JakenVeina

joined 2 years ago
[–] [email protected] 1 points 14 hours ago

Stupid simple, but looks really nice alltogether. Especially with that lighting and framing.

[–] [email protected] 4 points 1 day ago

He was much less vocal in the past, back when SpaceX and Tesla were getting big. He barely HAD any amount of public persona, so people just associated him with the cool tech that the companies were doing. That was also before he started taking direct control over technical decisions, so the tech they were outti g out was actually pretty cool.

Something around... like 8 years ago?... made him lose his good sense for keeping his mouth shut. Obvious bet would be the ketamine.

[–] [email protected] 4 points 2 days ago

Not banned.. at least not that I know of. Just saw the writing on the wall after the API horseshit.

[–] [email protected] 1 points 3 days ago

Yeah, just like it was announced for 2023 in that one XBox showcase.

I'll believe it when I'm playing it.

[–] [email protected] 2 points 3 days ago

And here I'd assumed he'd cath'd himself.

[–] [email protected] 5 points 4 days ago

In this case, it seems tobbe the same deal as it was with Bloodborne: FromSoft didn't make it by themselves. It was co-developed by Nintendo, so they have co-ownership rights and are free to keep it on their own console. FromSoft likely wouldn't have hadntge manpower to make it on their own, with whatever other projects they have going.

 

No comments today. Just a finished building.

 

Yeeeeessssssssssss.........

YEEEEEESSSSSSSSSSS.........

YEEEEEEESSSSSSSSSS!!!!

So, will all that squealing worked out of my system, I got the tower mostly finished. Still need to color it and maybe do some lighting or other detailing.

Was also able to confirm that, yes, we are still playing Satisfactory.

[–] [email protected] 8 points 5 days ago

Sick concept for a post.

[–] [email protected] 9 points 6 days ago

Part of the reason that "JavaScript sucks" is BECAUSE it doesn't have alternatives. If you want to build a WebApp that manipulates the DOM, JS has the ONLY API to do it.

For me, "JavaScript sucks" not really because of the language itself, but because there's such a massive disconnect between what it was designed for (small amount of bells and whistles within a web page), and what the ecosystem uses it for (foundation for entire GUI applications).

If you want to build WebApps, learn JavaScript, then do all your development with TypeScript, and be VERY mindful of the third-party dependencies you pull into your project.

[–] [email protected] 27 points 6 days ago

You know what else they're not dreaming of? Games on Netflix.

 

Well, this took like 4 hours to get right. Rather happy with it, thought.

I'm just gonna pretend this is a vertical splitter, until tomorrow.

Now, I'm not interested in building the full shell for this tower yet, not until I put in the vertical splitters, and verify that it all works, so I can't put in the final power lines. Instead I just plopped down some temporary connections.

Also put in some temporary ACTUAL splitters to work around the non-existing verticals.

Finally, I had to connect up the trunk lines from the off-site Refinery facilities.

Everything APPEARS to be running, so far. We'll see tomorrow, after a few hours, if there's any defects in the system.

[–] [email protected] 2 points 1 week ago

Not really, not on its own. It can GET demanding depending on how big you go with building stuff.

 

Slapping a new floor down on top of the last one, we've got just a few more floors to build out.

This floor makes Caterium Circuit Boards for the lower two, and BOY did it turn out as a bit of a rat's nest.

The big issue with ALL of these floors has just been the sheer volume of Fused Quickwire needed. If I had built it all out on one floor, I would've needed 32 Assemblers, 3 belts JUST for the Copper Ingot, and 6 fully-saturated belts to move all the Quickwire output, and I was NOT interested in trying to build a balancing system for distributing those 6 belts across all the different production lines. So, instead I just dappled Quickwire Assemblers in among all the production lines, such that each one only feeds one or two downstream machines, and there's no concern for belt throughputs.

I'm quite happy with it all, although maybe I should save my satisfaction until after I prove it all works.

Next floor is much simpler, just making normal Cable from the last of the Copper Ingot.

And one final floor for sinking and uploading.

So, with all the machinery, in theory, built out, I need some resources to feed into them. So, I got all the beltwork brought over from the two Refinery buildings, and I should be ready to get it all connected up next time.

[–] [email protected] 2 points 1 week ago (1 children)

Art direction > Graphical fidelity

[–] [email protected] 1 points 1 week ago (1 children)

Having smoke wafting up through a floor is a hard no from me, in my builds. Lately, I'm not even okay with really TALL floors, that allow the smoke to dissipate. I only go for having smoke-generating machines expose their stacks, or sit underneath some kinda open-air vent hole.

We've seen now that we're getting vents and even FANS in 1.1, but I'm assuming they will have no affect at all on the way exhaust animates, since those animations are just super simple particle effects provided by the engine. That would be REALLY cool, though, if they do end up being functional in that regard.

I see basically no chance that they ever make dealing with exhaust a REQUIREMENT, as they're pretty consistent about wanting to allow people to play however they like, realism or no, but it would be a pretty cool challenge.

 

Next floor is for High-Speed Connectors.

 

Next factory floor is fully built out. Caterium Computers, in this case.

 

Built the setup today for Tempered Caterium Ingot production.

 

Today's gonna be prepwork for the remainder of the project we built the last two buildings for. That means more tubeway.

What's left on this project is a lot more convoluted than just dropping down like 80 Refineries, so I had to spend some time brainstorming and measuring layouts.

With a rough layout in mind, and measurements of how much space I THINK that'll need, it was time for building footprints. I decided to go with 2 separate buildings.

Since I needed to wait on concrete a bit to fully build out the foundations for those buildings, I went ahead and rebuilt that section of tubeway that I needed to raise up by 4 meters.

Then I finished the foundations and the rest of the new tubeway.

 

Alllllllllllrighty. So I played around for a little while, and came up with this as a support for the resource trunk line, running down the center of the building.

With that, I got all the rest of the belting and pipework built out.

Also, got all the rest of the power lines run.

So, with that, I figured it's time to power up and test everything. Which means I had to bring the main tubeway up to the building.

Also means I need to fill the Diluted Fuel loops with some canisters, so I went and harvested a bunch from the recycling facility.

Realized I needed pumps for all these Heavy Oil Residue lines.

Looks like everything is running now.

And with that, we're all set to move on to the final, primary manufacturing facility.

 

Alright, so the realization I had right at the end of yesterday was that I've forgotten a pair of Refineries. Decided to plop them in next to these 4 in the center, and shifted the entire chunk over to the left, to help some of the piping line up.

With those in place, I was able to finish out most of the logistics work for all these machines in the middle of the facility. That's all the Heavy Oil Residue and Polymer Resin dealt with.

Now, I'm toying with the idea of an elevated central bus of some kind to handle the rest of the logistics work. Still not sure where I want to go with this, design-wise, but I think I'm gonna use this concept of pillar supports.

 

Decided to build out the ceiling next, so that I can start hanging pipes and belts from it.

Piping run out for the two main Heavy Oil Residue lines, one for Rubber, one for Plastic.

 

K. Time to branch off to the other side of this T-junction, for the next building.

Rough layout, much like last time.

Machines laid out.

Pathing laid out for some Crude Oil.

Forgot that some of the machines are actually for Diluted Fuel production, and had to rebuild them with Packagers and canister loops.

All Water Extractors built, with piping fully laid out.

Same for Crude Oil.

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