this post was submitted on 09 Nov 2026
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Unpopular Opinion

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Disclaimer: I have nothing against remasters. I don't see OOT as a sacred and perfect thing that nobody's allowed to touch.

But everyone is swooning over the graphics of the new remaster and I really dislike them. For me, it's ATBGE: all technics and no art direction.

Sure, the physics are impressive, the texture high res, and the models detailed. But they're too detailed. It looks like they've taken any flat surface and said "ooh, we need to add some detail here".

So you're left with something cartoony but with very realistic texture, shaders etc. There's a mismatch in style between the big geometry of OOT models that they've kept and the small geometry they've added on top of them. On the other hand, Elden Rings also has an ultra detailed style and I've got no problem with it because it's not trying to be cartoony at the same time.

I've found this mismatch repugnant as well, because it reminds me if genAI. I'm not saying they used AI, but when you ask one to "improve" a cartoon, you end up with something similar: it adds unnecessary detail e-ve-ry-where.

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[–] freeman@sh.itjust.works 19 points 4 days ago (2 children)

Not liking the style is perfectly ok, saying it does not have an art direction is ridiculous.

It much more stylized than the original, TP or Skyward sword. It's why you get a strong reaction instead of just going meh.

Finally the original OoT does not have cartoony graphics, they are just old. They were also quite detailed for the time.

[–] TubularTittyFrog@lemmy.world 5 points 4 days ago* (last edited 4 days ago) (1 children)

Yeah, the takes here are just... completely ignorant.

Fine to not like an art style, but the rest of this just ignorant nonsense that has no appreciation for the context of the game in it's own time.

[–] baines@lemmy.cafe 1 points 2 days ago

it is very uncanny valley though

my literal first impression was slight repulsion

not sure why they went this claymationesk route over a more animation look

[–] Kolanaki@pawb.social 21 points 4 days ago* (last edited 4 days ago) (2 children)

I just watched Dunkey's video about it and the first thing I said to myself seeing Link was "what the fuck? Is he a half-Rito now? Is this Shadow Over Hyrule?"

They kept the grotesque shapes and proportions but added this hyper realistic style to it that just massively triggers the uncanny valley.

[–] asmoranomar@lemmy.world 1 points 2 days ago

Everyone looks like glazed porcelain dolls. I didn't understand people that get freaked out over the real dolls, but now I think I get it. I wonder what reaction those individuals would have towards this?

[–] FatVegan@leminal.space 2 points 4 days ago

Same. He also looks very greasy when he was in tge water which is just weird to me.

[–] chemical_cutthroat@lemmy.world 15 points 4 days ago

My joke when I first saw it after launch was calling it The Legend of Texture: Ocarina of Bump Mapping. It looks OK, but Nintendo has famously steered away from heavy texture work. This shows them giving it another try, and while it isn't bad, it's definitely blown out. It reminds me of all of those super high contrast HDR photos that people used to make and swear they looked good. There is a time and a place for everything, and not every texture in your game needs to shout at me for attention.

[–] Dzheyk@sh.itjust.works 10 points 4 days ago (2 children)

Yeah, honestly, I had the same reaction when seeing it in the videos. Then I played it and all that criticism melted away and no longer mattered as all that fine detail and uncanny valley nature stuff just..didn't matter or was no longer noticed as you play. Nothing felt out of place and everything just clicked. You realize as you're playing it that all that same uncanny nature in the character designs were also there in the original. Didn't matter as much then and, turns out, doesn't matter now. It's just a solid and fun game, graphics be damned, and that's what should matter the most if you're going to judge a game.

[–] TubularTittyFrog@lemmy.world 4 points 4 days ago* (last edited 2 days ago)

it's supposed to be a fairy tale... people seem to forget that. fairy tales are supposed to uncanny.

they seem to be backreading the newer zelda art styles and their 'mythological' stories onto the older game, which was never conceived of that way.

[–] prole@lemmy.blahaj.zone 3 points 4 days ago

Exactly my experience.

Solid 60fps on top of it doesn't hurt. Game feels great.

[–] NovaVeles@lemmy.world 1 points 2 days ago (3 children)

The visuals is the one thing I'm not too worried about. That Nintendo is struggling to get new experiences out is more concerning.

They keep looking backwards and are stagnating on new stuff. At least for now. Breath of the wild and Mario Odyssey was 9 years ago. Mario Kart world is the only really decent new thing since.

So when they are just slapping new paint jobs on nearly 30 year old titles, it makes one think they are running out of steam.

[–] thedarkfly@feddit.org 2 points 2 days ago (1 children)

Donkey Kong Bonanza is pretty innovative! But I feel new concepts are more exceptions than the rule so I agree with you. I mean, before BOTW they were pretty stagnant as well. I guess that when they have a good cow, they want to milk it to the end.

[–] NovaVeles@lemmy.world 1 points 1 day ago

Completely forgot about Bonanza, that is a fair point.

I will say this, at least during the Wii U period Nintendo was still trying to push some new stuff even if none of it was particularly amazing. Nintendo Land was probably the peak of their ambitions.

[–] cheat700000007@lemmy.world 2 points 2 days ago* (last edited 2 days ago) (1 children)

It's botw fault, they just have to copy its formula for every franchise. What an awful legacy

Mario kart world is another dogshit example of it, fuck all the worthless open world bloat

[–] NovaVeles@lemmy.world 1 points 2 days ago (1 children)

BotW was a decent title in its own right but slapping the Zelda name on it completely distorted the way it was seen internally and externally. Also Nintendo and Zelda had been known as quality over quantity and BotW & TotK are just huge collection fests with no real focus.

Open world can be great but it also needs to be refined. For isntance, GTA4 was a brilliant in that sense, GTA 5 lost that focus a fair bit but still kind of made it work, and here is hoping that GTA 6 is more like GTA 4. Here hoping the next Zelda is more in line with the older titles than just another BotW/TotK.

[–] cheat700000007@lemmy.world 3 points 2 days ago* (last edited 2 days ago) (1 children)

I did enjoy botw itself, it could have been a sweet love letter to the original if they didn't bork the dungeons so badly and actually had things to discover with mechanical functionality, but its legacy has done so much damage.

It's like gears of war popularizing no color for the 360 era plus fucking forced walk and talk sections. Just make it a god damn cutscene that's skippable.

[–] NovaVeles@lemmy.world 1 points 2 days ago (1 children)

The reasons people want to skip cut-scene is because most of them are rubbish. It was the title Ryse on Xbox One/PC, it isn't the greatest game and it can be finished in about 5 hours, but they got the cut-scene just right in that you actually didn't want to skip them.

[–] cheat700000007@lemmy.world 2 points 2 days ago (1 children)

Even if they're good once there's no excuse to unskippable for the damage it does to replay value

[–] NovaVeles@lemmy.world 2 points 1 day ago* (last edited 1 day ago)

So yeah, used to work in the industry (contractor engine coding/tooling - nothing of note), that decision almost always comes from the director at the top because they want people to endure their story creation and vision. It is there only to stroke their ego.

There are those cut scene that become skip-able half way through are just used to cover load, that is a reasonable middle ground. Mirrors edge did that well enough by just run a video while the work is done in the background and I do wonder how quick that would run nowadays on a PC with an SSD and a decent CPU rushing through decompression rather than the slow as molasses memory systems we had on the 360/Ps3.

[–] YiddishMcSquidish@lemmy.today 2 points 2 days ago* (last edited 2 days ago) (1 children)

They're even stagnating on their lazy nostalgia publishing! I day one bought Metroid prime remaster, and would have day one bought 2 and 3.

[–] NovaVeles@lemmy.world 2 points 2 days ago

The biggest problem with Metroid Prime 4 is that it came right after Metroid Prime Remaster. They reminded everyone of that brilliance only to turn around and produce an adequate but forgettable experience with MP4. Retro studios admitted that they didn't have the resources to do it all in house and it showed.

Makes me think the only reasons Nintendo hasn't entirely gone down the same path as other AAA studios is just because their hardware is behind the others and the budgets haven't completely blown out yet.

[–] Mr_Dr_Oink@lemmy.world 11 points 4 days ago

I like it. I don't look at it with this much detail. The game has captured me and i have been playing a lot. I didnt even complete the original. I completed majoras mask but never oot. Personally the graphics are secondary to gameplay in all games for me. I never care how a game looks of i can enjoy the way it plays.

[–] victorz@lemmy.world 3 points 3 days ago (1 children)

I don't care that I'm in unpopularopinion. This is ⬇️

You can feel like it's too detailed if you have some nostalgia with the original or whatever, but, to say there's no art direction is just insane to me.

I think they managed to marry the cartoony with the realistic in a perfect blend with this game. I'm in awe.

Not to mention how the game feels. It feels absolutely incredible to play. Buttery smooth frame rate on top of everything. Chef's kiss. 10/10 as a remake, 8/10 as a game.

[–] MrSelfDestruct@reddthat.com 3 points 2 days ago (1 children)

Agree. I'm enjoying this game a lot.

[–] victorz@lemmy.world 3 points 2 days ago

I can't put it down. Loving it.

[–] Crankenstein@lemmy.world 7 points 4 days ago (1 children)

Nah, I agree with this.

Take Link's tunic. What the actual fuck is going on with those designs? I wouldn't have minded much if it was like his hat, which has a decent rough cloth texture, but his tunic has all this intricately stitched leather which just looks really out of place.

Everything is just so busy when it comes to the art design.

[–] FatVegan@leminal.space 1 points 4 days ago

I liked for example how good the boots look when he put them on. But most stuff looks kinda icky.

[–] chillxjr@lemmy.world 8 points 4 days ago (1 children)

idk man, I think they captured exactly how I remember the original game in my head.

[–] TubularTittyFrog@lemmy.world 2 points 4 days ago (1 children)

Yeah, it's the same art direction... with better technology.

Like look at the concept art for the OG game...

[–] SnoopSqueak@lemmy.today 0 points 4 days ago

The concept art for the OG game was anime-inspired, and the developers represented that as best they could on the N64. What is the new style meant to be? Uncanny flesh dolls?

[–] Zuriz@sh.itjust.works 2 points 3 days ago (1 children)

The original one looks so dated by now anything would work tbh. If this is getting sold and gets more people playing it. Hard to argue with results.

[–] Zuriz@sh.itjust.works 1 points 3 days ago

But agree that from a scale of texture to no texture Windwaker is leading despite the original backlash.

[–] DekSomBoon@lemmy.today 6 points 4 days ago (1 children)

Have you played the game? I was shocked as well when it was first announced, i thought everything was overdetailed and too realistic, but then it grew on me and i quite like it now. It took a whole for me to get used to it, now i appreciate how much work went into it, and it's refreshing to me after about a decade of cell-shaded Zelda games. (Speaking of, i do find pricess Zelda quite ugly in the remake haha)

[–] thedarkfly@feddit.org 1 points 4 days ago

I didn't play it, but I'll watch some streamer play. We'll see if it grows on me or if it is a definite turn off!

I do agree with you that a variety of style is better than the same formula each time.

I kinda like the look of Zelda to be honest! It's nice to see some kind of departure from the usual standard of beauty, especially for a child.

[–] lime@feddit.nu 5 points 4 days ago (1 children)
[–] FatVegan@leminal.space 3 points 4 days ago

It looks so greasy

[–] starelfsc2@sh.itjust.works 0 points 2 days ago* (last edited 2 days ago) (1 children)

I think the main thing for me is, the original used muted tones generally, with some ambient lighting but generally it was more moody and intentionally more reserved. The remake is like lens flare god rays hdr x 1000.
Ex: https://youtu.be/vd_7KOz8kxo?t=2m47s

E: compare these two and tell me which one feels more impactful and subtle
https://youtu.be/V-poU2a9AGc
https://youtube.com/shorts/M57xrl27VCA

[–] thedarkfly@feddit.org 1 points 2 days ago (1 children)

I really can't shake the feeling that the remake looks AI generated, that's crazy.

[–] starelfsc2@sh.itjust.works 1 points 1 day ago

I had that exact same thought actually, but I think that's because AI heavily stole a bunch of art from that artstyle, rather than the artstyle being slop (even if I don't like it).

[–] D_Tom@lemmy.world 2 points 4 days ago

To my brain, it feels like the opposite of BoTW. World looks more realistic-ish while Link looks like a Blender project.

Both look fine (to me) but player models is a tad jarring in OoT to me.

[–] Dagnet@lemmy.world 2 points 4 days ago* (last edited 4 days ago) (1 children)

It's a remake not a remaster but I agree with you. Might not even be that much of a unpopular opinion. Personally I think a more stilized art direction would have been much better, oot was never about insanely realistic graphics to me.

Link and Zelda look specially terrible imo

[–] prole@lemmy.blahaj.zone 1 points 4 days ago

oot was never about insanely realistic graphics to me.

Because it literally couldn't be due to the hardware restrictions of the N64?

[–] Hobthrob@lemmy.world 2 points 4 days ago

I think that's a fair opinion.

Then went for something that looks a bit like dolls and crafted props. A bit like doll-theater or stop motion, and I think the set art style does make perfect sense for that, but I do feel that it's all a little sharp and textured for my taste as well. I think I would have preferred more subtlety and nuance. All materials feel very harshly defined, where it would have been nice to have some softer textures and shaders thrown in as well.

[–] ThatGuyNamedZeus@feddit.org 1 points 4 days ago

Fable anniversary edition suffers from the same problem. The models are overdone