Not really, not on its own. It can GET demanding depending on how big you go with building stuff.
JakenVeina
Art direction > Graphical fidelity
Having smoke wafting up through a floor is a hard no from me, in my builds. Lately, I'm not even okay with really TALL floors, that allow the smoke to dissipate. I only go for having smoke-generating machines expose their stacks, or sit underneath some kinda open-air vent hole.
We've seen now that we're getting vents and even FANS in 1.1, but I'm assuming they will have no affect at all on the way exhaust animates, since those animations are just super simple particle effects provided by the engine. That would be REALLY cool, though, if they do end up being functional in that regard.
I see basically no chance that they ever make dealing with exhaust a REQUIREMENT, as they're pretty consistent about wanting to allow people to play however they like, realism or no, but it would be a pretty cool challenge.
I'm definitely having trouble conceptualizing what this even IS much less what one might use it for. Hyperlight is like a containerization system? It lets you host micro-VMs? And now you can use one to host a WASM app? Why on Earth would someone want to host container/VM just to run WASM code? Are we really going down the road AGAIN of taking tech made to run in browsers, and using it to make backend stuff?
I think they're referring to the /c/conservative community ON shitjustworks. I certainly have never experienced the instance in general leaning conservative.
Yeah, shoulda said Valve, rather than Steam.
Am I crazy, or is 1.1 going to be BIGGER than 1.0?
I saw this first here in the post, before I had a chance to watch the video, but I was still BLOWN away by the video! It's SO much more than what I thought, I figured they would just auto-connect belts that are touching when placed.
shapez 2 is definitely worth a look if you like the genre. It's the purest, most-distilled gameplay implementation of the genre I've seen. It was only worth a couple weeks of play time for me, just on account of it being early access, but there's a TON if potential, and I like all the updates I've been seeing in their Discord.
That looks very satisfying.The slight incline as they all head into the trunk is a nice subtle bit of flavor that makes a lot of differencd.
We don't call it coal lake for nothing.
You know what else they're not dreaming of? Games on Netflix.