Malix

joined 2 years ago
[–] [email protected] 2 points 23 hours ago

I only longingly looked at the screenshots of Sam&Max in some gaming magazine at the time, managed to get the game waaayyy later. But man was it worth the wait :)

You're welcome! Also, there are still some more-or-less indie devs who keep the point&click adventures alive, afaik most, if not all from Wadjet Eye's catalog are great, eg: The Excavation of Hob's Barrow, Strangeland, Primordia.. worth checking out!

[–] [email protected] 5 points 1 day ago* (last edited 23 hours ago) (2 children)

point & click adventure games? Some older ones can be aquired for cheap, or even free as some of them have been released as freeware.

some suggestions in no particular order, some are older (like, DOS old, but still good today, imo), some are 2010's or so:

  • TellTale Sam & Max -episodic games (3d, cartoony, comedy)
  • Monkey Island -series, parts 1-3. (2d, cartoony, comedy, pirates, yarharhar) (Later games in the series are pretty finicky to get running/stay running.)
  • Sam & Max: Hit the road (2d, cartoony, comedy)
  • The Dig (2d, scifi)
  • Full Throttle (has a modernized remaster) (2d, "scifi", biker-theme)
  • Flight of the Amazon Queen (freeware) (2d, ~40's vibe, "retro-scifi")
  • Beneath a steel sky (freeware) (2d, scifi, comedy, some gore)

Ones that have some keyboard usage, but are mainly mouse driven (or can be mouse driven)

  • Grim Fandango (modernised remaster, original doesn't do mouse) (3d, latin-american land of the dead, comedy)
  • Indiana Jones & The Fate of Atlantis (some occasional fights where keyboard would be preferred, most of these can be circumvented though) (2d, some comedy, ww2, I mean, it's indiana jones)

The older ones can be played via Scummvm (https://scummvm.org/) - it's basically a simplified launcher/runner just for adventure games.

[–] [email protected] 2 points 1 day ago* (last edited 1 day ago) (1 children)

I'm a bit two minds about Content Warning - on one hand, it's simple to pick up and it's definitely goofy and, fun? But lack of meaningful permanent progress kinda brings it down for me.

Essentially, you can do "fine" with the basic gear (camera, flashlights), but you get more views (ie. money) with better gear - assuming you actually can capture some footage the game-logic deems worthy. Lost items can occasionally be found in the spoopy-place later on, but not guaranteed. Also replacing/buying new gear is kinda expensive, and dead teammates cost money to bring back (but you can't go to debt because of it, iirc, so that's nice).

The runs, at least for us, are usually VERY short, like few minutes in and out. Your runs are limited by oxygen, health and amount of footage you can record - which is 30s. so make it count. So basically how the runs go:

  1. find the first monster
  2. goof with it and try not to die
  3. okay steve died while goofing with the monster, but I got it on film!
  4. RUN AWAAAY with camera set in selfie-mode and try not to die

Usually monsters can be found very quickly, sometimes it takes a while. But usually run is over in few minutes, the prepwork before taking a dive tends to take longer :D

AFAIK There are some "hidden puzzles", like combine some bones or whatever to summon a spoopy secret monster or such, but I haven't seen them myself, just seen some mentions about them occasionally.

Also, It has mod support too. We tried a few:

  • longer/infinite film - initially we thought this would be great, but that just defeated the whole point, recorded footage started to drag on and on and on... Short film forces you to really asses the situation and only record peak footage, instead of meandering nonsense.
  • More/infinite money - While it was dope to finally test the equipment we were usually too ~~stupid~~ ~~drunk~~ bad to be able to afford them, the items range from useless single use toy to needlessly expensive for what they are.
  • More days - same, kinda defeats the point.
  • free hospital bills - a good one, imo. The game is punishing enough as is.

Maybe a bit more durable dudes or longer/infinite oxygen tanks would do, dunno.

Doesn't sound like a glowing recommendation, but in general I've never had bad time in the game. The runs are just over bit too quickly, but then again starting a new doesn't take long either. It's decent at minimum.

[–] [email protected] 2 points 1 day ago (1 children)

are you using some app to use fsr in older games, or is that just baked into the amd drivers/software now?

[–] [email protected] 1 points 1 day ago (3 children)

Our group got Lethal Company - and promptly refunded, none of us really felt it. Later "Content Warning" was given free, which we got and still occasionally play, it's okay - if a bit jank. We've been discussing about this one, but it just screams streamer/youtuber-bait to me, and while it is exceptionally fun to watch good streamers having a banter and laughs. I dunno if it holds as well for us, it kinda feels like we'd play it once or twice and then drop it entirely.

Visually the game is on point, though. The southpark-esque "canadian" way the robot-characters talk is hilarious, and the slight eye movements really sell it.

[–] [email protected] 1 points 1 day ago (3 children)

oh I wasn't going to go on a rampage about fake pixels or anything, honest question about performance. Kinda wild it tanks that hard beyond 1440p. There's few games where I run DLSS even if performance-wise it isn't neede - just because it does better job with antialiasing than whatever TXAA/TAA/FXAA/whatever postprocess AA there usually is. A lot less crawling pixel edges in fine details etc.

Also, just heads up if you ever intend to go for Arkham Knight - IIRC the good ending requires finishing all joker stuff (incl. the collectible trophies). I got no time for that nonsense so just watched the ending on youtube after getting bad ending. :D

[–] [email protected] 1 points 2 days ago* (last edited 2 days ago) (5 children)

Arkham City is great! Plays well, sounds dope, looks still pretty darn good. The artstyle is still a nice balance between realistic and stylistic, which doesn't age as hard as realistic, imo.

Got to ask, FSR really needed? Shouldn't this run at 4k even at fairly modest/toaster-ish pc now? Or does FSR provide better antialiasing results than whatever the game does without it?

Once upon a time I did 100%'d Arkham Asylum, but bailed out of that plan on Arkham City - the amount of collectibles, challenges and secrets was just too much. (And then Arkham Knight came along and turned it way past 11, didn't bother to finish the game because screw those Joker races.)

[–] [email protected] 5 points 1 week ago

No matter what sensitivity my mouse is set to I seem to get stuck when turning. On a controller I can turn completely in a circle, but not with a mouse unless i’m missing something.

are you using running in circles as a benchmark? as a one continuous loop that is not going to happen with a mouse unless you have infinite desk and arm lengh. Generally mouse users do circles in segments: turn a bit, move mouse back to center and repeat as nescessary.

If you've mostly used controlles, yea, m+kb is going to feel unnatural. Same applies in reverse too. Different worlds - it can take quite some time to get familiar with the other.

[–] [email protected] 18 points 1 week ago

couldn't post as they're still trying to escape their selfmade hell. /s

[–] [email protected] 34 points 1 week ago (2 children)

seems like the fans of the game didn't really stay with it :P

[–] [email protected] 4 points 2 weeks ago

okay this seems to tickle my interests quite a bit. Thanks for sharing!

[–] [email protected] 3 points 2 weeks ago (1 children)

In 2025, default cube gained sentience, grew limbs, and knows what you did. This time, default cube deletes you.

anyhoo, The outlined 2d style is cool :)

 

For the uninitiated: it's a 2003 racing game which became more or less a meme, because every possible feature of the game just doesn't work.

I kinda feel the game is going to be released just because of the meme-status, so that people would notice the publisher's other games.

Either way, I appreciate making the game available, if just for laughs.

 

Hi all

Trying to make a switch over to librewolf, but currently the "most mission critical issue" is that I can't seemingly force the PiP -videoplayer to stay on top of all other windows.

My kwin window rule is essentially identical, apart from window class, to the old one I used with Firefox - and that one worked just fine. Not sure if kwin, librewolf or user id10t issue.

But if anyone has thoughts or pointers about this, please share!

the settings as they are now:

edit: I absolutely hate this. IMMEDIATELY after posting I tinkered a bit and turns out "Match whole window class" = Yes -setting was the thing. It works now. DERRRRP.

So in case anyone else stumbles on the same issue, check that setting.

 

Hi

So, the thing I want to accomplish is to add .png images, compile them and then transform the compiled montrosity (move/scale, etc).

But the thing is, if I “alphaover” the images with some offset, for example:

the image laid over the other cuts off, as the overlay can’t reach outside the dimensions of the underlaying one.

I know I can just:

  • use eg. gimp and combine the images there, but I’d rather have my workflow entirely in blender.
  • add transparent padding for ~billion pixels around the decal as a workaround, but that sounds silly and “bruteforcing” the concept.

How would I go about getting all overlaid images to display in full in such case? I’ve tried different options on the “alpha over” and “color mix” -nodes without results, but entirely possible that I just missed some critical combination.

So, thoughts?

 

Hi

So, the thing I want to accomplish is to add .png images, compile them and then transform the compiled montrosity (move/scale, etc).

But the thing is, if I "alphaover" the images with some offset, for example:

the image laid over the other cuts off, as the overlay can't reach outside the dimensions of the underlaying one.

I know I can just:

  • use eg. gimp and combine the images there, but I'd rather have my workflow entirely in blender.
  • add transparent padding for ~billion pixels around the decal as a workaround, but that sounds silly and "bruteforcing" the concept.

How would I go about getting all overlaid images to display in full in such case? I've tried different options on the "alpha over" and "color mix" -nodes without results, but entirely possible that I just missed some critical combination.

So, thoughts?

27
submitted 7 months ago* (last edited 7 months ago) by [email protected] to c/[email protected]
 

(also; an album: https://imgur.com/a/H4EZCdV - changed the topic link to show the render, for obvious visibility. Album includes node-setups for geonodes and the gist of what I use for most materials)

Hi all, I'm an on/off blender hobbyist, started this "project" as a friend of mine baited me a bit to this, so I went with it. The idea is to make a "music video" of sorts. Gloomy music, camera fly/walkhrough of a spoopy house, all that cheesy stuff.

It started basically with the geonodes (as shown in the imgur album) - basically it's a simple thing that generates walls/floorlists around a floor-mesh and applies given materials to them, nothing fancy but it allows me to quickly prototype the building layout.

The scene uses some assets from blendswap:

  • https://blendswap.com/blend/14139 - furniture, redid the materials as they were way too bright for the direction I intended to go. But the modeling on the furniture is top notch, if a bit lowpoly but nothing a subsurf mod. can't fix.
  • https://blendswap.com/blend/25115 - the dinner on the table. Also tweaked the material quite a bit, the initial one was way too shiny and lacked SSS.

Thanks to the authors of these blendswaps <3

edit: the images on paintings on the wall are some spooky paintings I found on google image search, but damn it I can't recall the search term to give props. I'm a failure.

The source for the wall/floor textures are lost to time, I've had these like a decade on my stash. Wish I could make these on my own :/

0
Sometimes lore hits differently (shencomix.tumblr.com)
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

edit: also, no idea what's going on with the kirby lore, as referred in the comic.

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