Malix

joined 2 years ago
[–] [email protected] 1 points 24 minutes ago

No matter what sensitivity my mouse is set to I seem to get stuck when turning. On a controller I can turn completely in a circle, but not with a mouse unless i’m missing something.

are you using running in circles as a benchmark? as a one continuous loop that is not going to happen with a mouse unless you have infinite desk and arm lengh. Generally mouse users do circles in segments: turn a bit, move mouse back to center and repeat as nescessary.

If you've mostly used controlles, yea, m+kb is going to feel unnatural. Same applies in reverse too. Different worlds - it can take quite some time to get familiar with the other.

[–] [email protected] 18 points 20 hours ago

couldn't post as they're still trying to escape their selfmade hell. /s

[–] [email protected] 32 points 1 day ago (2 children)

seems like the fans of the game didn't really stay with it :P

[–] [email protected] 3 points 6 days ago

okay this seems to tickle my interests quite a bit. Thanks for sharing!

[–] [email protected] 3 points 1 week ago (1 children)

In 2025, default cube gained sentience, grew limbs, and knows what you did. This time, default cube deletes you.

anyhoo, The outlined 2d style is cool :)

[–] [email protected] 1 points 1 week ago

oh DERP, how did I even forget that one.

[–] [email protected] 5 points 1 week ago* (last edited 1 week ago) (2 children)

and the hand kinda is reminiscent of the sausagedog from it too, different devs though.

edit: aww poo. there apparently was a demo but it doesn't seem to exist anymore. :/

[–] [email protected] 2 points 1 week ago

Doubt they are going to “finish” the game before releasing it.

I don't think anyone is going to be asking it to be fixed - that would entirely defeat the point. Though they could explain the state of the game on the store page, in case someone isn't familiar with it.

 

For the uninitiated: it's a 2003 racing game which became more or less a meme, because every possible feature of the game just doesn't work.

I kinda feel the game is going to be released just because of the meme-status, so that people would notice the publisher's other games.

Either way, I appreciate making the game available, if just for laughs.

[–] [email protected] 5 points 1 week ago

admittedly, haven't played in quite some time, but last I checked:

  • campaign? story? There is none, apart from the galnet news and events. The game is a sandbox, you do you. Mine, bountyhunt, pirate... whatever.
  • can't comment on multiplayer, only played in closed sessions with friends only.
  • up to you with the controls. I've mostly played with mouse+keyboard and found them to work just fine. Sure a HOTAS is a lot cooler, but I wouldn't bother unless you end up REALLY being into flightsims/elite.
[–] [email protected] 5 points 1 week ago* (last edited 1 week ago)

the game isn't THAT old, but damn if it doesn't suffer from some resolution scaling issues. The in-game ui gets hella small on anything above 720p or so. EDIT: https://www.pcgamingwiki.com/wiki/Deus_Ex:_Human_Revolution_-_Director%27s_Cut#HUD_scaling_for_higher_resolutions apparently some hexedit tweak should solve the UI scaling. neat!

edit: also the AA in the game isn't the greatest, and I can't get an override working from nvidia inspector, but.. oh well.

Good game, though :)

[–] [email protected] 3 points 1 week ago

Haven't been following discord development, but I did test the screen sharing some days ago on linux - just for laughs - and to my surprise it didn't CTD the app, and it actually streamed the thingy I wanted. Great!

[–] [email protected] 2 points 2 weeks ago (1 children)

Entirely possible, dunno. And not like a 3090 is that new anymore either.

Basically all of the issues mentioned above have been mentioned in various threads over at nvidia's forums, etc. So they're not unknown, but kinda wild a released driver has all of these issues whereas the previous beta was seemingly unaffected - feels like someone was bit too triggerhappy to release an untested version to production.

It'd be nice if I could just drop the nvidia card and swap to amdgpu but.. that'd require "a bit" of money so I could maintain same (or better) level of performance - and atm I just don't want to spend that kind of money. :/

 

Hi all

Trying to make a switch over to librewolf, but currently the "most mission critical issue" is that I can't seemingly force the PiP -videoplayer to stay on top of all other windows.

My kwin window rule is essentially identical, apart from window class, to the old one I used with Firefox - and that one worked just fine. Not sure if kwin, librewolf or user id10t issue.

But if anyone has thoughts or pointers about this, please share!

the settings as they are now:

edit: I absolutely hate this. IMMEDIATELY after posting I tinkered a bit and turns out "Match whole window class" = Yes -setting was the thing. It works now. DERRRRP.

So in case anyone else stumbles on the same issue, check that setting.

 

Hi

So, the thing I want to accomplish is to add .png images, compile them and then transform the compiled montrosity (move/scale, etc).

But the thing is, if I “alphaover” the images with some offset, for example:

the image laid over the other cuts off, as the overlay can’t reach outside the dimensions of the underlaying one.

I know I can just:

  • use eg. gimp and combine the images there, but I’d rather have my workflow entirely in blender.
  • add transparent padding for ~billion pixels around the decal as a workaround, but that sounds silly and “bruteforcing” the concept.

How would I go about getting all overlaid images to display in full in such case? I’ve tried different options on the “alpha over” and “color mix” -nodes without results, but entirely possible that I just missed some critical combination.

So, thoughts?

 

Hi

So, the thing I want to accomplish is to add .png images, compile them and then transform the compiled montrosity (move/scale, etc).

But the thing is, if I "alphaover" the images with some offset, for example:

the image laid over the other cuts off, as the overlay can't reach outside the dimensions of the underlaying one.

I know I can just:

  • use eg. gimp and combine the images there, but I'd rather have my workflow entirely in blender.
  • add transparent padding for ~billion pixels around the decal as a workaround, but that sounds silly and "bruteforcing" the concept.

How would I go about getting all overlaid images to display in full in such case? I've tried different options on the "alpha over" and "color mix" -nodes without results, but entirely possible that I just missed some critical combination.

So, thoughts?

27
submitted 7 months ago* (last edited 7 months ago) by [email protected] to c/[email protected]
 

(also; an album: https://imgur.com/a/H4EZCdV - changed the topic link to show the render, for obvious visibility. Album includes node-setups for geonodes and the gist of what I use for most materials)

Hi all, I'm an on/off blender hobbyist, started this "project" as a friend of mine baited me a bit to this, so I went with it. The idea is to make a "music video" of sorts. Gloomy music, camera fly/walkhrough of a spoopy house, all that cheesy stuff.

It started basically with the geonodes (as shown in the imgur album) - basically it's a simple thing that generates walls/floorlists around a floor-mesh and applies given materials to them, nothing fancy but it allows me to quickly prototype the building layout.

The scene uses some assets from blendswap:

  • https://blendswap.com/blend/14139 - furniture, redid the materials as they were way too bright for the direction I intended to go. But the modeling on the furniture is top notch, if a bit lowpoly but nothing a subsurf mod. can't fix.
  • https://blendswap.com/blend/25115 - the dinner on the table. Also tweaked the material quite a bit, the initial one was way too shiny and lacked SSS.

Thanks to the authors of these blendswaps <3

edit: the images on paintings on the wall are some spooky paintings I found on google image search, but damn it I can't recall the search term to give props. I'm a failure.

The source for the wall/floor textures are lost to time, I've had these like a decade on my stash. Wish I could make these on my own :/

0
Sometimes lore hits differently (shencomix.tumblr.com)
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

edit: also, no idea what's going on with the kirby lore, as referred in the comic.

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