RougeEric

joined 2 years ago
[–] RougeEric@lemm.ee 9 points 1 year ago

Time to pull out the ultimate weapon...

...

You must use the forbidden art of pst pst pst...

[–] RougeEric@lemm.ee 49 points 1 year ago (10 children)

Apparently it's a former Bungie artist that included stolen work in internal assets and didn't tell anyone.

For once, it sounds like a genuine "oh f*k", and not corporate excuses. What we can hope is that the actual artist behind the art gets compensated for their work, and that the assets get replaced if they ask for it.

[–] RougeEric@lemm.ee 6 points 1 year ago

Not watching as long as they keep hosting a country perpetrating a genocide.

[–] RougeEric@lemm.ee 4 points 1 year ago (1 children)

Start stretching. There's arrows to dodge.

[–] RougeEric@lemm.ee 3 points 1 year ago

First Rick roll that actually makes me chuckle in a long time!

[–] RougeEric@lemm.ee 8 points 1 year ago

Openread is cool too.

[–] RougeEric@lemm.ee 2 points 1 year ago

10×1=1, right?

[–] RougeEric@lemm.ee 29 points 1 year ago

Yeah, and always looked like her mom too.

[–] RougeEric@lemm.ee 3 points 1 year ago

Must be spicy

[–] RougeEric@lemm.ee 1 points 1 year ago (1 children)

Summary added.

[–] RougeEric@lemm.ee 3 points 1 year ago

After maining ele got years, I've never been able to get invested in anything else... it's all boring with too few buttons to push.

 

You can download it for free on the Unity Asset Store!

 

You can download it for free on the Unity Asset Store!

 

Hi all,

I've been working on a side-project after needing something to handle UIs for a game I work on, and came up with InputLayers, which is basically a layer-based filtering system for Input handling.

My main issue was having a clean and consistent way to handle taking input availability away from something (a character, UI, or anything else) when something should take over (a menu opening, a popup, etc.)

So I ended up using this as an opportunity to learn the new Unity UI system, and set up a clean editor window. In the end, it was close enough to a packageable asset, that I felt it'd be cool to make it available to others!

It's free, so if anyone wants to give it a try, I'd love some feedback =)

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