this post was submitted on 01 Apr 2026
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[–] MrKoyun@lemmy.world 12 points 5 hours ago (1 children)

While the actual monopolies actively making the world a significantly worse place keep getting away.

[–] Ravel@sh.itjust.works 4 points 4 hours ago

We ever going to do something about Visa? Because that shit is getting spooky.

[–] m3t00@lemmy.world 4 points 7 hours ago

move to linux really paying off then

[–] megopie@lemmy.blahaj.zone 42 points 14 hours ago (3 children)

What maintains Steam’s dominant market position is user lock in, not any policy they enforce or any monopoly laws they violate. The only thing that would break user lock in would be allowing migration of licenses for games between platforms, and making friend/multiplayer/mod-management systems interoperable across platforms.

Valve has made no effort to implement these kinds of systems. BUT NETHER HAS ANYONE ELSE. (Well except gog and DRM free games, but that’s only part of the issue.)

The fact that one privately owned company has such huge control of the industry is a huge risk, undeniably. But breaking up valve wouldn’t solve the problem, it would just let someone else take their place.

[–] Blue_Morpho@lemmy.world 4 points 7 hours ago (1 children)

monopoly laws they violate

A monopoly is holding a large marketshare. It is a label determined by courts. That the marketshare is from consumers picking the product is irrelevant to being declared a monopoly.

In the late 90's Windows was the overwhelming market leader for OS's because the alternatives weren't good. Linux didn't have good consumer focused distros and was therefore used on servers. MacOS at the time was still cooperatively multitasked like Windows 1.0 from almost 20 years earlier. So Microsoft was declared a monopoly and had restrictions placed on what it could do despite all other competitors already doing what Microsoft did (like including a web browser). That's why years later Apple was able to make Safari the ONLY web browser (all "alternatives" were just reskins of Safari) whereas Microsoft was forced to include support so that you could switch the default web browser.

[–] megopie@lemmy.blahaj.zone 4 points 5 hours ago* (last edited 5 hours ago)

Microsoft was not declared a monopolist because of their dominant market position in operating system space.

They were declared a monopolist because they used that market position to actively disincentive the use of competitor’s browsers, beyond “just including a browser”, but actively doing things to make other browsers difficult to download and use on their operating system.

Apple is not declared a monopolist because they do not own and control chrome, the really dominant market player derived from WebKit, and apple are not using some dominant market position to enforce that.

If you see things differently and think the same logic as these cases could be applied to steam, go ahead and contact epic’s legal department.

[–] Teppa@lemmy.world 6 points 14 hours ago* (last edited 14 hours ago) (1 children)

I do buy games off other platforms and import them into Steam all the time.

I'll admit a 30% fee is egregious these days though, extortionate. I think it should be capped at 10%, then a further smaller cap planned every decade as technology improves.

[–] megopie@lemmy.blahaj.zone 5 points 13 hours ago* (last edited 12 hours ago)

When you “add a game” to the steam library, you’re just creating a link to another file on your system, not really shifting the management of it over to steam (so no updates or the like), and if you logged in on another machine you wouldn’t be able to download the game through steam.

more importantly you can’t take a steam game and move over your license to use it, or ability to install/update it to some other platform. If you decided you never wanted to use steam again, that you liked some other platform better, you would still have to use steam to access any games you purchased there.

Edit: just an after thought to clarify my thinking on this. You payed to accesses that code. That series of instructions to be run on your computer. Everyone who worked to make it has been payed. If they don’t have money to keep maintaining it, they should stop doing that, or ask for further money to keep doing so. But if you want to just run the code you paid for already, it is absurd that someone restrict in what way you run a series of commands on your computer. It is indefensible, and corrosive to society.

[–] Katana314@lemmy.world 1 points 9 hours ago (1 children)

This kind of lock in is even less relevant now with cross platform play and similar options becoming a common game feature. Take a game I play, Dead by Daylight; people can add friends on PlayStation and Xbox through BHVR (the dev) ID. It takes some work on the developer’s part, but they can provide their own tools to break that Steam lock-in.

So let’s say some public corporate emergency prompts a Valve exodus (eg, Gabe eats babies) - people would need to buy new copies of their most played games, but in many cases their account progress is on a movable ID, so it wouldn’t even be a huge blocker.

[–] megopie@lemmy.blahaj.zone 3 points 9 hours ago* (last edited 9 hours ago)

Buying a new copy of every games I play regularly (say 2-10 hours every 6 months) would be nearly a months rent for me.

Even if you only have like 2 games your play regularly, you shouldn’t have to pay for them again. You already payed for them.

[–] SherlockHawk@lemmy.zip 48 points 18 hours ago* (last edited 18 hours ago) (4 children)

I see 2 main points against steam in this comment section.

  1. Steam is doing price fixing for games: False, this accusation came from Epic Games CEO, but the actual steam policy only blocks the selling of steam keys for a lower price, not the game itself.

  2. Steam is a monopoly and monopolies are bad: I agree that monopolies are bad, but in my opinion only if they take action to harm the user and the market. From my knowledge steam is pretty known as being pro customer and haven't taken any monopolistic actions to block other stores from growing.

The reason why the games are not usually cheaper on other platforms is because publishers practice standard prices, so the game publishers take the extra profits from a lower store cut.

I am not trying to be a fanboy, I am just trying to look objectively at the facts, if someone can prove me wrong, I am willing to change my mind.

[–] Maggoty@lemmy.world 2 points 7 hours ago

Monopolies distort markets even when they act in a pro-consumer manner. For example the credit card companies. A basic credit card is really cheap and easy for the average person to use. All of the fees are actually on the business side, which is why you see businesses that still run on cash only or charge a credit card fee. The credit card network operators, (AMEX, Disc, MC, VISA) are the only option for businesses that want to accept credit cards in the US. You don't see a Debit card fee because it's actually illegal for them to pass along the Debit card processing fee.

So while the average person with the line of credit is happy about this, the businesses are not. In a normal system you would pay for the service being provided. So the person with the card would be responsible for paying to have that access.

Steam does this by making their product (the storefront) free to the average person and charging the developers money to use it. While they also effectively own your games. In a system with plenty of storefronts it might be much more common to see downloadable installation files. That's certainly one way in which they've distorted the market. That used to be very common. It doesn't help that EA, GamePass, and some others who've tried to start storefronts have repeatedly tripped over their own feet. Epic seems to be doing it but they're basically using Steam's business model because there's no other choice as long as Steam exerts it's monopoly power.

[–] TORFdot0@lemmy.world 3 points 10 hours ago

With regard to number 2. Just because a company isn’t abusing their dominant market position today, doesn’t mean they won’t tomorrow when ownership changes.

It would be preferable that market competition forced valve to be pro consumer instead of just GabeN’s good will

[–] Katana314@lemmy.world 11 points 15 hours ago

The other, less factual observation to make is: With the wealth of frivolous lawsuits against Valve in the past months, as well as pushes against Linux for age verification, it seems very likely that there is a well-funded group conducting lawfare to de-value the company. Whether this is simple retaliation for winning a case against a patent troll, or a long-term strategy to find a way to turn the company public and aggressively take it over, I can only guess.

Other community moderators have reported influxes of bot accounts, and it'd be naive in the age of AI to claim that all forum participants are human. Given the funding behind the attacks on Valve, I'd conclude it's entirely possible that some proportion (certainly not all) of the accounts responding on the topic of Valve are either paid astroturfers, or complete bot accounts seeking to generate negativity towards them.

[–] ericwdhs@discuss.online 6 points 14 hours ago

Yeah, the price parity thing seems to be a big misconception here especially. The price parity guideline comes from Valve's page for Steam keys. Valve gets a 0% cut when keys are sold on third-party sites, yet they still use Valve's infrastructure, so it makes sense for Valve to not want you to price them to have all your key sales go third-party.

As far as I can tell, Valve has zero interest in how you sell copies of a game that don't use Steam keys.

Also something I noticed per their guidelines:

It's OK to run a discount for Steam Keys on different stores at different times as long as you plan to give a comparable offer to Steam customers within a reasonable amount of time.

As a frequent user of IsThereAnyDeal, I can tell you it's more common than not for a game's historical low price to not be on Steam, so Valve is definitely not strictly enforcing this. With this and the lack of legalese on the page and letting developers/publishers determine what "similar" and "comparable" are on their own terms, I'm not seeing anything Valve should be doing differently here.

[–] Mwa@thelemmy.club 11 points 18 hours ago* (last edited 17 hours ago) (2 children)

alright, lets compare game platforms(this may contain Opinions).

  1. Steam, probably the only good platform on here(also some stupendous features like a clock/alarm,note taking,browser,etc), but people should remember they are a monopoly(not the worse monopoly i have seen, look at something like Google or Microsoft), and they are still AAA company(Gabe Newell is a billionaire and the 106 richest man according to Forbes).
  2. GOG(why is it not being shown in the meme), Dont like their stance on being Pro-AI(if the LLMS was only used on One banner or smth or it had a fair reasoning, i would have been content with LLM usage.) and subpar features(maybe?),no DRM guarantee is nice.
    but i like their program where they make older games Legally playable(IIRC Steam used to do the same?).
  3. Ubisoft store,EA Store,Epic Games Store,Microsoft Store(due to Xbox logo),itch.io. they all have subpar features, and am pretty sure itch.io has more of a focus on UGC content.
  4. Console(Playstation,Nintendo,Xbox): I personally dont like the Video Game choice, and paying for a sub to play online.

i know there is stuff like DLSite aswell,but i never used them(the only Video Game franchise i know that sells there is Touhou Project)

[–] dankm@lemmy.ca 3 points 10 hours ago (1 children)

i like their program where they make older games Legally playable(IIRC Steam used to do the same?).

The big difference between Steam and GOG here is Steam will happily host older games but doesn't seek them out. GOG actively seeks out older games that aren't published anymore and tries to get the right to distribute them, and patches them in various ways for modern hardware.

[–] Mwa@thelemmy.club 1 points 10 hours ago

okay thanks for the detailed explanation, and pretty good too.

[–] Limonene@lemmy.world 7 points 13 hours ago (2 children)

Steam and itch.io are the only ones that treat Linux users as first class citizens.

Steam, itch.io, and GOG are the only ones that offer any Linux games at all.

[–] Mwa@thelemmy.club 3 points 10 hours ago* (last edited 10 hours ago)

agreed.
and this why i like Steam more then GOG.

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