this post was submitted on 02 May 2026
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Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ

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This is during the era when the N64, PS1, SNES, Dreamcast or Sega Genesis were popular. Games back then were released physically via disc or cartridge, meaning distributors or publishers would've implemented anti-piracy (like Lenslok) measures onto physical copies but some knew how to tamper with anti-piracy if they have a computer using other sources of capturing data (floppy disks).

Also, games at the time were 'simple' to torrent but with a catch (dial up was still a thing at the time meaning downloads could take a while if you have a PC). Discs were more straight forward than "torrenting" cartridges (unless you have connections with the manufacturer on smuggling circuit boards). Like with movies, games that came on discs were "torrented" through CDs by using a PC.

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[–] Azzu@lemmy.dbzer0.com 1 points 26 minutes ago* (last edited 24 minutes ago)

For my copy of "The incredible machine" I had a copy protection challenge page in the manual, the game gave you a challenge phrase and you had to enter the proper password. I think different game versions also existed for which you needed a different manual. Goal was to make it harder to just copy the floppy disks, you also had to remember to copy and print the paper, which was an additional hurdle.

Later, I also had lots of burned CDs from friends with games on them.

I'd say the piracy was mostly real life friends sharing their games with each other (which, since everyone knows different people, was quite a big network), which yes, still made it common and quite a problem for publishers.

[–] LemmyEntertainYou@piefed.social 1 points 54 minutes ago

I had a disc with Roller Coaster Tycoon burnt onto it.

[–] neidu3@sh.itjust.works 2 points 1 hour ago

It was reasonably common in the floppy disk era. Some games allowed you to play for a set amount of time, after which it asked you for something external to the game itself. Some examples I remember:

  • Dune 2 asked for some units stats that could be found in the games manual
  • Day of the Tentacle needed you to complete a battery blueprint sketch in game. The missing info could be found in the manual
  • Monkey Island 2 asked for a voodoo recipe. To find the correct measurements, you had to spin two overlaid sheets to align something, which revealed a value.

All of the above could of course be copied and/or guessed, but it did at least introduce some bar of entry.

[–] Tollana1234567@lemmy.today 2 points 2 hours ago

not common, but cheating was pretty common with gameshark on consoles. starting 2010s is when things started taking off like homebrew for 3ds and what not.

[–] p03locke@lemmy.dbzer0.com 8 points 3 hours ago (1 children)

There was a pirate scene even in the 80s, during the 8-bit computer era. Transferring games to floppy from a 300 baud modem.

Parents had a good friend of theirs that gave us a ton of games every time he visited. Most of them were game selection startup menus, because the uploaders wanted to use up all of the space on the floppy, so they crammed it up with 6-8 games each. You can still find these disk copies on certain C64/ATARI XL game torrents.

All the while SPA was still pushing anti-piracy commercials on PBS channels. "Don't copy that floppy" was always their silly tagline.

And yea, once Napster turned into a household name, piracy was mainstream.

[–] MalReynolds@slrpnk.net 4 points 2 hours ago* (last edited 2 hours ago) (1 children)

C64 sneakernet swapped floppies were huge at the time, no modem required.

[–] Mondoshawan@lemmy.zip 2 points 2 hours ago (1 children)

Reminds me of Sneakers, it was a great movie

[–] MalReynolds@slrpnk.net 2 points 1 hour ago* (last edited 1 hour ago)

Good flick, but to be clear sneakernet is just handing over physical media in person.

Never underestimate the bandwidth of a station wagon full of hard disks (or a suitcase full of microSDs on a plane).

[–] Cherry@piefed.social 2 points 2 hours ago* (last edited 2 hours ago)

Anyone remember trying to copy the spectrum games on tapes. Not sure if that counts as piracy.

As the consoles get locked down it is logic video game piracy might spike.

So many people have been happy to pay…pity that wasn’t enough for the corps.

[–] pastermil@sh.itjust.works 2 points 2 hours ago

Back in my days, all my PS1 and PS2 games are pirated. I never have Xbox, but I'm sure they're pirated as well. Basically all CD/DVD based ones are.

I don't think the ROM based cartridges are pirated tho, as they're mask ROM, for which you'd need a semiconductor facility to create.

[–] RedSnt@feddit.dk 6 points 4 hours ago (1 children)

My uncle was an electrical engineer back in the day and our family would get hand-me-down PC's, and every DOS game I ever played as a kid was pirated. I'm guessing my uncle would get them on BBS or something it's that far back. I was 10 in 1993, and I remember struggling with Leisure Suit Larry (which, because one needed to type in English taught me a great deal! Including the "prove-you're-an-adult quiz" to even get into it). I also remember thinking how easy Civilization 1 was but it turns out I was playing with a "trainer" the whole time and could just pump out units at near 0 cost 😄. But as a kid I didn't know any better.
In 1996 I bought my own PC, AMD K2 200mhz, 3 GB HDD and who knows how many ram, but only a measly Matrox 2D card to begin with, and yep, even then a lot of the games were pirated, and a few years later, probably 1998 I got my first CD-rom drive which just made piracy even easier. A friend from school had a dad who would get pirated games, almost like it was linux distributions. Most of these CD-rom's would be repackaged games without cutscenes but with custom installers with music. It's how I got into Blümchen at the peak age of 15.
Then in 1999 I began going to a local computer club which was mostly a way to play LAN games with friends and share pirated stuff and use a faster dedicated internet connection. Oh and lots of LAN parties were if course had from around 1998 and onwards into the mid 00s, which is how I was introduced to anime like Rurouni Kenshin (aka Samurai X for y'all yanks (why?!)). And then home internet got good enough that one could pirate at home and LAN's began falling off after the mid-00s.

As for consoles, I never pirated. I went from Sega Master System to Sega Game Gear (gifted to my brother and I from a German family that my parents were friends with) to Sony Playstation. And funnily enough I never played any pirated games on any of these consoles, but that's also why I stuck with PC from there on afterwards, with the exception of a PS3 in 2011 which I never really played on..

[–] themoken@startrek.website 1 points 48 minutes ago

I'm a couple years younger than you, but a lot of this resonated for me. Custom installers were some of my early inspirations for making apps that didn't have the traditional gray box aesthetic.

However, I will say that Kenshin was a thing in the US. Samurai X was only the name of the OG movies where he was still lethal AFAIK.

[–] MadPsyentist@lemmy.nz 9 points 4 hours ago (1 children)

Common enough that they made a silly rap song about copying floppy disks https://youtu.be/up863eQKGUI

[–] _cnt0@sh.itjust.works 2 points 2 hours ago

I liked the super catchy "copy that floppy" part.

[–] Mordikan@kbin.earth 8 points 5 hours ago (1 children)

I remember the IRC channels where you would interact with channel bots to have them list what they had available. You'd make a selection, possibly end up in a queue, and then start downloading at 56k.

Honestly, none of it felt like or was treated as piracy. You were just sharing games (a physical thing you lent your friend). Even the game manual anti-piracy stuff was just treated like something you needed to work around. Your friends would just write down a few examples (like pg 43, line 26, word 12 = "punisher") and just retry until that question was asked.

[–] OldQWERTYbastard@lemmy.dbzer0.com 3 points 4 hours ago (1 children)

Good old mIRC. I remember using those bots too. It was on when I started college and got hold of high speed Internet for the first time.

[–] RedSnt@feddit.dk 4 points 4 hours ago

IRC is still there. I still use it from time to time just to feel a rush :)

[–] tacosanonymous@mander.xyz 4 points 4 hours ago

You could get bootleg floppies. Also, emulators for early consoles were common enough that several people I knew had them. I loved playing snes games and romhacks on my Gateway computer.

[–] BucketBong@p.hobo.social 16 points 7 hours ago (2 children)

My grandpa and I would go to the video store , hire out a bunch of overnighter ps1 games, go home, copy them all, go back to drop off the ones we got earlier that day and grab the rest, go home copy those and return the others again, we did this every time they got new games.

[–] RogueBanana@piefed.zip 1 points 3 hours ago

Based grandpa

[–] kanera@feddit.cl 7 points 6 hours ago (1 children)
[–] BucketBong@p.hobo.social 6 points 5 hours ago

He's the one who introduced me to piracy, I think I was like 5 when we pirated my first copy of Windows 3.1

[–] Shadow@lemmy.ca 24 points 8 hours ago

For pc, very. I spent hours downloading rips of games off a BBS. One of the few games I bought was duke nukem 3d and that's just because I wanted the build level editor that I couldn't find a download of.

For consoles, less so. I had a pirated "100 in 1" nes cart of from China but all the games were crap. Cartridge copying wasn't a thing.

I vaguely remember a n64 device that could load cartridge images off a zip drive or something. Nobody had one though.

Piracy became bigger again when the ps1 mod chip came out and we had brand new cd burners. Dreamcast too.

[–] PiraHxCx@lemmy.dbzer0.com 7 points 6 hours ago (1 children)

I guess it depends on the country. I have an American friend who said he didn't have many games because cartridges were too expensive in the 90s. Well, I never bought an original cartridge here in Brazil - the pirated ones were like 4 to 8x cheaper, and they were as easy to find as the originals. Now for Saturn and PS1, well, unlike cartridges that had to be imported from Chinese manufacturers, vendors could make copies at home, so games were dirt cheap, same for PS2 - stuff like $1 to $5 per game, while originals were like $30 to $60. My friend said that, as a kid, he never came across pirated games (he was from Detroit).

[–] PiraHxCx@lemmy.dbzer0.com 1 points 6 hours ago

Reading through the thread I see a lot of people had to go through hoops, like getting peripherals to make copies of ROMs on floppy... discovering this was probably for a few more tech-savvy kids who had an older brother or friends to introduce them to it... and no solution for N64.
I guess this kind of contraband would be harder in first world countries, but third world countries are a huge market for piracy simply because a large portion of the population can't pay for original stuff.

[–] uuj8za@piefed.social 2 points 4 hours ago

Aaaah, the PS1. I have a good memory of visiting my cousin in Mexico City, where he told me he had someone tinker with his PS1 so he could play pirated games. Next time I visited, I brought my PS1 and it worked!

[–] zabadoh@ani.social 14 points 8 hours ago* (last edited 6 hours ago) (1 children)

Those were the days!

NES and SNES games fit on a 3.5" floppy disk, and there were piratey disk drive peripherals that you could insert into the cartridge slots on those systems. The peripheral had a cartridge slot on top, so you inserted the cartridge, copied the game to floppy, or floppies, and gave those to your friends, as they gave you their copies. You could rent game cartridges from video stores.

PS1 games you just installed a modchip and then you could play CD-R copies of game disks

PS2 they had the flip top cases, and "magic disc" that was a special disk printed with the "official authentication code" but then ran a program to stop the drive, allowing you to lift up the lid, then press a button to load whatever game was on the CD-R/DVD-R copy.

For PC Games there was the mighty GameCopyWorld that allowed you to patch games to bypass CD/DVD disc checks. If you had the right tools, you could make your own virtual CD, bypassing the risk of viruses from rando downloading.

Even before that, people could write fully working games by hand, and shareware was fully functional before it all became crippleware or nagware.

These days, you can't play tic-tac-toe without the game connecting to a server, and forcing you to log in after watching 30 minutes of ads, and that's after you've paid your monthly subscription fee.

[–] DdCno1@beehaw.org 3 points 7 hours ago (1 children)

GameCopyWorld is still around today and still being updated. Looks the same as it did decades ago.

My go-to method was to create a disc image of games from the local library and then use either DaemonTools' copy protection emulation feature or a crack from that site. They had and still have a really good selection of the latest titles (nothing 18+ though, the equivalent of the American M-rating), although it's almost entirely console games now due to mandatory online activation with most PC games.

[–] zabadoh@ani.social 2 points 6 hours ago (1 children)

I used Alcohol 120%, which was based off DaemonTools. Eventually I learned how to make my own "mini disc images" to load on my virtual CD drive, because some little bit on the CD was all the games installed on hard drive were checking for, with regards to copy protection.

[–] DdCno1@beehaw.org 3 points 5 hours ago

I experimented with this as well, but since I was keeping full copies of the discs on my hard drives anyway, it was unnecessary in my case. I still have most of these disc images; now on my NAS.

[–] dou9m@lemmy.ca 6 points 7 hours ago

Just need to say fuck DRM and a huge part of how copyright law is applied / enforced.

[–] kbal@fedia.io 12 points 8 hours ago (1 children)

Early 90s the pirate BBS scene was still going strong. You could dial in and tie up your phone line for days at a time. My guess is it was about as common then as it is today, relative to the size of the game industry.

[–] JohnnyCanuck@lemmy.ca 4 points 6 hours ago

Oh my disappointment when I got a 56K modem and only got 28.8K speeds.

[–] jeena@piefed.jeena.net 11 points 8 hours ago (1 children)

As a child in the 90ies I did not know you could buy games, the only way I knew was to copy it from a friend.

Later my cousin traveled to Poland where he bought pirated floppy disks, this is how I realized that you could somehow pay to get access to many new games.

[–] Tolookah@discuss.tchncs.de 6 points 8 hours ago

Sneaker-net was legit back then

[–] pupupachu24@lemmy.dbzer0.com 1 points 5 hours ago
[–] goatsarah@thegoatery.dyndns.org 8 points 8 hours ago (1 children)

@SilentStriker I was one of the Gen X “computer babies”

About 95% of the stuff I had was pirated throughout the 80s and 90s.

It was common as hell.

[–] Davel23@fedia.io 2 points 7 hours ago

My junior high computer lab (full of Apple IIs) was basically one giant copy party.

[–] 14th_cylon@lemmy.zip 6 points 8 hours ago* (last edited 8 hours ago)

quite common. i vividly remember friend doing careful calculations whether to buy double or quatro speed cd rom burner and whether he will be able to make up for that big price difference with a number of cds he can burn and distribute among his friends...

before that when it was floppy disks, it was even simpler, because any floppy mechanic was able to both read and write. some of them had some clever anti piracy features though, like asking you "what is the fifth word on page 27 of the manual?" 😆

that is for pc, i have no idea about consoles.

[–] AnchoriteMagus@sh.itjust.works 4 points 8 hours ago

I don't remember seeing pirated stuff before Dreamcast / PS1, although to be fair, I was at a lot of PC conventions back then grabbing freeware disks and stuff, so I probably saw a lot of pirated stuff without knowing what I was looking at, just by virtue of being too young to be into the pirating / modding community.

[–] hendrik@palaver.p3x.de 3 points 8 hours ago (1 children)

To give some perspective: BitTorrent was released in 2001. So in the 90s, you'd be looking at some precursor to that. And the first CD recorder to cost less than $1000 was sold in 1995. Before that, they'd cost something like a car.

We definitely shared and copied a lot of floppy disks back then. And music on tapes.

[–] 007ace@lemmy.ca 1 points 7 hours ago (1 children)

When I started, I was downloading mp3s and recording them on to cassettes. Use what you have. As for console games, there were DOS based SNES NES and geneses emulators for those who didn't have the hardware.

Pj64 was emulating Nintendo64 titles while the console was still releasing titles.

Napster, limewire bearshare, winmx DC++ were all around before bit torrent was used for downloads.

Hooked up the family computer to the tv using a video card with s video output and impressed the whole family!

[–] DdCno1@beehaw.org 1 points 7 hours ago

I think the first time I tried N64 emulation must have been in late 2002. There were indeed still games released for this system at the time, although not many. Tony Hawk's Pro Skater 3 (ported to the console in 2002) was one of the last big games for it. Fun fact: The PC version at lowest settings looks almost identical to the N64 port.

Early N64 emulation was spotty, but the fact that it worked at all absolutely blew my mind, especially since I was just in the process of switching from N64 to PC as my main gaming platform. Super Mario 64 was one of the first titles to be properly playable with next to no issues, but outside of that game, it was a bit of a gamble and remained so for years. Performance could vary wildly, glitches were very common (some titles remained unplayable until surprisingly recently, like the excellent voxel-based Command and Conquer port for the system) and the plugin system proved to be a nightmare, as it fractured development resources.

[–] HeadfullofSoup@kbin.earth 2 points 7 hours ago

I remember buying cd with 5-15 pc games on it (depending size ) for like 5$ that i choose from a printed warez list it’s was really easy or just downloading a crack so we could install a game on multiple pc from only one copy it was the good day

[–] CCMan1701A@startrek.website 1 points 6 hours ago

On the pc and c64 it was pretty easy. Are we also talking about how everyone ran the WinZip eval?

[–] Almacca@aussie.zone 1 points 7 hours ago* (last edited 7 hours ago)

I used to get pirated Amiga games via snail mail for $5 a disc in the eighties. A friend and I would do a joint order, and then make an extra copy for each other once they arrived.