implement soft body physics in the Quake 3 engine, huh? Show your work.

[–] propitiouspanda@lemmy.cafe 0 points 8 hours ago* (last edited 8 hours ago) (1 children)

Why are you mentioning the Quake 3 engine?

[–] Bimfred@lemmy.world 1 points 8 hours ago* (last edited 8 hours ago) (1 children)

Cause that was the task. Add soft body physics to Jedi Outcast, which is running on a modified Quake 3 Arena engine. Or create a new animation rig and redo all of the character animations. And you did it in three minutes. So show your work.

[–] propitiouspanda@lemmy.cafe 0 points 7 hours ago (1 children)

Where is it mentioned that is that task?

Also, where are you getting 3 minutes from?

[–] Bimfred@lemmy.world 1 points 6 hours ago* (last edited 6 hours ago) (1 children)

Since you were so insistent that it's simple, I told you to go and implement non-rigid capes to two old games that never had more than a rudimentary physics engine, and report back just how easy it was. And seeing how your reply, three minutes later, started with the words "Already done," I can only assume that you did it. So do tell, how easy was it?

[–] propitiouspanda@lemmy.cafe 0 points 3 hours ago

"It's simple" didn't imply usage of game engine nor time.

I also never said simple. I said easy.

I challenged you by trying it yourself to see how easy it is. Have you tried doing it yourself? I'd wager not, and probably win said wager.

Here's a 5 minute tutorial in how to do it in Godot to get you started: https://www.youtube.com/watch?v=GURxA8MvkkM

Now, reply to me with further excuses for why it's "too hard."