I use a wacom intuos + xournal++.
The wacom is nice because it has bluetooth and pretty much "just works" on Linux.
Xournal++ lets me edit pdf files and/or export stuff as pdf. I also like that I can add text with xournal++.
I use a wacom intuos + xournal++.
The wacom is nice because it has bluetooth and pretty much "just works" on Linux.
Xournal++ lets me edit pdf files and/or export stuff as pdf. I also like that I can add text with xournal++.
Because you can run a "rootfull xwayland" session which is essentially an X11 session but rewritten to be more maintanable.
After this, it's a lot harder to be opposed to the loss of X11, because you don't really lose it.
I switched to fennec and it's basically instant. Fennec also gets ublock origin, a much better adblocker. But I've been too lazy to switch before this.
Anubis takes around 5 minutes on cromite browser.
It doesn't work at all for users without javascript. The creator of anubis is investigating an alternative
It's a lot more complex than "enable everywhere immediately".
Try translated Chinese web serials.
Try 40 milenniums of cultivation. It's half fantasy though, with it's own magic system. Actually, most web serials I read are fantasy, I haven't seen much sci fi.
There are also actual novels though, like the 3 body problem, which was popular enough to get adapted to a netflix series but I only really care about web serials.
The mitre cve database is more like that big block just below what's being pointed too.
But it does look like they have a backup plan: https://www.thecvefoundation.org/
Joysticks on the bottom again... whyyyyy...
My hands find that setup so uncomfortable, I wish they would put them on the top.
All these people explaining that server side anti cheat is "easier". Let me explain to you the real reason why games use client side anti cheat:
I've heard one rebuttal to this: Not all cheaters can be spotted by a human, sometimes they pretend to be a really good player.
To be blunt: I don't really care. I don't really understand why people care about that kind of cheater either. The point of kicking cheaters is to keep the game fun by not having everybody get crushed. But if the cheater is just like another good player, then they're just another good player to me.
I used to play this browser game, https://krunker.io/. It's a browser based FPS game, and due to being browser based it was really, really easy to write cheats. The devs gave up after like a month, and simply stopped updating the anti-cheat, opting for a different system instead — deputization. Players would become "krunker police", and while playing, if a cheater was reported, then they would anonymously, and silently watch, and then take action.
It worked pretty well, then krunker got bought by a mobile gaming company and the game lost a lot of members. But I think the original io browser game is still under full creative control by the devs though, it's just the discord, facebook, and mobile versions of the game that are enshittified.
Anyway, when I was playing a few months ago, I encountered a cheater in one of our lobbies. They were trolling, while advertising cheats. But there were like 5 good players in the lobby, it was a cracked lobby, and we stomped them. They couldn't even make it to top 4/8 people.
Imagine aimbotting, advertising those aimbots, and still getting stomped. We called them out on that, and they just left. And that moment was a shit ton of fun.
But anyway, in the comments, I see some of this same sentiment that companies parrot: That cheaters are inherently bad, and need to be stopped because cheating is bad. This frustrates me because cheaters are not the only entity which can make a game unfun, there are also other toxic elements which should be moderated, but are often not, because of the focus on cheaters.
Play with cheaters, or play without DRM/Kernel level anti-cheat, pick one
Like this snipped from one of the comments below.
But people do cheat with DRM/Kernel level anti-cheat? I can think of 3 ways to do it off the top of my head:
And I especially hate this particular dichotomy because, by assuming DRM/Kernel level anti-cheat is invincible, it creates a sort of "blindspot", where when someone does cheat, they may not get noticed because it's assumed they are unable to cheat in the game, which is not the case.
Their license is not a free software/content license, as it has a non-commercial clause.
I'm frustrated with non-commercial as a clause because it feels difficult to define. Even though selling the content is pretty clear cut, there are so many ways to reuse content that indirectly make money, in a society where everything is business. If I use this content on my resume and then that gets me a job, was it a commercial usecase?
the licence is still in the spirit of open source
that's the problem. The license is only good in spirit, and simply doesn't work in practice.
For example, a corporation could run a subsidiary business which doesn't make enough money to violate the license, which then rents use of the software to the the big corporation. Google used to use a similar scheme, to shift money around and essentially evade taxes.
Although in a legal system where money is a win button, you can't really win going to win even if they just decided to violate the license.
Anyway, if you don't want big corporations to use it, just use the AGPL.
Google basically bans use of the AGPL internally — you can't even install AGPL apps!
I switched to Incus for my homelab.
Blogpost: https://moonpiedumplings.github.io/projects/build-server-6/