this post was submitted on 23 Dec 2025
80 points (96.5% liked)

Ask Lemmy

36193 readers
1763 users here now

A Fediverse community for open-ended, thought provoking questions


Rules: (interactive)


1) Be nice and; have funDoxxing, trolling, sealioning, racism, and toxicity are not welcomed in AskLemmy. Remember what your mother said: if you can't say something nice, don't say anything at all. In addition, the site-wide Lemmy.world terms of service also apply here. Please familiarize yourself with them


2) All posts must end with a '?'This is sort of like Jeopardy. Please phrase all post titles in the form of a proper question ending with ?


3) No spamPlease do not flood the community with nonsense. Actual suspected spammers will be banned on site. No astroturfing.


4) NSFW is okay, within reasonJust remember to tag posts with either a content warning or a [NSFW] tag. Overtly sexual posts are not allowed, please direct them to either !asklemmyafterdark@lemmy.world or !asklemmynsfw@lemmynsfw.com. NSFW comments should be restricted to posts tagged [NSFW].


5) This is not a support community.
It is not a place for 'how do I?', type questions. If you have any questions regarding the site itself or would like to report a community, please direct them to Lemmy.world Support or email info@lemmy.world. For other questions check our partnered communities list, or use the search function.


6) No US Politics.
Please don't post about current US Politics. If you need to do this, try !politicaldiscussion@lemmy.world or !askusa@discuss.online


Reminder: The terms of service apply here too.

Partnered Communities:

Tech Support

No Stupid Questions

You Should Know

Reddit

Jokes

Ask Ouija


Logo design credit goes to: tubbadu


founded 2 years ago
MODERATORS
 

I'm a casual gamer so perhaps this has been made hundreds of times and I just ignore it.

So let's say you play your game, things don't go well so you go back and reload a save. Now, with your current knowledge you can get things right and that's usually how it goes with games.

Is there any game that takes this into the plot as something necessary by design (say for example, the main character is supposed to be clairvoyant or something)? You play, your character gets things wrong the first time, but now when you reload your character will obviously do everything right, almost as if they were clairvoyant/psychic/etc because that's exactly what your character is. The only way to beat the game is to explore a variety of outcomes in order to gather information until you get it right, but instead of this being immersion breaking it's actually supported by the plot itself.

Not sure if I'm making sense here or maybe I ate the wrong kind of cookies, you tell me...

top 50 comments
sorted by: hot top controversial new old
[–] Jessica@discuss.tchncs.de 15 points 1 day ago* (last edited 1 day ago) (1 children)

Inscryption

https://store.steampowered.com/app/1092790/Inscryption/

Don't read into it too too much. It's better experienced knowing as little as possible, but things are absolutely not as they seem

[–] Mothra@mander.xyz 1 points 17 hours ago

This one rings a bell... I can't remember much but I've heard it's a good game

[–] VerilyFemme@lemmy.blahaj.zone 13 points 1 day ago
[–] x00z@lemmy.world 11 points 1 day ago (1 children)

This gimmick instantly reminds me of The Stanley Parable. It isn't really related to saving and loading but it does "reset" you all the time. I find it an absolute gem of a game.

[–] Mothra@mander.xyz 4 points 1 day ago

Never heard of it... Will keep in mind!

[–] regdog@lemmy.world 5 points 1 day ago

This game has a game mechanic that is similar to what you describe: https://store.steampowered.com/app/311240/Zero_Escape_Zero_Time_Dilemma/

You are faced with lots of challenging and deadly traps/puzzle that almost always end with your death. But you can jump back to earlier times in the story and with your new knowledge you can make better choices.

[–] Nibodhika@lemmy.world 10 points 1 day ago (3 children)

There's a game where the best way to experience it is to go blind and discover everything, I think you might enjoy it, it's called Outer Wilds, and it's one of the best games I've ever played.

[–] Aussiemandeus@aussie.zone 2 points 1 day ago

Yes the best game I've ever played. I wish I could do back and play it again

[–] Mothra@mander.xyz 3 points 1 day ago (2 children)

Alright, exploring, I like that, I take there is something about it that relates to my original question as well, will keep in mind. Thanks for the suggestion!

[–] hikaru755@lemmy.world 3 points 1 day ago* (last edited 1 day ago)

Gonna second this, judging from your other comments, you will very much like this game (just don't confuse it with Outer Worlds). Go in as blind as you can, but if you feel like you're just not "getting" it and at risk of bouncing off, this video might help you: https://youtu.be/msABa06aiT0

[–] Nibodhika@lemmy.world 3 points 1 day ago

It does, it's not a very large spoiler, so if you want to I can let you know. But without spoiling anything, I can tell you it's very close to what you're describing.

[–] NewNewAugustEast@lemmy.zip 2 points 1 day ago (3 children)

I have tried over and over to get into this since everyone says that. I get bored or frustrated long before anything interesting happens and quit.

How do I push through to care enough to keep going?

[–] Aussiemandeus@aussie.zone 3 points 1 day ago

Just do it, you just push through and the story will drag you kicking and screaming to the end.

The end scene has been my desktop background for years now

[–] Jakeroxs@sh.itjust.works 7 points 1 day ago (1 children)
[–] NewNewAugustEast@lemmy.zip 4 points 1 day ago (1 children)
[–] Jakeroxs@sh.itjust.works 3 points 1 day ago

Try again in 10 years

[–] Nibodhika@lemmy.world 5 points 1 day ago (4 children)

Obvious spoilers for people who're still playing, but: Push through what exactly? Have you gotten to the main game loop? Do you know what's the mechanic I'm hinting at on my original answer? Does 22minutes mean anything to you?

I'm going to assume yes (if not, push through until this makes sense). Now you have a whole solar system to explore. One thing that I didn't noticed at the beginning and made me frustrated, there's a computer on your ship, you have log entries there, sometimes reading those logs might give you a push onto what to explore next. That being said, this game is all about exploration, every planet has interesting things to explore, I'm not going to spoil too much, but it's all about exploring and figuring out stuff, if you're getting bored you don't know what to do, if you're getting frustrated you might be trying to solve a problem without all of the puzzle pieces, go out, explotó other places and you might find something that helps you.

load more comments (4 replies)
[–] Mountainaire@lemmy.world 5 points 1 day ago (1 children)

OneShot's plot focuses on the gamer's relation to the protagonist, Niko, so try that!

[–] Mothra@mander.xyz 1 points 17 hours ago (1 children)

Oh interesting! I was also going to ask about games with that plot/narrative device in this post, but I typed so much to explain myself with the saves already I thought I might leave it for another occasion.

Yeah I don't know if that game is anything like this, but one could say the player directly manipulates, influences, controls and /or gives information to the game protagonist... What if the protagonist could interact directly with you as a player? That'd be a cool concept to explore too. Cheers

[–] Mountainaire@lemmy.world 1 points 3 hours ago

Metal Gear Solid does a little bit of that lol. I do not want to spoil OneShot as it's entirely plot-heavy, but it does have what you're talking about at a major plot point.

[–] Colonel_Panic@lemmy.world 5 points 1 day ago (2 children)

I now want to make a game that does exactly that.

If you quick save in an area with killable NPCs they would know and some would look at you and back away slowly, others would turn an run like in GTA, maybe one or two go wide eyed and freeze and just stare at you waiting. If you had previously killed any and reloaded then one goes "Oh no, not again."

I would make puzzles or locked areas that are impossible to open UNTIL you figure out that knowledge, but if you reload after learning that and try to shortcut the process the puzzle would either change so you fail again or even better, you could solve it and like a door opens, but then when you go into the next room there is a scroll or book tome thing that would lecture you about cheating or something funny and then make you do a second different puzzle to proceed, that would be an infinite series of rooms if you reloaded, but if you solved then organically then you could finally escape the loop and the door exits the loop.

If you don't play for a while and load up an old save, make some characters aware of the passage of time and comment things like "oh I thought you forgot about us." Or even specifically call out the exact amount "Really? 49 days waiting on you. Did you even think about me?"

I LOVE the idea someone else mentioned of an in-game antagonist being able to corrupt your save file or even transfer themselves to one of your other save files. How freaky would it be if they corrupt your save, so you have to load an old save before you met that antagonist and then they fucking show up and KNOW WHAT YOU DID.

Or if it reads your other saves and the NPCs could make rude or insulting comments about them. "Been playing Mario instead of spending time with us again? Is a plumber really better than us? Ouch." Or if you played any spicy games one of the characters would look at you and wink and go "I was watching you Friday night, you animal." And really freak you out.

I really love the 4th wall break idea of an antagonist that becomes self aware and breaks out of the game. There was a Star Trek TNG episode where Data and Geordi do a Sherlock Holmes holodeck thing and create a Moriarty character that could "outsmart data" and he becomes sentient and breaks out of the holodeck and it's a whole thing and I love that concept for a game.

There are so many amazing possibilities.

[–] Mothra@mander.xyz 1 points 17 hours ago

Lol okay this is taking the concept one step forward after breaking the wall, not exactly what I was referring to ( more of a narrative device, while what you describe sounds like also related to the mechanics of the game itself). But you got a point, there's no shortage of cool stuff you could do with it

[–] renormalizer@feddit.org 2 points 1 day ago

Experience 112 reacts to the time between sessions. When you start playing after a few days you get a comment where the main character wonders where you've been.

[–] DeathByBigSad@sh.itjust.works 36 points 2 days ago (2 children)

Isn't that just Undertale and Deltarune?

[–] Mothra@mander.xyz 25 points 2 days ago (4 children)

I don't know, you tell me. Never played either

load more comments (1 replies)
[–] Lumisal@lemmy.world 4 points 1 day ago (1 children)
[–] mostNONheinous@lemmy.world 2 points 1 day ago

Resetti has always been one of my favorite parts of the series.

[–] givesomefucks@lemmy.world 23 points 2 days ago (3 children)

Most rougelites kind of do this.

For "big" FPS games Deathloop kind of does it. You and the main villain are aware of a reset that happens when you die or the two day timer runs out.

Every loop you gain more knowledge, and every miniboss gives more power.

But to actually beat the game, you need to do a bunch of tasks in the right order in the right timeslots.

I don't think I ever finished it, but it was a fun concept

[–] Cethin@lemmy.zip 2 points 1 day ago

You should finish Deathloop. I have two major issues with it, and the first is that it's too short. By the time you really get going you're about done. My second issue is there's only one correct solution. There's a lot of alternative solutions that allow you to accomplish different goals, but, for completing the game, there's only one path.

It's sad that Arkane made Prey (which is one of the best games ever made) and then Deathloop (which is a very good concept, if flawed), and then we're forced to make Redfall. I think they lost most of their talent over that, so I don't suspect we'll ever get anything like those again from that studio.

load more comments (2 replies)
[–] Acidbath@lemmy.world 3 points 1 day ago

idk if this is on topic but I remember playing jak3 as a kid and after i constantly died, that stupid fkin rat pops up and said something like "You suck". I think i cried for a bit lmao

[–] Canconda@lemmy.ca 19 points 2 days ago* (last edited 2 days ago) (1 children)

In Fable 2 when you purchase shops that earn you money it accrues in real time. If I plugged in my 360 I'd probably have 1,000,000,000,000,000,000,000 gold or something now haha

[–] 13igTyme@piefed.social 14 points 2 days ago

It likely uses the Internal clock. Just set it to the year 3000 and retire.

[–] jjjalljs@ttrpg.network 11 points 2 days ago

Not an RPG, but the ancient civ-like Output would have a "news" article pop up whenever you loaded a save game. "Entire colony plunged back in time - scientists baffled" or something like that.

[–] Davel23@fedia.io 17 points 2 days ago (2 children)

Kind of a primitive example, but in the old text-adventure Planetfall you had a robot sidekick named Floyd who, when you saved the game would occasionally comment, "oh boy, are we going to do something dangerous now?"

[–] Doomsider@lemmy.world 3 points 2 days ago

Never heard of this one, but clearly a inspiration for Sierra's Space Quest.

It did make me think of Planet's Edge which was a fabolous space exploration/crew management/rpg.

load more comments (1 replies)
[–] jokerwanted@lemmy.zip 12 points 2 days ago (3 children)

Shadow of Mordor and it's sequel, Shadow of War. The nemesis system makes death a part of the game, so a random orc that kills you gets a promotion.

load more comments (3 replies)
[–] robsteranium@lemmy.world 3 points 1 day ago

This reminds me of the book "Only you can save mankind" by Terry Pratchett. The aliens surrender once they realise the player is apparently immortal!

[–] Hossenfeffer@feddit.uk 11 points 2 days ago (3 children)

It's been a long while but IIRC in one of the early Metal Gear Solid games there was a baddie who would threaten to (and could) corrupt your save file, completely breaking the fourth wall in the process.

[–] rob_t_firefly@lemmy.world 8 points 1 day ago (1 children)

Psycho Mantis didn't corrupt your save file, but he would read your memory card and reference other games you'd played. Given the creepy vibes of the scene to begin with, this freaked out many an unsuspecting player.

Closer to OP's question, there was a villain in Metal Gear Solid 3 named The End, a sniper who was a very old man. If you saved your game during the fight and then waited over a week (in real-world time) before loading the save again, when you returned to the fight you'd find he'd died of old age while waiting for you to do anything.

[–] Hossenfeffer@feddit.uk 4 points 1 day ago

Oh, yes, that was it! Good times!

[–] Bristlecone@lemmy.world 15 points 2 days ago

Psycho Mantis! You had to switch your controller to the other port so he couldn't read your mind! 😂

load more comments (1 replies)
[–] NuXCOM_90Percent@lemmy.zip 14 points 2 days ago (1 children)

The Demon/Dark Souls formula is essentially this. The idea that (depending on the game and boss) you actually canonically tried and failed countless times before finally winning. I want to say there is an indie game that is approaching that from the perspective of the boss (Many a True Nerd did a video on it. it looked "fine").

Warframe has also played with this in a different way. The 1999 update is about a time loop where you get to know (and romance) the characters involved. And over KIM (like AIM but legally distinct!) they outright acknowledge that they don't know how many loops have occurred but trust you about it and blah blah blah.

And Undertale/Deltarune and Doki Doki Literature Club (among many others) also play with this to some degree.

But ACTUALLY keeping track of when you reload a save? I am not aware of any. Mostly because it would make the mechanisms that save files work by MUCH more complicated.

load more comments (1 replies)
load more comments
view more: next ›