this post was submitted on 09 Nov 2026
74 points (87.8% liked)

Unpopular Opinion

9724 readers
296 users here now

Welcome to the Unpopular Opinion community!


How voting works:

Vote the opposite of the norm.


If you agree that the opinion is unpopular give it an arrow up. If it's something that's widely accepted, give it an arrow down.



Guidelines:

Tag your post, if possible (not required)


  • If your post is a "General" unpopular opinion, start the subject with [GENERAL].
  • If it is a Lemmy-specific unpopular opinion, start it with [LEMMY].


Rules:

1. NO POLITICS


Politics is everywhere. Let's make this about [general] and [lemmy] - specific topics, and keep politics out of it.


2. Be civil.


Disagreements happen, but that doesn’t provide the right to personally attack others. No racism/sexism/bigotry. Please also refrain from gatekeeping others' opinions.


3. No bots, spam or self-promotion.


Only approved bots, which follow the guidelines for bots set by the instance, are allowed.


4. Shitposts and memes are allowed but...


Only until they prove to be a problem. They can and will be removed at moderator discretion.


5. No trolling.


This shouldn't need an explanation. If your post or comment is made just to get a rise with no real value, it will be removed. You do this too often, you will get a vacation to touch grass, away from this community for 1 or more days. Repeat offenses will result in a perma-ban.


6. Defend your opinion


This is a bit of a mix of rules 4 and 5 to help foster higher quality posts. You are expected to defend your unpopular opinion in the post body. We don't expect a whole manifesto (please, no manifestos), but you should at least provide some details as to why you hold the position you do.



Instance-wide rules always apply. https://legal.lemmy.world/tos/

founded 3 years ago
MODERATORS
 

Disclaimer: I have nothing against remasters. I don't see OOT as a sacred and perfect thing that nobody's allowed to touch.

But everyone is swooning over the graphics of the new remaster and I really dislike them. For me, it's ATBGE: all technics and no art direction.

Sure, the physics are impressive, the texture high res, and the models detailed. But they're too detailed. It looks like they've taken any flat surface and said "ooh, we need to add some detail here".

So you're left with something cartoony but with very realistic texture, shaders etc. There's a mismatch in style between the big geometry of OOT models that they've kept and the small geometry they've added on top of them. On the other hand, Elden Rings also has an ultra detailed style and I've got no problem with it because it's not trying to be cartoony at the same time.

I've found this mismatch repugnant as well, because it reminds me if genAI. I'm not saying they used AI, but when you ask one to "improve" a cartoon, you end up with something similar: it adds unnecessary detail e-ve-ry-where.

you are viewing a single comment's thread
view the rest of the comments
[–] NovaVeles@lemmy.world 1 points 3 days ago (3 children)

The visuals is the one thing I'm not too worried about. That Nintendo is struggling to get new experiences out is more concerning.

They keep looking backwards and are stagnating on new stuff. At least for now. Breath of the wild and Mario Odyssey was 9 years ago. Mario Kart world is the only really decent new thing since.

So when they are just slapping new paint jobs on nearly 30 year old titles, it makes one think they are running out of steam.

[–] thedarkfly@feddit.org 2 points 3 days ago (1 children)

Donkey Kong Bonanza is pretty innovative! But I feel new concepts are more exceptions than the rule so I agree with you. I mean, before BOTW they were pretty stagnant as well. I guess that when they have a good cow, they want to milk it to the end.

[–] NovaVeles@lemmy.world 1 points 3 days ago

Completely forgot about Bonanza, that is a fair point.

I will say this, at least during the Wii U period Nintendo was still trying to push some new stuff even if none of it was particularly amazing. Nintendo Land was probably the peak of their ambitions.

[–] cheat700000007@lemmy.world 2 points 3 days ago* (last edited 3 days ago) (1 children)

It's botw fault, they just have to copy its formula for every franchise. What an awful legacy

Mario kart world is another dogshit example of it, fuck all the worthless open world bloat

[–] NovaVeles@lemmy.world 1 points 3 days ago (1 children)

BotW was a decent title in its own right but slapping the Zelda name on it completely distorted the way it was seen internally and externally. Also Nintendo and Zelda had been known as quality over quantity and BotW & TotK are just huge collection fests with no real focus.

Open world can be great but it also needs to be refined. For isntance, GTA4 was a brilliant in that sense, GTA 5 lost that focus a fair bit but still kind of made it work, and here is hoping that GTA 6 is more like GTA 4. Here hoping the next Zelda is more in line with the older titles than just another BotW/TotK.

[–] cheat700000007@lemmy.world 3 points 3 days ago* (last edited 3 days ago) (1 children)

I did enjoy botw itself, it could have been a sweet love letter to the original if they didn't bork the dungeons so badly and actually had things to discover with mechanical functionality, but its legacy has done so much damage.

It's like gears of war popularizing no color for the 360 era plus fucking forced walk and talk sections. Just make it a god damn cutscene that's skippable.

[–] NovaVeles@lemmy.world 1 points 3 days ago (1 children)

The reasons people want to skip cut-scene is because most of them are rubbish. It was the title Ryse on Xbox One/PC, it isn't the greatest game and it can be finished in about 5 hours, but they got the cut-scene just right in that you actually didn't want to skip them.

[–] cheat700000007@lemmy.world 2 points 3 days ago (1 children)

Even if they're good once there's no excuse to unskippable for the damage it does to replay value

[–] NovaVeles@lemmy.world 2 points 3 days ago* (last edited 3 days ago)

So yeah, used to work in the industry (contractor engine coding/tooling - nothing of note), that decision almost always comes from the director at the top because they want people to endure their story creation and vision. It is there only to stroke their ego.

There are those cut scene that become skip-able half way through are just used to cover load, that is a reasonable middle ground. Mirrors edge did that well enough by just run a video while the work is done in the background and I do wonder how quick that would run nowadays on a PC with an SSD and a decent CPU rushing through decompression rather than the slow as molasses memory systems we had on the 360/Ps3.

[–] YiddishMcSquidish@lemmy.today 2 points 3 days ago* (last edited 3 days ago) (1 children)

They're even stagnating on their lazy nostalgia publishing! I day one bought Metroid prime remaster, and would have day one bought 2 and 3.

[–] NovaVeles@lemmy.world 2 points 3 days ago

The biggest problem with Metroid Prime 4 is that it came right after Metroid Prime Remaster. They reminded everyone of that brilliance only to turn around and produce an adequate but forgettable experience with MP4. Retro studios admitted that they didn't have the resources to do it all in house and it showed.

Makes me think the only reasons Nintendo hasn't entirely gone down the same path as other AAA studios is just because their hardware is behind the others and the budgets haven't completely blown out yet.